Player Matchup

Nemesis
Nemesis
Dragogamers248
Nemesis
Level 64
God Stats
17W - 14L
1,860 SR
Queue Stats
182W - 197L
1,479 Elo+
Party 2
Ra
Ra
FaZe_gamercall
Ra
Level 19
God Stats
18W - 21L
1,424 SR
Queue Stats
24W - 40L
1,310 Elo+
Party 2
Charybdis
Charybdis
Fachala_13
Charybdis
Level 67
God Stats
7W - 6L
1,878 SR
Queue Stats
361W - 367L
1,502 Elo+
Party 2
Cthulhu
Cthulhu
X_x_Dief_x_X
Cthulhu
Level 98
God Stats
18W - 19L
1,480 SR
Queue Stats
663W - 687L
1,535 Elo+
Party 2
Bellona
Bellona
frana5240-frana
Bellona
Level 28
God Stats
28W - 24L
1,609 SR
Queue Stats
86W - 75L
1,487 Elo+
Party 2
Team Averages
Level 55
1,650 SR
1,463 Elo+

VS

Team Averages
Level 39
1,429 SR
1,358 Elo+
Bakasura
Bakasura
BLVCKSCORPIO
Bakasura
Level 33
God Stats
4W - 8L
1,386 SR
Queue Stats
149W - 249L
1,310 Elo+
Party 3
Cthulhu
Cthulhu
Gazelle255
Cthulhu
Level 67
God Stats
2W - 3L
1,546 SR
Queue Stats
107W - 117L
1,371 Elo+
Party 1
Ymir
Ymir
KINDERDEMARS
Ymir
Level 39
God Stats
50W - 58L
1,519 SR
Queue Stats
205W - 266L
1,341 Elo+
Party 3
Charybdis
Charybdis
SaintElysium
Charybdis
Level 29
God Stats
8W - 9L
1,232 SR
Queue Stats
125W - 141L
1,348 Elo+
Party 1
Danzaburou
Danzaburou
Vitality_Yaourt
Danzaburou
Level 28
God Stats
22W - 29L
1,462 SR
Queue Stats
119W - 171L
1,421 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 3 / 12
11,232
511
10,911
16,433
9,049
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
2 / 1 / 13
10,761
489
6,542
10,835
4,634
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Charybdis
Fachala_13
Charybdis
19
13 / 1 / 14
13,070
594
20,447
15,631
7,146
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Cthulhu
X_x_Dief_x_X
Cthulhu
16
7 / 0 / 21
12,107
550
13,903
19,537
28,174
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

17
6 / 2 / 13
11,372
517
11,604
18,587
20,150
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
BLVCKSCORPIO
Bakasura
17
3 / 6 / 0
10,260
466
7,292
16,454
9,090
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Cthulhu
Gazelle255
Cthulhu
15
2 / 5 / 1
9,430
429
12,996
19,219
20,094
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Talisman

Talisman

+75
Health
+15
Magical Protection

14
0 / 5 / 2
9,183
417
9,895
16,882
16,124
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Charybdis
SaintElysium
Charybdis
15
2 / 7 / 4
10,067
458
10,203
15,642
7,157
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Danzaburou
Vitality_Yaourt
Danzaburou
14
0 / 10 / 1
8,999
409
5,097
15,316
4,986
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

106
Kill Participation
15
33
Kills
7
7
Deaths
33
73
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Bakasura
BLVCKSCORPIO
Bakasura
3
6
0
0.5
W
5
3
12
3.67
W
2
1
13
8.5
W
Charybdis
Fachala_13
Charybdis
13
1
14
20
L
Cthulhu
Gazelle255
Cthulhu
2
5
1
0.5
L
0
5
2
0.2
L
Charybdis
SaintElysium
Charybdis
2
7
4
0.57
L
Danzaburou
Vitality_Yaourt
Danzaburou
0
10
1
0.05
W
Cthulhu
X_x_Dief_x_X
Cthulhu
7
0
21
17.5
W
6
2
13
6.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,407
Damage
45,483
81,023
Taken
83,513
69,153
Mitigated
57,451
37,534
Healing
14,851
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
BLVCKSCORPIO
Bakasura
7,292
4,373
0
4,637
16,454
9,090
477
3,537
12,764
0
78,768
W
10,911
5,688
0
4,198
16,433
9,049
538
5,142
10,836
0
71,591
W
6,542
75
3,247
6,269
10,835
4,634
336
4,449
6,221
50,842
0
W
Charybdis
Fachala_13
Charybdis
20,447
10,852
0
6,244
15,631
7,146
7,911
5,277
10,354
0
79,222
L
Cthulhu
Gazelle255
Cthulhu
12,996
982
324
3,356
19,219
20,094
0
4,665
14,436
45,342
0
L
9,895
1,080
761
1,617
16,882
16,124
789
5,401
11,414
47,722
0
L
Charybdis
SaintElysium
Charybdis
10,203
4,896
0
2,972
15,642
7,157
0
3,533
12,033
0
61,300
L
Danzaburou
Vitality_Yaourt
Danzaburou
5,097
2,192
365
819
15,316
4,986
2,887
3,116
12,200
0
49,724
W
Cthulhu
X_x_Dief_x_X
Cthulhu
13,903
846
1,709
8,360
19,537
28,174
244
6,140
13,397
39,082
0
W
11,604
2,250
0
7,507
18,587
20,150
2,146
8,366
9,691
0
59,790

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,542
Gold Earned
47,939
453
Minions Killed
502
0
Camps Cleared
0
2,179,220
Distance Traveled
1,890,669
11
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
10,260
466
146
7
0
441,466
2
W
Nemesis
11,232
511
84
4
0
441,190
1
W
Ra
10,761
489
94
4
0
440,494
1
W
Charybdis
13,070
594
126
6
0
404,703
3
L
Cthulhu
9,430
429
86
4
0
397,047
2
L
Ymir
9,183
417
64
3
0
388,284
3
L
Charybdis
10,067
458
115
5
0
332,082
6
L
Danzaburou
8,999
409
91
4
0
331,790
0
W
Cthulhu
12,107
550
45
2
0
458,458
4
W
Bellona
11,372
517
104
5
0
434,375
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role