Player Matchup

Bacchus
Bacchus
King-_-EJB
Bacchus
Level 23
God Stats
2W - 1L
1,590 SR
Queue Stats
20W - 27L
1,375 Elo+
Solo
Charybdis
Charybdis
imperador177
Charybdis
Level 108
God Stats
2W - 1L
1,500 SR
Queue Stats
57W - 88L
1,429 Elo+
Solo
Cthulhu
Cthulhu
randomsam98
Cthulhu
Level 144
God Stats
4W - 2L
1,688 SR
Queue Stats
68W - 46L
1,548 Elo+
Solo
Team Averages
Level 92
1,593 SR
1,451 Elo+

VS

Team Averages
Level 63
1,480 SR
1,399 Elo+
Artio
Artio
 
Artio
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tiamat
Tiamat
LilSkrubby
Tiamat
Level 24
God Stats
14W - 13L
1,441 SR
Queue Stats
40W - 50L
1,213 Elo+
Solo
Charybdis
Charybdis
spoonforpres
Charybdis
Level 97
God Stats
3W - 3L
1,500 SR
Queue Stats
89W - 100L
1,483 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
King-_-EJB
Bacchus
9
0 / 2 / 8
6,435
644
2,029
4,452
4,525
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Charybdis
imperador177
Charybdis
12
3 / 1 / 9
7,899
790
7,163
6,177
2,082
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cthulhu
randomsam98
Cthulhu
12
10 / 0 / 3
8,419
842
9,093
5,276
2,138
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
9
1 / 6 / 2
6,080
608
2,814
12,042
4,720
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Tiamat
LilSkrubby
Tiamat
8
0 / 3 / 1
5,564
556
3,805
5,997
2,866
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Charybdis
spoonforpres
Charybdis
9
2 / 4 / 0
6,799
680
2,548
8,571
5,491
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
6
13
Kills
3
3
Deaths
13
20
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Artio
 
Artio
1
6
2
0.33
W
Bacchus
King-_-EJB
Bacchus
0
2
8
2
L
Tiamat
LilSkrubby
Tiamat
0
3
1
0.17
W
Charybdis
imperador177
Charybdis
3
1
9
7.5
W
Cthulhu
randomsam98
Cthulhu
10
0
3
11.5
L
Charybdis
spoonforpres
Charybdis
2
4
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,285
Damage
9,167
15,905
Taken
26,610
8,745
Mitigated
13,077
5,158
Healing
3,075
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artio
 
Artio
2,814
280
504
1,597
12,042
4,720
0
5,097
6,681
11,629
0
W
Bacchus
King-_-EJB
Bacchus
2,029
373
0
0
4,452
4,525
278
2,370
1,872
8,719
0
L
Tiamat
LilSkrubby
Tiamat
3,805
394
0
517
5,997
2,866
0
2,967
2,843
13,201
0
W
Charybdis
imperador177
Charybdis
7,163
4,366
0
2,267
6,177
2,082
692
2,165
3,826
0
24,217
W
Cthulhu
randomsam98
Cthulhu
9,093
97
611
2,280
5,276
2,138
0
1,998
3,038
25,493
0
L
Charybdis
spoonforpres
Charybdis
2,548
842
0
457
8,571
5,491
10
2,583
5,588
0
12,629

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,753
Gold Earned
18,443
113
Minions Killed
61
7
Camps Cleared
2
564,666
Distance Traveled
473,652
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artio
6,080
608
11
1
0
158,922
0
W
Bacchus
6,435
644
15
2
4
195,913
1
L
Tiamat
5,564
556
24
2
2
162,676
2
W
Charybdis
7,899
790
53
5
1
170,994
3
W
Cthulhu
8,419
842
45
5
2
197,759
4
L
Charybdis
6,799
680
26
3
0
152,054
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role