Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 82
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charybdis
Charybdis
coolie174
Charybdis
Level 142
God Stats
28W - 47L
1,500 SR
Queue Stats
487W - 527L
1,460 Elo+
Solo
Nox
Nox
xlDemonio
Nox
Level 12
God Stats
3W - 7L
1,266 SR
Queue Stats
8W - 22L
1,184 Elo+
Solo
Team Averages
Level 79
1,422 SR
1,381 Elo+

VS

Team Averages
Level 73
1,488 SR
1,312 Elo+
Cerberus
Cerberus
Leo3995
Cerberus
Level 7
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 11L
1,003 Elo+
Solo
Charybdis
Charybdis
UHH SUHH DO
Charybdis
Level 66
God Stats
1W - 2L
1,500 SR
Queue Stats
87W - 83L
1,445 Elo+
Solo
Ra
Ra
blushUtht69
Ra
Level 147
God Stats
2W - 7L
1,463 SR
Queue Stats
84W - 92L
1,488 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
12
3 / 1 / 3
9,279
663
8,421
11,151
5,802
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Charybdis
coolie174
Charybdis
13
1 / 2 / 5
8,534
610
9,315
9,117
3,177
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

12
2 / 2 / 3
8,656
618
4,857
10,136
3,506
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Leo3995
Cerberus
9
0 / 5 / 0
7,458
533
2,917
13,745
6,708
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Charybdis
UHH SUHH DO
Charybdis
10
3 / 1 / 1
8,572
612
3,252
5,498
1,952
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

14
2 / 0 / 2
9,451
675
15,220
7,720
2,794
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
8
6
Kills
5
5
Deaths
6
11
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
3
1
3
4.5
L
Cerberus
Leo3995
Cerberus
0
5
0
0
L
Charybdis
UHH SUHH DO
Charybdis
3
1
1
3.5
L
2
0
2
3
W
Charybdis
coolie174
Charybdis
1
2
5
1.75
W
2
2
3
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,593
Damage
21,389
30,404
Taken
26,963
12,485
Mitigated
11,454
9,019
Healing
7,776
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
8,421
550
371
2,923
11,151
5,802
0
6,751
4,400
32,533
0
L
Cerberus
Leo3995
Cerberus
2,917
253
0
816
13,745
6,708
42
7,609
6,136
9,963
0
L
Charybdis
UHH SUHH DO
Charybdis
3,252
1,691
0
1,511
5,498
1,952
68
1,932
3,566
0
11,671
L
15,220
1,918
1,418
4,031
7,720
2,794
78
4,226
3,494
56,601
0
W
Charybdis
coolie174
Charybdis
9,315
5,687
0
3,123
9,117
3,177
1,152
5,517
3,600
0
37,039
W
4,857
675
0
2,602
10,136
3,506
40
6,300
3,836
13,496
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,469
Gold Earned
25,481
152
Minions Killed
148
4
Camps Cleared
5
763,529
Distance Traveled
599,216
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
9,279
663
59
4
1
275,269
0
L
Cerberus
7,458
533
12
1
1
204,788
0
L
Charybdis
8,572
612
30
2
2
142,371
0
L
Ra
9,451
675
106
8
2
252,057
3
W
Charybdis
8,534
610
74
5
2
228,076
1
W
Nox
8,656
618
19
1
1
260,184
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role