Player Matchup

King Arthur
King Arthur
ChonkLumber
King Arthur
Level 12
God Stats
1W - 1L
1,731 SR
Queue Stats
2W - 8L
1,131 Elo+
Solo
Sol
Sol
Vorf28
Sol
Level 29
God Stats
3W - 2L
1,575 SR
Queue Stats
41W - 40L
1,358 Elo+
Solo
Merlin
Merlin
mago083volador
Merlin
Level 17
God Stats
8W - 6L
1,484 SR
Queue Stats
51W - 66L
1,306 Elo+
Solo
Arachne
Arachne
ПавелФлориан
Arachne
Level 26
God Stats
25W - 25L
1,546 SR
Queue Stats
43W - 62L
1,361 Elo+
Party 1
Olorun
Olorun
Форгон
Olorun
Level 29
God Stats
2W - 1L
1,500 SR
Queue Stats
55W - 77L
1,347 Elo+
Party 1
Team Averages
Level 23
1,567 SR
1,301 Elo+

VS

Team Averages
Level 18
1,477 SR
1,374 Elo+
Anubis
Anubis
GoreCore666
Anubis
Level 8
God Stats
10W - 7L
1,500 SR
Queue Stats
105W - 116L
1,330 Elo+
Solo
Heimdallr
Heimdallr
IXFaisalx
Heimdallr
Level 27
God Stats
17W - 16L
1,451 SR
Queue Stats
80W - 77L
1,384 Elo+
Solo
Kali
Kali
Infaiter121
Kali
Level 16
God Stats
5W - 3L
1,297 SR
Queue Stats
12W - 13L
1,299 Elo+
Solo
Chang'e
Chang'e
Scholziebang
Chang'e
Level 19
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
зипка
Gilgamesh
Level 20
God Stats
7W - 2L
1,637 SR
Queue Stats
29W - 29L
1,356 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
ChonkLumber
King Arthur
6
0 / 2 / 1
6,913
288
1,025
5,454
2,028
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Sol
Vorf28
Sol
18
4 / 7 / 3
12,038
502
18,234
24,646
6,744
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

15
1 / 6 / 3
9,439
393
10,851
17,906
4,594
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

13
4 / 6 / 2
9,376
391
6,685
15,456
6,862
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Olorun
16
3 / 10 / 2
10,353
431
12,407
21,225
7,876
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
19
8 / 0 / 9
13,503
563
17,603
13,169
8,637
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Heimdallr
IXFaisalx
Heimdallr
19
8 / 3 / 4
13,342
556
25,097
22,573
10,139
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

17
8 / 5 / 11
13,533
564
10,539
22,547
11,212
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Chang'e
Scholziebang
Chang'e
17
2 / 2 / 11
12,368
515
3,760
17,526
13,418
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Gilgamesh
зипка
Gilgamesh
19
5 / 2 / 3
13,307
554
8,313
18,716
15,117
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
69
12
Kills
31
31
Deaths
12
11
Assists
38
Player
Kills
Deaths
Assists
KDA
L
King Arthur
ChonkLumber
King Arthur
0
2
1
0.25
W
Anubis
8
0
9
12.5
W
Heimdallr
IXFaisalx
Heimdallr
8
3
4
3.33
W
8
5
11
2.7
W
Chang'e
Scholziebang
Chang'e
2
2
11
3.75
L
Sol
Vorf28
Sol
4
7
3
0.79
L
1
6
3
0.42
L
4
6
2
0.83
L
Olorun
3
10
2
0.4
W
Gilgamesh
зипка
Gilgamesh
5
2
3
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,202
Damage
65,312
84,687
Taken
94,531
28,104
Mitigated
58,523
17,911
Healing
45,095
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
ChonkLumber
King Arthur
1,025
195
0
1,285
5,454
2,028
0
179
5,275
0
9,528
W
Anubis
17,603
1,540
400
8,763
13,169
8,637
2,225
8,019
4,646
82,030
0
W
Heimdallr
IXFaisalx
Heimdallr
25,097
15,364
0
10,530
22,573
10,139
7,564
11,092
10,837
0
112,177
W
10,539
6,123
0
6,659
22,547
11,212
1,693
5,981
16,288
0
71,981
W
Chang'e
Scholziebang
Chang'e
3,760
975
4,383
9,404
17,526
13,418
2,295
9,460
7,440
32,078
0
L
Sol
Vorf28
Sol
18,234
3,128
0
7,162
24,646
6,744
0
7,418
17,224
76,825
0
L
10,851
1,158
122
1,916
17,906
4,594
31
6,580
11,326
39,434
0
L
6,685
4,677
0
3,062
15,456
6,862
0
2,611
12,845
0
43,168
L
Olorun
12,407
5,360
21
4,343
21,225
7,876
594
4,575
16,650
45,287
7,271
W
Gilgamesh
зипка
Gilgamesh
8,313
1,968
0
4,956
18,716
15,117
2,098
8,593
10,017
0
75,524

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,119
Gold Earned
66,053
341
Minions Killed
560
0
Camps Cleared
0
1,619,071
Distance Traveled
2,130,171
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
6,913
288
22
1
0
125,083
0
W
Anubis
13,503
563
125
5
0
415,445
1
W
Heimdallr
13,342
556
168
7
0
398,213
4
W
Kali
13,533
564
92
4
0
477,939
0
W
Chang'e
12,368
515
53
2
0
409,473
5
L
Sol
12,038
502
121
5
0
490,851
1
L
Merlin
9,439
393
47
2
0
317,619
6
L
Arachne
9,376
391
77
3
0
320,055
1
L
Olorun
10,353
431
74
3
0
365,463
0
W
Gilgamesh
13,307
554
122
5
0
429,101
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role