Player Matchup

Sun Wukong
Sun Wukong
 
Sun Wukong
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thor
Thor
 
Thor
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Guan Yu
Guan Yu
DeltaVuk
Guan Yu
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
53W - 66L
1,500 Elo+
Solo
Zhong Kui
Zhong Kui
Lokiya
Zhong Kui
Level 117
God Stats
0W - 2L
1,271 SR
Queue Stats
54W - 50L
1,493 Elo+
Solo
Tiamat
Tiamat
Selfishhh
Tiamat
Level 157
God Stats
0W - 1L
1,482 SR
Queue Stats
61W - 89L
1,516 Elo+
Solo
Team Averages
Level 130
1,450 SR
1,502 Elo+

VS

Team Averages
Level 120
1,610 SR
1,530 Elo+
Erlang Shen
Erlang Shen
 
Erlang Shen
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
He Bo
He Bo
CR055Prime
He Bo
Level 143
God Stats
3W - 2L
1,834 SR
Queue Stats
201W - 183L
1,532 Elo+
Solo
Zeus
Zeus
DEMON5771
Zeus
Level 86
God Stats
3W - 0L
1,756 SR
Queue Stats
111W - 115L
1,392 Elo+
Solo
Baron Samedi
Baron Samedi
TheaPacolypse
Baron Samedi
Level 156
God Stats
1W - 1L
1,459 SR
Queue Stats
66W - 50L
1,715 Elo+
Solo
Ullr
Ullr
l1lsavage13
Ullr
Level 75
God Stats
1W - 0L
1,500 SR
Queue Stats
89W - 91L
1,511 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
14
3 / 4 / 3
8,491
849
9,857
15,067
14,717
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Thor
 
Thor
12
2 / 3 / 3
6,969
697
9,242
11,084
5,363
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Guan Yu
DeltaVuk
Guan Yu
14
1 / 4 / 3
7,141
714
7,821
17,971
18,166
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Zhong Kui
Lokiya
Zhong Kui
13
0 / 4 / 2
6,730
673
12,199
12,949
9,306
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Tiamat
Selfishhh
Tiamat
9
1 / 0 / 0
6,334
633
2,224
5,891
5,486
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
 
Erlang Shen
15
2 / 1 / 11
8,644
864
9,636
20,730
15,635
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Talisman

Talisman

+75
Health
+15
Magical Protection

He Bo
16
6 / 2 / 7
8,954
895
8,855
6,614
2,333
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Zeus
14
2 / 2 / 12
8,045
805
15,363
5,420
1,624
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Baron Samedi
TheaPacolypse
Baron Samedi
15
2 / 2 / 12
8,283
828
14,444
10,405
9,276
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

13
3 / 2 / 9
8,034
803
8,416
9,283
3,868
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
66
7
Kills
15
15
Deaths
9
11
Assists
51
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
 
Sun Wukong
3
4
3
1.13
L
Thor
 
Thor
2
3
3
1.17
W
Erlang Shen
 
Erlang Shen
2
1
11
7.5
W
He Bo
6
2
7
4.75
W
Zeus
2
2
12
4
L
Guan Yu
DeltaVuk
Guan Yu
1
4
3
0.63
L
Zhong Kui
Lokiya
Zhong Kui
0
4
2
0.25
L
Tiamat
Selfishhh
Tiamat
1
0
0
1
W
Baron Samedi
TheaPacolypse
Baron Samedi
2
2
12
4
W
3
2
9
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,343
Damage
56,714
62,962
Taken
52,452
53,038
Mitigated
32,736
23,894
Healing
31,991
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
 
Sun Wukong
9,857
1,462
268
3,603
15,067
14,717
0
7,387
7,680
0
21,294
L
Thor
 
Thor
9,242
977
1,684
1,188
11,084
5,363
0
7,188
3,896
0
13,892
W
Erlang Shen
 
Erlang Shen
9,636
2,868
1,472
10,592
20,730
15,635
0
6,198
13,939
0
16,074
W
He Bo
8,855
1,148
410
1,743
6,614
2,333
735
944
5,585
21,249
0
W
Zeus
15,363
1,038
142
1,702
5,420
1,624
890
1,030
4,303
23,131
0
L
Guan Yu
DeltaVuk
Guan Yu
7,821
1,543
4,297
5,457
17,971
18,166
0
11,948
6,023
0
11,196
L
Zhong Kui
Lokiya
Zhong Kui
12,199
1,058
1,477
3,551
12,949
9,306
0
8,429
4,520
23,940
0
L
Tiamat
Selfishhh
Tiamat
2,224
412
963
1,406
5,891
5,486
0
3,710
2,181
2,819
0
W
Baron Samedi
TheaPacolypse
Baron Samedi
14,444
1,003
6,956
4,973
10,405
9,276
529
4,113
6,176
27,878
0
W
8,416
5,538
1,318
2,683
9,283
3,868
979
2,138
6,912
0
12,972

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,665
Gold Earned
41,960
80
Minions Killed
96
0
Camps Cleared
0
821,312
Distance Traveled
924,091
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
8,491
849
31
3
0
181,611
0
L
Thor
6,969
697
9
1
0
186,704
1
W
Erlang Shen
8,644
864
13
1
0
211,300
4
W
He Bo
8,954
895
32
3
0
163,239
1
W
Zeus
8,045
805
13
1
0
180,625
0
L
Guan Yu
7,141
714
8
1
0
190,286
0
L
Zhong Kui
6,730
673
31
3
0
163,346
1
L
Tiamat
6,334
633
1
0
0
99,365
0
W
Baron Samedi
8,283
828
22
2
0
178,799
1
W
Ullr
8,034
803
16
2
0
190,128
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role