Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 93
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Ne Zha
Ne Zha
DriftNerdz_Rocha
Ne Zha
Level 52
God Stats
1W - 5L
1,395 SR
Queue Stats
155W - 222L
1,307 Elo+
Party 3
Merlin
Merlin
Julaisback
Merlin
Level 27
God Stats
8W - 5L
1,688 SR
Queue Stats
99W - 100L
1,489 Elo+
Party 2
Sobek
Sobek
Oswalf
Sobek
Level 67
God Stats
8W - 3L
1,697 SR
Queue Stats
198W - 224L
1,479 Elo+
Party 2
Charybdis
Charybdis
matheusjames10
Charybdis
Level 33
God Stats
0W - 1L
1,500 SR
Queue Stats
59W - 91L
1,348 Elo+
Party 3
Team Averages
Level 54
1,556 SR
1,425 Elo+

VS

Team Averages
Level 105
1,542 SR
1,613 Elo+
Scylla
Scylla
Infeels2
Scylla
Level 33
God Stats
3W - 0L
1,783 SR
Queue Stats
137W - 72L
1,660 Elo+
Party 1
Loki
Loki
Punchmaan
Loki
Level 130
God Stats
5W - 4L
1,463 SR
Queue Stats
146W - 139L
1,532 Elo+
Party 1
Amaterasu
Amaterasu
SUCODESAPO
Amaterasu
Level 42
God Stats
2W - 11L
1,156 SR
Queue Stats
176W - 219L
1,325 Elo+
Solo
Charybdis
Charybdis
TheAIIex
Charybdis
Level 160
God Stats
64W - 28L
1,692 SR
Queue Stats
570W - 270L
1,713 Elo+
Party 1
Ra
Ra
peppersz
Ra
Level 160
God Stats
13W - 5L
1,616 SR
Queue Stats
478W - 108L
1,833 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
11
3 / 2 / 0
6,922
629
6,045
8,672
4,731
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

8
0 / 3 / 1
5,263
478
1,408
6,542
1,833
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Merlin
Julaisback
Merlin
9
0 / 7 / 0
5,429
494
2,106
6,670
1,871
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sobek
Oswalf
Sobek
5
0 / 5 / 0
4,185
380
1,742
9,405
4,749
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Charybdis
matheusjames10
Charybdis
6
0 / 6 / 0
4,444
404
1,496
6,696
1,284
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Infeels2
Scylla
10
2 / 1 / 8
6,141
558
5,332
4,881
1,737
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Loki
11
5 / 1 / 5
6,966
633
5,153
5,467
1,772
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Amaterasu
SUCODESAPO
Amaterasu
11
0 / 0 / 2
6,366
579
1,843
6,536
2,199
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Charybdis
TheAIIex
Charybdis
12
6 / 1 / 1
7,061
642
5,003
6,582
1,772
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
10 / 0 / 1
8,260
751
7,934
4,433
1,466
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
40
3
Kills
23
23
Deaths
3
1
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Cerberus
 
Cerberus
3
2
0
1.5
L
0
3
1
0.17
W
Scylla
Infeels2
Scylla
2
1
8
6
L
Merlin
Julaisback
Merlin
0
7
0
0
L
Sobek
Oswalf
Sobek
0
5
0
0
W
Loki
5
1
5
7.5
W
Amaterasu
SUCODESAPO
Amaterasu
0
0
2
1
W
Charybdis
TheAIIex
Charybdis
6
1
1
6.5
L
Charybdis
matheusjames10
Charybdis
0
6
0
0
W
10
0
1
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,797
Damage
25,265
37,985
Taken
27,899
14,468
Mitigated
8,946
8,216
Healing
10,776
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
 
Cerberus
6,045
405
0
4,282
8,672
4,731
0
814
7,756
35,258
0
L
1,408
383
0
506
6,542
1,833
0
2,579
3,865
0
19,040
W
Scylla
Infeels2
Scylla
5,332
968
0
250
4,881
1,737
0
1,577
3,256
20,588
0
L
Merlin
Julaisback
Merlin
2,106
134
0
310
6,670
1,871
0
3,629
2,847
29,914
0
L
Sobek
Oswalf
Sobek
1,742
152
30
2,508
9,405
4,749
0
3,201
5,838
10,885
0
W
Loki
5,153
1,743
0
1,108
5,467
1,772
0
1,994
3,462
0
35,196
W
Amaterasu
SUCODESAPO
Amaterasu
1,843
825
0
3,790
6,536
2,199
598
3,215
3,321
0
29,395
W
Charybdis
TheAIIex
Charybdis
5,003
2,602
0
3,308
6,582
1,772
578
1,349
5,233
0
49,018
L
Charybdis
matheusjames10
Charybdis
1,496
879
0
580
6,696
1,284
0
2,079
4,413
0
13,201
W
7,934
829
31
2,289
4,433
1,466
0
1,664
2,675
52,035
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,243
Gold Earned
34,794
240
Minions Killed
374
0
Camps Cleared
0
1,033,625
Distance Traveled
1,132,431
14
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
6,922
629
85
8
0
227,066
3
L
Ne Zha
5,263
478
42
4
0
228,931
3
W
Scylla
6,141
558
42
4
0
230,565
3
L
Merlin
5,429
494
72
7
0
194,114
5
L
Sobek
4,185
380
17
2
0
199,091
3
W
Loki
6,966
633
65
6
0
244,981
1
W
Amaterasu
6,366
579
70
6
0
199,228
6
W
Charybdis
7,061
642
86
8
0
211,718
1
L
Charybdis
4,444
404
24
2
0
184,423
0
W
Ra
8,260
751
111
10
0
245,939
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role