Player Matchup

Olorun
Olorun
Lonely XVII
Olorun
Level 23
God Stats
8W - 1L
1,863 SR
Queue Stats
89W - 49L
1,661 Elo+
Solo
Izanami
Izanami
Unsettled_Dawn
Izanami
Level 8
God Stats
4W - 1L
1,634 SR
Queue Stats
6W - 3L
1,649 Elo+
Solo
Pele
Pele
laudable-wonder1
Pele
Level 14
God Stats
8W - 7L
1,491 SR
Queue Stats
18W - 18L
1,527 Elo+
Solo
Odin
Odin
mikeoxlong223
Odin
Level 8
God Stats
8W - 4L
1,857 SR
Queue Stats
18W - 13L
1,510 Elo+
Solo
Chang'e
Chang'e
radroach982
Chang'e
Level 21
God Stats
3W - 0L
1,815 SR
Queue Stats
52W - 43L
1,471 Elo+
Solo
Team Averages
Level 15
1,732 SR
1,564 Elo+

VS

Team Averages
Level 10
1,629 SR
1,577 Elo+
Ares
Ares
Abirael
Ares
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 29L
1,424 Elo+
Solo
Sol
Sol
AsemElyagoubi
Sol
Level 11
God Stats
1W - 2L
1,713 SR
Queue Stats
50W - 53L
1,440 Elo+
Solo
Ne Zha
Ne Zha
Daniexx 50
Ne Zha
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 3L
1,636 Elo+
Solo
Ra
Ra
SaeNaNi
Ra
Level 19
God Stats
3W - 2L
1,756 SR
Queue Stats
73W - 62L
1,649 Elo+
Solo
Artemis
Artemis
Saitama81MThiago
Artemis
Level 4
God Stats
1W - 1L
1,677 SR
Queue Stats
8W - 6L
1,739 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
11
4 / 0 / 2
7,153
596
8,250
7,359
6,787
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

13
2 / 1 / 0
7,454
621
3,382
8,179
2,405
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

11
2 / 2 / 2
6,929
577
3,280
7,402
2,128
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

11
0 / 0 / 0
7,011
584
2,011
5,430
2,744
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Chang'e
radroach982
Chang'e
12
1 / 0 / 2
6,915
576
5,608
6,845
2,435
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
Abirael
Ares
8
0 / 1 / 0
5,412
451
2,113
8,450
4,637
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

8
0 / 3 / 0
4,809
401
1,651
5,461
2,552
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ne Zha
Daniexx 50
Ne Zha
8
0 / 1 / 0
5,553
463
814
8,261
2,262
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

10
1 / 3 / 0
5,826
486
4,566
7,034
2,645
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
1 / 1 / 0
5,478
457
3,669
5,667
1,518
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
2
9
Kills
2
3
Deaths
9
6
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Ares
Abirael
Ares
0
1
0
0
L
0
3
0
0
L
Ne Zha
Daniexx 50
Ne Zha
0
1
0
0
W
Olorun
4
0
2
5
L
1
3
0
0.33
L
1
1
0
1
W
2
1
0
2
W
2
2
2
1.5
W
0
0
0
0
W
Chang'e
radroach982
Chang'e
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,531
Damage
12,813
35,215
Taken
34,873
16,499
Mitigated
13,614
17,712
Healing
7,349
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ares
Abirael
Ares
2,113
386
0
1,624
8,450
4,637
0
2,153
6,059
11,078
0
L
1,651
273
0
543
5,461
2,552
0
2,802
2,230
15,467
0
L
Ne Zha
Daniexx 50
Ne Zha
814
292
0
1,344
8,261
2,262
0
1,138
6,976
0
29,420
W
Olorun
8,250
3,371
1,153
4,987
7,359
6,787
2,588
2,005
5,354
31,475
0
L
4,566
1,028
0
2,050
7,034
2,645
0
4,701
1,764
31,395
0
L
3,669
1,091
0
1,788
5,667
1,518
0
1,399
3,986
0
28,157
W
3,382
1,999
0
3,831
8,179
2,405
2,418
707
7,472
0
57,412
W
3,280
1,243
0
848
7,402
2,128
424
1,657
5,745
0
43,763
W
2,011
631
0
2,092
5,430
2,744
0
1,295
4,135
0
33,494
W
Chang'e
radroach982
Chang'e
5,608
266
902
3,899
6,845
2,435
238
2,666
4,179
32,463
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,462
Gold Earned
27,078
381
Minions Killed
214
0
Camps Cleared
0
1,124,797
Distance Traveled
1,135,950
13
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
5,412
451
24
2
0
243,393
3
L
Sol
4,809
401
23
2
0
242,512
1
L
Ne Zha
5,553
463
65
5
0
246,120
2
W
Olorun
7,153
596
57
5
0
220,228
2
L
Ra
5,826
486
58
5
0
202,018
5
L
Artemis
5,478
457
44
4
0
201,907
0
W
Izanami
7,454
621
103
9
0
190,912
4
W
Pele
6,929
577
73
6
0
245,308
0
W
Odin
7,011
584
83
7
0
224,658
2
W
Chang'e
6,915
576
65
5
0
243,691
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role