Player Matchup

Jormungandr
Jormungandr
 
Jormungandr
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jormungandr
Jormungandr
 
Jormungandr
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jormungandr
Jormungandr
 
Jormungandr
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jormungandr
Jormungandr
 
Jormungandr
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charybdis
Charybdis
King-Tyranno2278
Charybdis
Level 109
God Stats
1W - 1L
1,295 SR
Queue Stats
20W - 12L
1,488 Elo+
Party 1
Scylla
Scylla
Uncle__Nino
Scylla
Level 108
God Stats
2W - 1L
1,464 SR
Queue Stats
47W - 54L
1,431 Elo+
Party 1
Team Averages
Level 134
1,460 SR
1,487 Elo+

VS

Team Averages
Level 84
1,302 SR
1,397 Elo+
Charybdis
Charybdis
Jhorm
Charybdis
Level 125
God Stats
3W - 4L
1,500 SR
Queue Stats
155W - 163L
1,612 Elo+
Solo
Ra
Ra
SmokyDaBear1337
Ra
Level 26
God Stats
21W - 36L
1,359 SR
Queue Stats
38W - 76L
1,286 Elo+
Solo
Hercules
Hercules
charsam77
Hercules
Level 102
God Stats
1W - 4L
1,046 SR
Queue Stats
106W - 108L
1,292 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
12
6 / 0 / 4
7,736
774
8,926
6,608
5,452
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Jormungandr
 
Jormungandr
12
6 / 0 / 4
7,736
774
8,926
6,608
5,452
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Jormungandr
 
Jormungandr
12
6 / 0 / 4
7,736
774
8,926
6,608
5,452
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Jormungandr
 
Jormungandr
12
6 / 0 / 4
7,736
774
8,926
6,608
5,452
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Charybdis
9
0 / 1 / 5
6,457
646
4,558
5,177
1,582
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Scylla
11
4 / 2 / 6
7,764
776
8,477
5,635
1,782
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Jhorm
Charybdis
9
0 / 3 / 2
5,733
573
3,159
7,201
2,355
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

9
2 / 5 / 1
6,385
639
3,959
8,158
2,934
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Hercules
charsam77
Hercules
9
0 / 2 / 2
5,686
569
1,935
9,070
4,596
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
7
28
Kills
2
3
Deaths
10
27
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
 
Jormungandr
6
0
4
8
W
Jormungandr
 
Jormungandr
6
0
4
8
W
Jormungandr
 
Jormungandr
6
0
4
8
W
Jormungandr
 
Jormungandr
6
0
4
8
L
Charybdis
Jhorm
Charybdis
0
3
2
0.33
W
Charybdis
0
1
5
2.5
L
2
5
1
0.5
W
Scylla
4
2
6
3.5
L
Hercules
charsam77
Hercules
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,739
Damage
9,053
37,244
Taken
24,429
25,172
Mitigated
9,885
11,903
Healing
6,617
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
 
Jormungandr
8,926
1,668
0
2,375
6,608
5,452
252
1,331
5,101
25,051
0
W
Jormungandr
 
Jormungandr
8,926
1,668
0
2,375
6,608
5,452
252
1,331
5,101
25,051
0
W
Jormungandr
 
Jormungandr
8,926
1,668
0
2,375
6,608
5,452
252
1,331
5,101
25,051
0
W
Jormungandr
 
Jormungandr
8,926
1,668
0
2,375
6,608
5,452
252
1,331
5,101
25,051
0
L
Charybdis
Jhorm
Charybdis
3,159
1,657
0
604
7,201
2,355
0
4,771
2,430
0
12,092
W
Charybdis
4,558
1,873
470
460
5,177
1,582
1,298
2,018
3,117
0
15,220
L
3,959
731
2,015
1,466
8,158
2,934
0
5,789
2,369
16,627
0
W
Scylla
8,477
1,417
0
1,473
5,635
1,782
531
1,493
4,098
28,323
0
L
Hercules
charsam77
Hercules
1,935
399
0
2,532
9,070
4,596
0
6,961
2,109
0
7,925

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,165
Gold Earned
17,804
193
Minions Killed
74
19
Camps Cleared
2
1,143,805
Distance Traveled
485,407
22
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
7,736
774
31
3
4
204,070
5
W
Jormungandr
7,736
774
31
3
4
204,070
5
W
Jormungandr
7,736
774
31
3
4
204,070
5
W
Jormungandr
7,736
774
31
3
4
204,070
5
L
Charybdis
5,733
573
21
2
0
177,734
2
W
Charybdis
6,457
646
29
3
0
154,818
0
L
Ra
6,385
639
39
4
2
131,558
3
W
Scylla
7,764
776
40
4
3
172,707
2
L
Hercules
5,686
569
14
1
0
176,115
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role