Player Matchup

Bakasura
Bakasura
AnimateLikeOrang
Bakasura
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
53W - 76L
1,411 Elo+
Solo
Zeus
Zeus
Fikachik
Zeus
Level 20
God Stats
0W - 3L
1,267 SR
Queue Stats
7W - 14L
1,334 Elo+
Solo
Ao Kuang
Ao Kuang
KOR jin2678
Ao Kuang
Level 7
God Stats
2W - 2L
1,795 SR
Queue Stats
17W - 18L
1,602 Elo+
Solo
Neith
Neith
cholbi
Neith
Level 17
God Stats
50W - 76L
1,489 SR
Queue Stats
192W - 256L
1,439 Elo+
Solo
Hera
Hera
green-eyeez
Hera
Level 26
God Stats
3W - 6L
1,411 SR
Queue Stats
121W - 130L
1,336 Elo+
Solo
Team Averages
Level 18
1,492 SR
1,424 Elo+

VS

Team Averages
Level 15
1,599 SR
1,459 Elo+
Olorun
Olorun
Frédérick1718
Olorun
Level 19
God Stats
22W - 22L
1,396 SR
Queue Stats
46W - 65L
1,287 Elo+
Party 1
Bakasura
Bakasura
JeanneDarkAlter
Bakasura
Level 10
God Stats
15W - 1L
2,005 SR
Queue Stats
112W - 21L
1,938 Elo+
Solo
Cthulhu
Cthulhu
gaulthier59
Cthulhu
Level 16
God Stats
27W - 34L
1,417 SR
Queue Stats
31W - 48L
1,252 Elo+
Party 1
Apollo
Apollo
guytan44
Apollo
Level 29
God Stats
3W - 1L
1,675 SR
Queue Stats
43W - 46L
1,520 Elo+
Solo
Merlin
Merlin
terse-chine6
Merlin
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
47W - 55L
1,299 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 9 / 0
6,283
449
2,644
9,161
2,956
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Zeus
9
0 / 6 / 3
5,802
414
4,304
7,943
1,895
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ao Kuang
KOR jin2678
Ao Kuang
12
8 / 2 / 0
7,339
524
10,986
12,317
4,185
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Neith
cholbi
Neith
9
0 / 3 / 1
5,884
420
3,056
6,254
1,743
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
1 / 3 / 0
6,796
485
2,520
10,802
4,085
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 3 / 1
6,602
472
4,135
10,187
3,258
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bakasura
17
16 / 0 / 1
11,235
803
11,899
12,318
5,409
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cthulhu
gaulthier59
Cthulhu
11
0 / 2 / 4
7,207
515
3,445
8,597
5,738
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Apollo
guytan44
Apollo
16
4 / 2 / 1
9,096
650
7,673
9,555
3,159
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Merlin
12
1 / 2 / 4
7,485
535
6,666
4,657
1,417
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
33
9
Kills
22
23
Deaths
9
4
Assists
11
Player
Kills
Deaths
Assists
KDA
L
0
9
0
0
L
Zeus
0
6
3
0.25
W
1
3
1
0.5
W
Bakasura
16
0
1
16.5
L
Ao Kuang
KOR jin2678
Ao Kuang
8
2
0
4
L
Neith
cholbi
Neith
0
3
1
0.17
W
Cthulhu
gaulthier59
Cthulhu
0
2
4
1
L
1
3
0
0.33
W
Apollo
guytan44
Apollo
4
2
1
2.25
W
Merlin
1
2
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,510
Damage
33,818
46,477
Taken
45,314
14,864
Mitigated
18,981
12,280
Healing
12,194
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,644
1,909
0
606
9,161
2,956
599
419
7,353
0
22,203
L
Zeus
4,304
833
0
1,574
7,943
1,895
170
2,293
5,265
21,087
0
W
4,135
1,762
639
3,459
10,187
3,258
1,249
6,723
3,464
33,131
0
W
Bakasura
11,899
8,491
0
6,138
12,318
5,409
1,316
823
11,410
1,675
75,058
L
Ao Kuang
KOR jin2678
Ao Kuang
10,986
2,685
0
5,584
12,317
4,185
570
5,522
6,515
36,016
0
L
Neith
cholbi
Neith
3,056
613
0
817
6,254
1,743
806
1,667
4,245
0
24,895
W
Cthulhu
gaulthier59
Cthulhu
3,445
276
704
0
8,597
5,738
386
4,169
4,428
21,682
0
L
2,520
744
0
3,699
10,802
4,085
0
4,345
6,177
36,983
0
W
Apollo
guytan44
Apollo
7,673
3,792
0
1,153
9,555
3,159
0
3,777
5,758
0
71,083
W
Merlin
6,666
520
0
101
4,657
1,417
450
2,318
2,339
41,028
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,104
Gold Earned
41,625
270
Minions Killed
451
0
Camps Cleared
0
1,225,349
Distance Traveled
1,374,617
9
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
6,283
449
59
4
0
233,864
1
L
Zeus
5,802
414
37
3
0
206,900
1
W
Olorun
6,602
472
59
4
0
231,892
4
W
Bakasura
11,235
803
169
12
0
342,079
1
L
Ao Kuang
7,339
524
45
3
0
288,988
0
L
Neith
5,884
420
52
4
0
239,070
6
W
Cthulhu
7,207
515
52
4
0
260,177
0
L
Hera
6,796
485
77
6
0
256,527
1
W
Apollo
9,096
650
119
9
0
298,040
5
W
Merlin
7,485
535
52
4
0
242,429
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role