Player Matchup

King Arthur
King Arthur
BlackKidPlug
King Arthur
Level 82
God Stats
7W - 9L
1,429 SR
Queue Stats
250W - 252L
1,534 Elo+
Solo
Ra
Ra
Dr-Dash5
Ra
Level 87
God Stats
2W - 4L
1,523 SR
Queue Stats
106W - 122L
1,382 Elo+
Party 1
Charybdis
Charybdis
Ez-Slxmp
Charybdis
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 38L
1,382 Elo+
Party 1
Team Averages
Level 77
1,484 SR
1,433 Elo+

VS

Team Averages
Level 105
1,459 SR
1,452 Elo+
Sylvanus
Sylvanus
 
Sylvanus
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charybdis
Charybdis
Dre 360 Avila
Charybdis
Level 94
God Stats
10W - 11L
1,500 SR
Queue Stats
58W - 72L
1,416 Elo+
Party 2
Baron Samedi
Baron Samedi
the cool sword2
Baron Samedi
Level 61
God Stats
18W - 17L
1,377 SR
Queue Stats
42W - 46L
1,439 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
BlackKidPlug
King Arthur
13
3 / 5 / 6
10,370
610
11,562
21,939
17,803
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

13
4 / 7 / 6
10,413
613
13,510
12,903
4,254
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Charybdis
Ez-Slxmp
Charybdis
14
3 / 5 / 7
10,280
605
9,039
14,240
5,494
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
16
3 / 1 / 12
11,254
662
7,853
15,575
20,186
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Charybdis
Dre 360 Avila
Charybdis
17
10 / 5 / 5
12,768
751
22,822
18,955
7,178
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Baron Samedi
the cool sword2
Baron Samedi
13
4 / 4 / 10
11,022
648
9,618
9,472
5,047
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
44
10
Kills
17
17
Deaths
10
19
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
 
Sylvanus
3
1
12
9
L
King Arthur
BlackKidPlug
King Arthur
3
5
6
1.2
L
4
7
6
1
W
Charybdis
Dre 360 Avila
Charybdis
10
5
5
2.5
L
Charybdis
Ez-Slxmp
Charybdis
3
5
7
1.3
W
Baron Samedi
the cool sword2
Baron Samedi
4
4
10
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,111
Damage
40,293
49,082
Taken
44,002
27,551
Mitigated
32,411
6,845
Healing
18,548
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
 
Sylvanus
7,853
2,140
3,701
6,789
15,575
20,186
308
3,138
12,113
25,781
3,693
L
King Arthur
BlackKidPlug
King Arthur
11,562
1,127
0
2,766
21,939
17,803
288
8,336
13,603
0
35,434
L
13,510
1,625
1,874
1,813
12,903
4,254
344
3,981
8,922
36,012
0
W
Charybdis
Dre 360 Avila
Charybdis
22,822
15,229
0
6,022
18,955
7,178
2,099
6,006
12,477
0
59,817
L
Charybdis
Ez-Slxmp
Charybdis
9,039
3,535
0
392
14,240
5,494
543
5,158
9,082
0
30,485
W
Baron Samedi
the cool sword2
Baron Samedi
9,618
484
950
1,086
9,472
5,047
322
3,808
5,510
30,103
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,063
Gold Earned
35,044
171
Minions Killed
178
8
Camps Cleared
5
811,033
Distance Traveled
816,382
6
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
11,254
662
56
3
2
292,506
14
L
King Arthur
10,370
610
42
2
0
279,530
4
L
Ra
10,413
613
74
4
4
272,478
1
W
Charybdis
12,768
751
87
5
0
278,001
3
L
Charybdis
10,280
605
55
3
4
259,025
1
W
Baron Samedi
11,022
648
35
2
3
245,875
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role