Player Matchup

Izanami
Izanami
CuzTheyHungry
Izanami
Level 95
God Stats
146W - 104L
1,646 SR
Queue Stats
320W - 281L
1,548 Elo+
Solo
King Arthur
King Arthur
Fotag
King Arthur
Level 67
God Stats
23W - 27L
1,561 SR
Queue Stats
157W - 152L
1,538 Elo+
Solo
Janus
Janus
RorosOnlyFans
Janus
Level 146
God Stats
12W - 16L
1,588 SR
Queue Stats
540W - 548L
1,508 Elo+
Solo
Ullr
Ullr
YorikuYui
Ullr
Level 123
God Stats
13W - 14L
1,971 SR
Queue Stats
318W - 274L
1,543 Elo+
Party 1
Cerberus
Cerberus
iSpamFlash
Cerberus
Level 23
God Stats
4W - 1L
1,700 SR
Queue Stats
32W - 25L
1,607 Elo+
Party 1
Team Averages
Level 91
1,693 SR
1,549 Elo+

VS

Team Averages
Level 101
1,495 SR
1,521 Elo+
Agni
Agni
 
Agni
Level 110
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Rama
Rama
 
Rama
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Mercury
Mercury
LoomingGiant
Mercury
Level 87
God Stats
14W - 9L
1,411 SR
Queue Stats
147W - 142L
1,582 Elo+
Solo
Cthulhu
Cthulhu
UncleJenn
Cthulhu
Level 38
God Stats
3W - 3L
1,492 SR
Queue Stats
9W - 12L
1,540 Elo+
Party 2
Nu Wa
Nu Wa
Yoko_420
Nu Wa
Level 142
God Stats
117W - 97L
1,571 SR
Queue Stats
311W - 307L
1,481 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
16
7 / 2 / 6
10,614
590
10,215
9,494
3,375
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

King Arthur
Fotag
King Arthur
16
3 / 3 / 2
10,379
577
7,500
14,530
7,911
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

17
4 / 0 / 5
10,835
602
8,543
8,317
2,939
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Ullr
16
5 / 1 / 3
10,038
558
5,000
12,021
3,708
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cerberus
iSpamFlash
Cerberus
10
0 / 2 / 8
7,625
424
3,543
10,434
6,269
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
16
4 / 3 / 1
9,786
544
11,054
10,551
3,325
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Rama
 
Rama
13
0 / 6 / 3
7,946
441
4,230
12,544
3,566
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Mercury
LoomingGiant
Mercury
14
1 / 3 / 1
8,272
460
4,391
12,006
3,568
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Cthulhu
UncleJenn
Cthulhu
9
3 / 3 / 1
7,400
411
6,756
11,512
6,482
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Nu Wa
Yoko_420
Nu Wa
12
0 / 4 / 3
7,401
411
7,620
6,103
1,530
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
17
19
Kills
8
8
Deaths
19
24
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Agni
 
Agni
4
3
1
1.5
L
Rama
 
Rama
0
6
3
0.25
W
Izanami
7
2
6
5
W
King Arthur
Fotag
King Arthur
3
3
2
1.33
L
Mercury
LoomingGiant
Mercury
1
3
1
0.5
W
4
0
5
6.5
L
Cthulhu
UncleJenn
Cthulhu
3
3
1
1.17
L
Nu Wa
Yoko_420
Nu Wa
0
4
3
0.38
W
Ullr
5
1
3
6.5
W
Cerberus
iSpamFlash
Cerberus
0
2
8
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,801
Damage
34,051
54,796
Taken
52,716
24,202
Mitigated
18,471
13,091
Healing
7,194
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Agni
 
Agni
11,054
557
0
1,935
10,551
3,325
212
985
9,554
65,529
0
L
Rama
 
Rama
4,230
2,736
0
3,037
12,544
3,566
372
2,423
10,045
0
47,704
W
Izanami
10,215
6,326
0
3,828
9,494
3,375
3,402
3,290
6,204
0
67,992
W
King Arthur
Fotag
King Arthur
7,500
144
0
4,470
14,530
7,911
562
10,333
4,197
6,223
51,157
L
Mercury
LoomingGiant
Mercury
4,391
1,574
0
137
12,006
3,568
0
3,346
8,532
0
59,016
W
8,543
101
0
1,494
8,317
2,939
138
3,711
4,606
84,682
0
L
Cthulhu
UncleJenn
Cthulhu
6,756
531
378
998
11,512
6,482
0
3,564
7,820
23,846
0
L
Nu Wa
Yoko_420
Nu Wa
7,620
2,124
0
709
6,103
1,530
99
2,090
3,907
41,130
0
W
Ullr
5,000
1,412
0
580
12,021
3,708
0
4,420
7,601
0
72,236
W
Cerberus
iSpamFlash
Cerberus
3,543
703
0
2,719
10,434
6,269
0
3,748
6,686
21,022
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,491
Gold Earned
40,805
559
Minions Killed
409
0
Camps Cleared
0
1,707,768
Distance Traveled
1,602,066
20
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
9,786
544
131
7
0
326,899
1
L
Rama
7,946
441
92
5
0
317,836
9
W
Izanami
10,614
590
118
7
0
353,630
2
W
King Arthur
10,379
577
126
7
0
333,310
4
L
Mercury
8,272
460
100
6
0
355,422
6
W
Janus
10,835
602
143
8
0
361,830
5
L
Cthulhu
7,400
411
22
1
0
294,496
2
L
Nu Wa
7,401
411
64
4
0
307,413
2
W
Ullr
10,038
558
117
7
0
353,979
2
W
Cerberus
7,625
424
55
3
0
305,019
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role