Player Matchup

Ao Kuang
Ao Kuang
FilthE
Ao Kuang
Level 30
God Stats
73W - 46L
1,650 SR
Queue Stats
253W - 254L
1,515 Elo+
Party 1
Fenrir
Fenrir
TrustedFaun4621
Fenrir
Level 23
God Stats
3W - 2L
1,500 SR
Queue Stats
53W - 81L
1,290 Elo+
Solo
Aphrodite
Aphrodite
Wreckless92
Aphrodite
Level 27
God Stats
5W - 10L
1,500 SR
Queue Stats
73W - 77L
1,531 Elo+
Party 1
Janus
Janus
eglm21
Janus
Level 27
God Stats
8W - 6L
1,500 SR
Queue Stats
73W - 71L
1,386 Elo+
Solo
Izanami
Izanami
serenityinchaos5
Izanami
Level 23
God Stats
16W - 16L
1,489 SR
Queue Stats
109W - 112L
1,579 Elo+
Solo
Team Averages
Level 26
1,528 SR
1,460 Elo+

VS

Team Averages
Level 17
1,606 SR
1,476 Elo+
Bakasura
Bakasura
BabyKami420
Bakasura
Level 9
God Stats
3W - 2L
1,658 SR
Queue Stats
13W - 13L
1,611 Elo+
Solo
Charybdis
Charybdis
KamHD1
Charybdis
Level 28
God Stats
1W - 2L
1,500 SR
Queue Stats
125W - 200L
1,244 Elo+
Solo
Horus
Horus
Luscas3347
Horus
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,464 Elo+
Solo
Geb
Geb
TheRatty
Geb
Level 24
God Stats
19W - 9L
1,659 SR
Queue Stats
39W - 36L
1,436 Elo+
Solo
Bellona
Bellona
kittysorcerer
Bellona
Level 19
God Stats
6W - 7L
1,715 SR
Queue Stats
33W - 27L
1,623 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
FilthE
Ao Kuang
14
4 / 1 / 4
7,855
604
5,772
10,094
3,264
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

7
0 / 4 / 2
5,580
429
1,765
7,351
1,970
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Aphrodite
Wreckless92
Aphrodite
11
2 / 1 / 8
7,696
592
2,583
7,532
2,999
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Janus
eglm21
Janus
12
3 / 1 / 1
7,578
583
5,424
5,834
1,556
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

12
10 / 2 / 2
8,405
647
11,943
8,877
3,571
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
BabyKami420
Bakasura
10
4 / 5 / 2
6,752
519
4,818
8,192
2,649
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Charybdis
KamHD1
Charybdis
9
4 / 6 / 4
6,349
488
6,574
9,743
2,243
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Horus
9
0 / 5 / 1
5,629
433
1,307
6,815
2,314
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

8
0 / 3 / 6
5,475
421
2,169
7,705
3,638
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Bellona
10
1 / 1 / 2
6,060
466
4,483
7,785
5,474
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
24
19
Kills
9
9
Deaths
20
17
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Bakasura
BabyKami420
Bakasura
4
5
2
1
W
Ao Kuang
FilthE
Ao Kuang
4
1
4
6
L
Charybdis
KamHD1
Charybdis
4
6
4
1
L
Horus
0
5
1
0.1
L
0
3
6
1
W
0
4
2
0.25
W
Aphrodite
Wreckless92
Aphrodite
2
1
8
6
W
Janus
eglm21
Janus
3
1
1
3.5
L
Bellona
1
1
2
2
W
10
2
2
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,487
Damage
19,351
39,688
Taken
40,240
13,360
Mitigated
16,318
15,820
Healing
9,661
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
BabyKami420
Bakasura
4,818
3,433
0
1,667
8,192
2,649
0
868
7,324
0
31,573
W
Ao Kuang
FilthE
Ao Kuang
5,772
1,542
0
2,942
10,094
3,264
0
287
9,598
48,983
0
L
Charybdis
KamHD1
Charybdis
6,574
4,949
143
2,226
9,743
2,243
0
3,265
6,478
0
15,189
L
Horus
1,307
666
0
339
6,815
2,314
1,099
2,900
3,915
0
15,967
L
2,169
234
0
1,570
7,705
3,638
0
2,308
5,397
9,941
0
W
1,765
1,135
0
1,339
7,351
1,970
206
281
6,845
0
9,418
W
Aphrodite
Wreckless92
Aphrodite
2,583
562
2,994
5,234
7,532
2,999
855
672
6,654
20,818
0
W
Janus
eglm21
Janus
5,424
401
0
1,470
5,834
1,556
872
162
5,550
47,516
0
L
Bellona
4,483
604
0
3,716
7,785
5,474
0
4,438
3,347
0
27,814
W
11,943
5,984
0
1,841
8,877
3,571
1,757
881
7,874
0
55,825

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,114
Gold Earned
30,265
331
Minions Killed
177
0
Camps Cleared
0
1,201,307
Distance Traveled
1,208,825
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
6,752
519
60
5
0
268,517
0
W
Ao Kuang
7,855
604
80
6
0
255,962
0
L
Charybdis
6,349
488
15
1
0
211,122
1
L
Horus
5,629
433
39
3
0
239,647
0
L
Geb
5,475
421
14
1
0
234,886
0
W
Fenrir
5,580
429
22
2
0
229,425
0
W
Aphrodite
7,696
592
44
3
0
253,308
3
W
Janus
7,578
583
98
8
0
245,839
4
L
Bellona
6,060
466
49
4
0
254,653
3
W
Izanami
8,405
647
87
7
0
216,773
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role