Player Matchup

Nemesis
Nemesis
Gold I
TheMaximu
Nemesis
Gold I
Level 72
God Stats
74W - 65L
1,601 SR
Queue Stats
238W - 253L
1,640 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 72
1,601 SR
1,640 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 85
1,506 SR
1,467 MMR
Set
Set
Bronze III
Gizmo4321
Set
Bronze III
Level 85
God Stats
0W - 1L
1,506 SR
Queue Stats
0W - 2L
1,467 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
TheMaximu
Nemesis
11
6 / 0 / 0
6,356
1,059
5,243
4,684
1,986
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Bans
UllrTsukuyomiAh Muzen CabYemojaSkadi

VS

Bans
LokiTiamatKukulkanHe BoHades
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 6 / 0
4,642
774
2,164
7,240
2,767
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
0
6
Kills
0
0
Deaths
6
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
0
6
0
0
W
Nemesis
TheMaximu
Nemesis
6
0
0
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,243
Damage
2,164
4,684
Taken
7,240
1,986
Mitigated
2,767
1,515
Healing
515
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,164
1,284
0
515
7,240
2,767
0
0
7,240
0
17,830
W
Nemesis
TheMaximu
Nemesis
5,243
2,825
0
1,515
4,684
1,986
0
171
4,513
0
23,917

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

6,356
Gold Earned
4,642
54
Minions Killed
35
3
Camps Cleared
1
134,945
Distance Traveled
114,872
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Set
4,642
774
35
6
1
114,872
1
W
Nemesis
6,356
1,059
54
9
3
134,945
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role