Player Matchup

Cthulhu
Cthulhu
Bubingi
Cthulhu
Level 138
God Stats
1W - 0L
1,848 SR
Queue Stats
22W - 23L
1,555 Elo+
Solo
Charybdis
Charybdis
FluxVital
Charybdis
Level 141
God Stats
1W - 0L
1,500 SR
Queue Stats
185W - 186L
1,625 Elo+
Solo
Zeus
Zeus
schneeflocke74
Zeus
Level 123
God Stats
11W - 1L
1,960 SR
Queue Stats
272W - 201L
1,641 Elo+
Solo
Team Averages
Level 134
1,769 SR
1,607 Elo+

VS

Team Averages
Level 108
1,578 SR
1,638 Elo+
Morgan Le Fay
Morgan Le Fay
Ismacube
Morgan Le Fay
Level 109
God Stats
13W - 13L
1,569 SR
Queue Stats
427W - 427L
1,538 Elo+
Solo
Charybdis
Charybdis
RealKoman
Charybdis
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
76W - 60L
1,698 Elo+
Solo
Bacchus
Bacchus
zKraatos
Bacchus
Level 90
God Stats
6W - 9L
1,666 SR
Queue Stats
65W - 64L
1,679 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Bubingi
Cthulhu
11
3 / 1 / 4
7,691
769
5,188
9,518
8,509
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Charybdis
FluxVital
Charybdis
10
1 / 2 / 2
6,666
667
5,246
6,130
2,025
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

12
7 / 1 / 4
8,339
834
13,438
5,525
2,278
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Ismacube
Morgan Le Fay
10
1 / 5 / 3
6,742
674
5,877
9,564
3,230
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charybdis
RealKoman
Charybdis
10
2 / 3 / 1
6,377
638
3,505
7,243
2,432
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Bow

Short Bow

+15%
Attack Speed

Bacchus
zKraatos
Bacchus
10
1 / 3 / 1
6,887
689
5,834
10,850
8,187
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
9
11
Kills
4
4
Deaths
11
10
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Bubingi
Cthulhu
3
1
4
5
W
Charybdis
FluxVital
Charybdis
1
2
2
1
L
Morgan Le Fay
Ismacube
Morgan Le Fay
1
5
3
0.5
L
Charybdis
RealKoman
Charybdis
2
3
1
0.83
W
7
1
4
9
L
Bacchus
zKraatos
Bacchus
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,872
Damage
15,216
21,173
Taken
27,657
12,812
Mitigated
13,849
5,658
Healing
3,901
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Bubingi
Cthulhu
5,188
598
267
1,752
9,518
8,509
49
4,360
5,158
12,528
0
W
Charybdis
FluxVital
Charybdis
5,246
4,190
0
907
6,130
2,025
775
3,531
2,599
0
20,233
L
Morgan Le Fay
Ismacube
Morgan Le Fay
5,877
746
0
1,089
9,564
3,230
0
7,546
1,743
21,687
0
L
Charybdis
RealKoman
Charybdis
3,505
2,070
0
941
7,243
2,432
0
4,390
2,657
0
14,407
W
13,438
1,907
263
2,469
5,525
2,278
899
4,240
1,285
32,069
0
L
Bacchus
zKraatos
Bacchus
5,834
692
0
1,871
10,850
8,187
0
6,297
4,355
20,355
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,696
Gold Earned
20,006
109
Minions Killed
105
5
Camps Cleared
3
540,576
Distance Traveled
536,376
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
7,691
769
15
2
0
208,564
3
W
Charybdis
6,666
667
40
4
1
159,589
2
L
Morgan Le Fay
6,742
674
36
4
1
178,182
1
L
Charybdis
6,377
638
35
4
1
175,428
3
W
Zeus
8,339
834
54
5
4
172,423
4
L
Bacchus
6,887
689
34
3
1
182,766
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role