Player Matchup

Zhong Kui
Zhong Kui
Mael86
Zhong Kui
Level 20
God Stats
1W - 5L
1,500 SR
Queue Stats
46W - 42L
1,523 Elo+
Solo
Athena
Athena
Samuha
Athena
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
102W - 88L
1,588 Elo+
Solo
Artemis
Artemis
YaXuSS2
Artemis
Level 22
God Stats
1W - 1L
1,500 SR
Queue Stats
82W - 78L
1,485 Elo+
Solo
Charybdis
Charybdis
blacberry
Charybdis
Level 12
God Stats
1W - 3L
1,500 SR
Queue Stats
44W - 33L
1,536 Elo+
Solo
Fenrir
Fenrir
lpaz03
Fenrir
Level 15
God Stats
2W - 4L
1,500 SR
Queue Stats
78W - 68L
1,492 Elo+
Solo
Team Averages
Level 20
1,500 SR
1,525 Elo+

VS

Team Averages
Level 39
1,412 SR
1,533 Elo+
Cthulhu
Cthulhu
BOMPyro
Cthulhu
Level 129
God Stats
2W - 0L
1,310 SR
Queue Stats
64W - 58L
1,517 Elo+
Party 1
Olorun
Olorun
Mijagis
Olorun
Level 6
God Stats
1W - 0L
1,181 SR
Queue Stats
5W - 2L
1,739 Elo+
Party 1
Charybdis
Charybdis
Myridie
Charybdis
Level 15
God Stats
3W - 2L
1,500 SR
Queue Stats
95W - 89L
1,669 Elo+
Solo
Achilles
Achilles
QbLXCK
Achilles
Level 14
God Stats
11W - 10L
1,544 SR
Queue Stats
56W - 54L
1,403 Elo+
Solo
Ravana
Ravana
matyorugua95
Ravana
Level 29
God Stats
3W - 1L
1,525 SR
Queue Stats
140W - 168L
1,339 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Mael86
Zhong Kui
10
3 / 2 / 4
6,033
548
7,062
7,201
5,391
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Athena
Samuha
Athena
7
1 / 2 / 2
5,342
486
2,371
8,152
3,744
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Artemis
YaXuSS2
Artemis
9
2 / 1 / 1
5,612
510
6,042
4,713
1,349
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Charybdis
blacberry
Charybdis
1
0 / 0 / 0
3,571
325
0
0
0
Fenrir
lpaz03
Fenrir
12
7 / 0 / 1
6,633
603
4,345
6,374
2,986
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
BOMPyro
Cthulhu
8
1 / 2 / 2
5,596
509
4,740
10,040
5,986
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Olorun
Mijagis
Olorun
10
0 / 5 / 2
5,619
511
3,232
7,561
2,847
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Charybdis
Myridie
Charybdis
10
3 / 2 / 1
5,779
525
3,796
6,655
1,614
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Achilles
QbLXCK
Achilles
8
0 / 3 / 2
5,245
477
1,603
6,449
2,968
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ravana
10
1 / 2 / 0
5,746
522
1,629
3,830
1,376
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
12
13
Kills
5
5
Deaths
14
8
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
BOMPyro
Cthulhu
1
2
2
1
L
Zhong Kui
Mael86
Zhong Kui
3
2
4
2.5
W
Olorun
Mijagis
Olorun
0
5
2
0.2
W
Charybdis
Myridie
Charybdis
3
2
1
1.75
W
Achilles
QbLXCK
Achilles
0
3
2
0.33
L
Athena
Samuha
Athena
1
2
2
1
L
Artemis
YaXuSS2
Artemis
2
1
1
2.5
L
Charybdis
blacberry
Charybdis
0
0
0
0
L
Fenrir
lpaz03
Fenrir
7
0
1
7.5
W
Ravana
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,820
Damage
15,000
26,440
Taken
34,535
13,470
Mitigated
14,791
8,810
Healing
8,633
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
BOMPyro
Cthulhu
4,740
837
170
1,831
10,040
5,986
23
2,463
7,382
20,716
0
L
Zhong Kui
Mael86
Zhong Kui
7,062
1,092
0
2,431
7,201
5,391
385
2,750
4,451
32,288
0
W
Olorun
Mijagis
Olorun
3,232
1,820
115
1,918
7,561
2,847
175
4,531
3,030
21,643
3,283
W
Charybdis
Myridie
Charybdis
3,796
1,873
0
2,671
6,655
1,614
782
1,208
5,363
0
26,781
W
Achilles
QbLXCK
Achilles
1,603
395
0
770
6,449
2,968
427
641
5,808
0
13,881
L
Athena
Samuha
Athena
2,371
894
0
2,394
8,152
3,744
121
2,645
5,507
11,069
0
L
Artemis
YaXuSS2
Artemis
6,042
3,285
0
1,648
4,713
1,349
0
1,561
3,152
0
31,978
L
Charybdis
blacberry
Charybdis
0
0
0
0
0
0
0
0
0
0
0
L
Fenrir
lpaz03
Fenrir
4,345
1,545
0
2,337
6,374
2,986
0
441
5,933
0
33,338
W
Ravana
1,629
355
0
1,158
3,830
1,376
532
311
3,519
0
24,873

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,191
Gold Earned
27,985
196
Minions Killed
214
0
Camps Cleared
0
774,114
Distance Traveled
999,363
15
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
5,596
509
32
3
0
209,011
0
L
Zhong Kui
6,033
548
56
5
0
180,083
3
W
Olorun
5,619
511
47
4
0
189,492
0
W
Charybdis
5,779
525
50
5
0
199,104
3
W
Achilles
5,245
477
28
3
0
210,396
0
L
Athena
5,342
486
24
2
0
184,256
6
L
Artemis
5,612
510
52
5
0
210,552
3
L
Charybdis
3,571
325
0
0
0
898
0
L
Fenrir
6,633
603
64
6
0
198,325
3
W
Ravana
5,746
522
57
5
0
191,360
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role