Player Matchup

Merlin
Merlin
Apo11oER
Merlin
Level 14
God Stats
1W - 1L
1,477 SR
Queue Stats
5W - 10L
1,338 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
Zephys005
Morgan Le Fay
Level 13
God Stats
1W - 3L
1,329 SR
Queue Stats
3W - 7L
1,344 Elo+
Party 2
Sun Wukong
Sun Wukong
asdasfrgdf
Sun Wukong
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,267 Elo+
Party 2
Jormungandr
Jormungandr
屎尖上的苍蝇
Jormungandr
Level 13
God Stats
1W - 1L
1,367 SR
Queue Stats
2W - 6L
1,419 Elo+
Party 1
Ares
Ares
温候吕布
Ares
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 17L
1,541 Elo+
Party 1
Team Averages
Level 11
1,435 SR
1,382 Elo+

VS

Team Averages
Level 12
1,627 SR
1,522 Elo+
Skadi
Skadi
ImNewUm
Skadi
Level 4
God Stats
2W - 0L
1,727 SR
Queue Stats
7W - 10L
1,685 Elo+
Party 4
Fenrir
Fenrir
Swagke
Fenrir
Level 12
God Stats
23W - 23L
1,231 SR
Queue Stats
53W - 56L
1,323 Elo+
Solo
Scylla
Scylla
Xx aczino Xx908
Scylla
Level 6
God Stats
3W - 2L
1,500 SR
Queue Stats
13W - 11L
1,452 Elo+
Party 3
Kukulkan
Kukulkan
armandCoC
Kukulkan
Level 33
God Stats
5W - 1L
1,948 SR
Queue Stats
10W - 4L
1,467 Elo+
Party 3
Cupid
Cupid
icylime
Cupid
Level 3
God Stats
6W - 4L
1,727 SR
Queue Stats
6W - 9L
1,685 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Apo11oER
Merlin
20
9 / 2 / 14
16,438
1,096
22,405
15,505
6,077
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Morgan Le Fay
Zephys005
Morgan Le Fay
20
6 / 7 / 17
15,274
1,018
15,733
16,091
8,319
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Sun Wukong
asdasfrgdf
Sun Wukong
20
8 / 8 / 13
15,237
1,016
15,048
24,387
25,744
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Jormungandr
屎尖上的苍蝇
Jormungandr
20
6 / 8 / 19
15,602
1,040
18,475
26,036
43,063
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

20
3 / 9 / 21
14,478
965
17,567
31,441
41,488
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Team 1 Tickets

0

VS

Team 2 Tickets

60

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
ImNewUm
Skadi
20
7 / 7 / 14
15,408
1,027
28,756
20,951
12,938
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Fenrir
Swagke
Fenrir
20
13 / 8 / 9
16,564
1,104
16,518
23,504
13,319
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

20
2 / 10 / 10
13,593
906
5,273
17,935
7,384
Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Kukulkan
armandCoC
Kukulkan
20
7 / 3 / 14
16,621
1,108
39,833
14,141
5,408
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cupid
icylime
Cupid
20
5 / 4 / 11
14,944
996
14,975
19,653
20,490
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

116
Kill Participation
92
32
Kills
34
34
Deaths
32
84
Assists
58
Player
Kills
Deaths
Assists
KDA
L
Merlin
Apo11oER
Merlin
9
2
14
8
W
Skadi
ImNewUm
Skadi
7
7
14
2
W
Fenrir
Swagke
Fenrir
13
8
9
2.19
W
2
10
10
0.7
L
Morgan Le Fay
Zephys005
Morgan Le Fay
6
7
17
2.07
W
Kukulkan
armandCoC
Kukulkan
7
3
14
4.67
L
Sun Wukong
asdasfrgdf
Sun Wukong
8
8
13
1.81
W
Cupid
icylime
Cupid
5
4
11
2.63
L
Jormungandr
屎尖上的苍蝇
Jormungandr
6
8
19
1.94
L
3
9
21
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

89,228
Damage
105,355
113,460
Taken
96,184
124,691
Mitigated
59,539
5,377
Healing
6,986
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
Apo11oER
Merlin
22,405
4,065
796
3,449
15,505
6,077
0
6,919
8,476
59,576
0
W
Skadi
ImNewUm
Skadi
28,756
20,511
0
607
20,951
12,938
0
16,756
4,195
0
39,097
W
Fenrir
Swagke
Fenrir
16,518
6,339
0
918
23,504
13,319
0
17,375
5,254
0
30,158
W
5,273
1,522
0
997
17,935
7,384
0
14,147
3,788
16,744
0
L
Morgan Le Fay
Zephys005
Morgan Le Fay
15,733
2,889
0
413
16,091
8,319
0
7,642
8,341
49,746
0
W
Kukulkan
armandCoC
Kukulkan
39,833
2,691
0
736
14,141
5,408
0
11,647
2,494
115,790
0
L
Sun Wukong
asdasfrgdf
Sun Wukong
15,048
2,621
0
719
24,387
25,744
0
9,118
15,215
0
27,729
W
Cupid
icylime
Cupid
14,975
9,635
287
3,441
19,653
20,490
0
14,255
5,398
0
33,096
L
Jormungandr
屎尖上的苍蝇
Jormungandr
18,475
2,409
0
0
26,036
43,063
0
8,849
17,025
35,866
0
L
17,567
2,531
0
0
31,441
41,488
0
12,144
19,297
28,829
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

77,029
Gold Earned
77,130
248
Minions Killed
298
3
Camps Cleared
3
1,426,195
Distance Traveled
1,318,446
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
16,438
1,096
102
7
0
270,783
1
W
Skadi
15,408
1,027
23
2
0
218,650
0
W
Fenrir
16,564
1,104
23
2
2
306,711
1
W
Scylla
13,593
906
21
1
1
228,020
0
L
Morgan Le Fay
15,274
1,018
77
5
0
269,137
0
W
Kukulkan
16,621
1,108
183
12
0
314,563
2
L
Sun Wukong
15,237
1,016
15
1
3
308,992
2
W
Cupid
14,944
996
48
3
0
250,502
1
L
Jormungandr
15,602
1,040
40
3
0
282,572
0
L
Ares
14,478
965
14
1
0
294,711
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role