Player Matchup

Charybdis
Charybdis
Jalx
Charybdis
Level 117
God Stats
2W - 3L
1,437 SR
Queue Stats
118W - 61L
1,728 Elo+
Party 1
Janus
Janus
SNXCK
Janus
Level 82
God Stats
0W - 1L
1,301 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Cthulhu
Cthulhu
emkryyy
Cthulhu
Level 145
God Stats
8W - 4L
1,567 SR
Queue Stats
213W - 116L
1,715 Elo+
Party 1
Team Averages
Level 115
1,435 SR
1,648 Elo+

VS

Team Averages
Level 139
1,611 SR
1,740 Elo+
Charybdis
Charybdis
DIADEMON
Charybdis
Level 148
God Stats
1W - 0L
1,500 SR
Queue Stats
133W - 70L
1,758 Elo+
Party 2
Ra
Ra
Smitetac
Ra
Level 110
God Stats
1W - 0L
1,942 SR
Queue Stats
24W - 12L
1,763 Elo+
Solo
Ravana
Ravana
VorovskyMiha
Ravana
Level 160
God Stats
4W - 2L
1,390 SR
Queue Stats
117W - 83L
1,700 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Jalx
Charybdis
9
1 / 4 / 3
6,305
631
4,388
6,044
1,644
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Janus
SNXCK
Janus
9
3 / 8 / 1
7,024
702
4,448
9,135
2,206
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cthulhu
emkryyy
Cthulhu
9
3 / 3 / 3
6,807
681
6,234
13,452
7,161
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
DIADEMON
Charybdis
12
3 / 2 / 12
7,794
779
9,418
5,134
1,796
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

12
6 / 2 / 7
7,962
796
5,759
6,828
2,592
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Ravana
12
6 / 3 / 9
8,142
814
9,953
7,814
4,844
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
43
7
Kills
15
15
Deaths
7
7
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Charybdis
DIADEMON
Charybdis
3
2
12
4.5
L
Charybdis
Jalx
Charybdis
1
4
3
0.63
L
Janus
SNXCK
Janus
3
8
1
0.44
W
6
2
7
4.75
W
Ravana
6
3
9
3.5
L
Cthulhu
emkryyy
Cthulhu
3
3
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,070
Damage
25,130
28,631
Taken
19,776
11,011
Mitigated
9,232
3,738
Healing
7,201
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
DIADEMON
Charybdis
9,418
4,932
0
1,045
5,134
1,796
1,473
3,441
1,693
0
28,558
L
Charybdis
Jalx
Charybdis
4,388
2,864
0
798
6,044
1,644
125
867
4,978
0
18,552
L
Janus
SNXCK
Janus
4,448
417
84
395
9,135
2,206
0
1,635
7,182
20,105
0
W
5,759
951
1,990
3,402
6,828
2,592
812
4,810
2,018
24,036
0
W
Ravana
9,953
2,635
0
764
7,814
4,844
318
2,963
4,851
0
22,919
L
Cthulhu
emkryyy
Cthulhu
6,234
512
0
2,461
13,452
7,161
0
2,983
10,121
9,837
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,136
Gold Earned
23,898
96
Minions Killed
120
2
Camps Cleared
7
505,564
Distance Traveled
568,338
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
7,794
779
41
4
2
184,417
3
L
Charybdis
6,305
631
43
4
2
161,323
4
L
Janus
7,024
702
44
4
0
158,446
3
W
Ra
7,962
796
47
5
2
189,485
5
W
Ravana
8,142
814
32
3
3
194,436
1
L
Cthulhu
6,807
681
9
1
0
185,795
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role