Player Matchup

Ra
Ra
GhorikLM
Ra
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,157 Elo+
Solo
Medusa
Medusa
Namelesshobo
Medusa
Level 84
God Stats
9W - 14L
1,472 SR
Queue Stats
116W - 101L
1,504 Elo+
Party 1
Sol
Sol
RedFox684
Sol
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
111W - 121L
1,376 Elo+
Solo
Nemesis
Nemesis
Ruhby
Nemesis
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Party 1
Yemoja
Yemoja
叫什么好呢
Yemoja
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Team Averages
Level 27
1,494 SR
1,407 Elo+

VS

Team Averages
Level 27
1,554 SR
1,393 Elo+
Cupid
Cupid
MaybeJello
Cupid
Level 14
God Stats
6W - 10L
1,409 SR
Queue Stats
9W - 18L
1,298 Elo+
Party 2
Mercury
Mercury
MaybeTakashi
Mercury
Level 24
God Stats
11W - 7L
1,382 SR
Queue Stats
32W - 31L
1,382 Elo+
Party 2
Bacchus
Bacchus
SkippyZooms
Bacchus
Level 22
God Stats
2W - 2L
1,923 SR
Queue Stats
54W - 48L
1,624 Elo+
Solo
Danzaburou
Danzaburou
Zero BIG Z 7
Danzaburou
Level 29
God Stats
38W - 18L
1,568 SR
Queue Stats
268W - 252L
1,421 Elo+
Solo
Hercules
Hercules
takashicx
Hercules
Level 44
God Stats
2W - 2L
1,489 SR
Queue Stats
8W - 14L
1,241 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
0 / 5 / 0
4,175
348
436
2,942
521
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Medusa
9
3 / 4 / 2
6,076
506
3,992
5,672
1,737
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

11
1 / 1 / 0
6,075
506
2,473
4,240
1,694
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nemesis
Ruhby
Nemesis
7
0 / 1 / 1
5,001
417
1,196
6,082
1,682
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

8
1 / 4 / 2
5,444
454
1,920
6,370
6,556
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
11
7 / 2 / 3
7,031
586
5,377
5,937
1,622
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Mercury
MaybeTakashi
Mercury
11
3 / 2 / 2
6,917
576
3,119
6,793
2,054
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bacchus
SkippyZooms
Bacchus
10
1 / 0 / 1
6,076
506
2,754
3,088
2,741
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Danzaburou
Zero BIG Z 7
Danzaburou
13
2 / 0 / 0
7,502
625
5,282
5,736
1,988
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hercules
takashicx
Hercules
10
2 / 2 / 6
6,225
519
1,692
5,849
5,649
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
27
5
Kills
15
15
Deaths
6
5
Assists
12
Player
Kills
Deaths
Assists
KDA
L
0
5
0
0
W
Cupid
7
2
3
4.25
W
Mercury
MaybeTakashi
Mercury
3
2
2
2
L
Medusa
3
4
2
1
L
1
1
0
1
L
Nemesis
Ruhby
Nemesis
0
1
1
0.5
W
Bacchus
SkippyZooms
Bacchus
1
0
1
1.5
W
Danzaburou
Zero BIG Z 7
Danzaburou
2
0
0
2
W
Hercules
takashicx
Hercules
2
2
6
2.5
L
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,017
Damage
18,224
25,306
Taken
27,403
12,190
Mitigated
14,054
3,490
Healing
8,910
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
436
103
0
0
2,942
521
0
0
2,942
3,346
0
W
Cupid
5,377
3,852
1,038
2,871
5,937
1,622
2,549
528
5,369
0
32,113
W
Mercury
MaybeTakashi
Mercury
3,119
1,771
183
327
6,793
2,054
1,466
1,036
5,757
0
35,829
L
Medusa
3,992
1,726
0
540
5,672
1,737
434
0
5,672
0
23,753
L
2,473
211
0
1,868
4,240
1,694
698
1,933
2,307
31,295
0
L
Nemesis
Ruhby
Nemesis
1,196
494
0
615
6,082
1,682
0
78
6,004
0
20,966
W
Bacchus
SkippyZooms
Bacchus
2,754
436
0
252
3,088
2,741
0
1,982
1,106
17,644
0
W
Danzaburou
Zero BIG Z 7
Danzaburou
5,282
2,913
0
3,372
5,736
1,988
564
768
4,968
0
50,875
W
Hercules
takashicx
Hercules
1,692
224
0
867
5,849
5,649
539
459
5,310
0
14,851
L
1,920
411
433
34
6,370
6,556
26
743
5,627
12,964
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,771
Gold Earned
33,751
185
Minions Killed
277
0
Camps Cleared
0
945,397
Distance Traveled
1,125,442
10
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
4,175
348
4
0
0
150,365
0
W
Cupid
7,031
586
58
5
0
203,645
0
W
Mercury
6,917
576
65
5
0
258,973
0
L
Medusa
6,076
506
44
4
0
153,987
6
L
Sol
6,075
506
67
6
0
205,687
0
L
Nemesis
5,001
417
43
4
0
256,175
2
W
Bacchus
6,076
506
31
3
0
227,805
0
W
Danzaburou
7,502
625
105
9
0
212,588
1
W
Hercules
6,225
519
18
2
0
222,431
1
L
Yemoja
5,444
454
27
2
0
179,183
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role