Player Matchup

Neith
Neith
 
Neith
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Da Ji
Da Ji
Seilah Blossom
Da Ji
Level 160
God Stats
6W - 2L
1,674 SR
Queue Stats
9W - 10L
1,501 Elo+
Party 2
Sylvanus
Sylvanus
Walrus Sw3G
Sylvanus
Level 160
God Stats
36W - 36L
1,545 SR
Queue Stats
624W - 512L
1,681 Elo+
Party 2
Athena
Athena
tomphoolery89
Athena
Level 160
God Stats
6W - 2L
2,054 SR
Queue Stats
309W - 249L
1,773 Elo+
Party 2
Hou Yi
Hou Yi
xXFEARXxBRWNBOY
Hou Yi
Level 43
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 2L
1,815 Elo+
Party 2
Team Averages
Level 125
1,655 SR
1,654 Elo+

VS

Team Averages
Level 68
1,603 SR
1,511 Elo+
Artemis
Artemis
FUnamingProcess
Artemis
Level 44
God Stats
1W - 2L
1,502 SR
Queue Stats
24W - 18L
1,549 Elo+
Party 3
Kukulkan
Kukulkan
IPR3TTYG1R1SWAG
Kukulkan
Level 24
God Stats
17W - 17L
1,534 SR
Queue Stats
41W - 40L
1,443 Elo+
Party 1
Sylvanus
Sylvanus
K1ngCr0we
Sylvanus
Level 138
God Stats
13W - 7L
1,680 SR
Queue Stats
496W - 461L
1,514 Elo+
Party 3
Osiris
Osiris
Retromaniac212
Osiris
Level 89
God Stats
4W - 2L
1,655 SR
Queue Stats
53W - 47L
1,500 Elo+
Party 3
Horus
Horus
drugthekidd
Horus
Level 43
God Stats
43W - 41L
1,646 SR
Queue Stats
78W - 75L
1,550 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
14
5 / 2 / 4
9,084
606
6,549
8,602
3,134
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

14
3 / 0 / 6
8,480
565
8,663
11,826
6,325
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Sylvanus
Walrus Sw3G
Sylvanus
15
8 / 0 / 3
9,420
628
11,998
12,222
6,272
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

12
3 / 0 / 7
7,978
532
8,385
10,973
9,890
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

14
3 / 1 / 7
8,704
580
5,627
6,992
2,578
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 4 / 1
6,406
427
3,794
8,986
2,490
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Kukulkan
10
1 / 7 / 1
6,404
427
4,573
8,772
2,236
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Sylvanus
K1ngCr0we
Sylvanus
9
1 / 3 / 1
6,387
426
4,786
11,620
3,811
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

9
0 / 5 / 1
6,071
405
3,598
10,390
5,124
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

9
0 / 3 / 3
5,744
383
6,047
12,340
6,404
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
10
22
Kills
3
3
Deaths
22
27
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
5
2
4
3.5
L
1
4
1
0.38
L
Kukulkan
1
7
1
0.21
L
Sylvanus
K1ngCr0we
Sylvanus
1
3
1
0.5
L
0
5
1
0.1
W
3
0
6
6
W
Sylvanus
Walrus Sw3G
Sylvanus
8
0
3
9.5
L
0
3
3
0.5
W
3
0
7
6.5
W
3
1
7
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,222
Damage
22,798
50,615
Taken
52,108
28,199
Mitigated
20,065
22,800
Healing
11,615
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
6,549
3,145
0
3,369
8,602
3,134
390
3,343
5,259
0
62,758
L
3,794
1,364
592
540
8,986
2,490
0
3,784
5,187
0
20,922
L
Kukulkan
4,573
473
0
727
8,772
2,236
0
3,921
4,797
26,570
0
L
Sylvanus
K1ngCr0we
Sylvanus
4,786
1,063
663
3,613
11,620
3,811
27
4,044
7,544
18,788
8,812
L
3,598
1,197
0
1,808
10,390
5,124
501
3,609
6,781
0
25,802
W
8,663
1,106
269
5,450
11,826
6,325
152
1,208
10,618
5,092
38,321
W
Sylvanus
Walrus Sw3G
Sylvanus
11,998
3,256
1,216
8,393
12,222
6,272
0
1,921
10,301
61,952
17,224
L
6,047
1,938
964
2,708
12,340
6,404
0
5,261
7,072
4,856
15,212
W
8,385
2,340
0
2,135
10,973
9,890
134
2,893
8,080
26,352
0
W
5,627
3,674
0
1,968
6,992
2,578
2,701
1,142
5,850
0
50,323

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,666
Gold Earned
31,012
468
Minions Killed
205
0
Camps Cleared
0
1,437,590
Distance Traveled
1,342,768
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
9,084
606
119
8
0
262,445
2
L
Artemis
6,406
427
40
3
0
257,860
1
L
Kukulkan
6,404
427
44
3
0
244,437
0
L
Sylvanus
6,387
426
50
3
0
238,954
1
L
Osiris
6,071
405
49
3
0
312,923
1
W
Da Ji
8,480
565
81
5
0
314,383
2
W
Sylvanus
9,420
628
128
9
0
289,353
4
L
Horus
5,744
383
22
1
0
288,594
5
W
Athena
7,978
532
28
2
0
314,806
0
W
Hou Yi
8,704
580
112
7
0
256,603
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role