Player Matchup

Bakasura
Bakasura
Aesiyr
Bakasura
Level 43
God Stats
1W - 0L
1,695 SR
Queue Stats
26W - 20L
1,543 Elo+
Solo
Zeus
Zeus
Topseazen
Zeus
Level 125
God Stats
90W - 74L
1,569 SR
Queue Stats
182W - 201L
1,595 Elo+
Solo
Geb
Geb
WhoFed
Geb
Level 160
God Stats
1W - 0L
1,941 SR
Queue Stats
43W - 20L
1,839 Elo+
Solo
Team Averages
Level 109
1,735 SR
1,659 Elo+

VS

Team Averages
Level 132
1,591 SR
1,557 Elo+
Tiamat
Tiamat
Addieking23
Tiamat
Level 117
God Stats
4W - 3L
1,660 SR
Queue Stats
113W - 121L
1,576 Elo+
Party 1
Sun Wukong
Sun Wukong
Sodoff414
Sun Wukong
Level 140
God Stats
1W - 2L
1,587 SR
Queue Stats
121W - 117L
1,559 Elo+
Party 1
Ao Kuang
Ao Kuang
foxfoot123
Ao Kuang
Level 138
God Stats
3W - 5L
1,526 SR
Queue Stats
118W - 114L
1,535 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Aesiyr
Bakasura
14
5 / 0 / 4
9,075
756
8,330
7,765
3,875
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Zeus
13
5 / 1 / 2
8,618
718
15,815
4,643
1,495
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Geb
WhoFed
Geb
11
0 / 2 / 7
7,509
626
2,499
9,513
5,466
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
11
1 / 4 / 1
6,942
579
3,922
8,725
4,297
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sun Wukong
Sodoff414
Sun Wukong
11
1 / 5 / 1
7,264
605
3,148
14,548
9,780
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ao Kuang
foxfoot123
Ao Kuang
11
1 / 1 / 1
7,410
618
3,448
7,064
2,587
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
6
10
Kills
3
3
Deaths
10
13
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Tiamat
1
4
1
0.38
W
Bakasura
Aesiyr
Bakasura
5
0
4
7
L
Sun Wukong
Sodoff414
Sun Wukong
1
5
1
0.3
W
Zeus
5
1
2
6
W
Geb
WhoFed
Geb
0
2
7
1.75
L
Ao Kuang
foxfoot123
Ao Kuang
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,644
Damage
10,518
21,921
Taken
30,337
10,836
Mitigated
16,664
6,637
Healing
5,153
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
3,922
374
0
2,555
8,725
4,297
0
4,120
3,849
25,586
0
W
Bakasura
Aesiyr
Bakasura
8,330
5,294
0
3,006
7,765
3,875
0
2,377
5,288
0
36,944
L
Sun Wukong
Sodoff414
Sun Wukong
3,148
335
0
1,196
14,548
9,780
0
8,824
4,774
0
22,560
W
Zeus
15,815
909
0
808
4,643
1,495
497
1,907
2,664
45,734
0
W
Geb
WhoFed
Geb
2,499
219
508
2,315
9,513
5,466
45
2,509
6,806
12,446
0
L
Ao Kuang
foxfoot123
Ao Kuang
3,448
625
0
1,402
7,064
2,587
0
5,370
1,549
9,167
593

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,202
Gold Earned
21,616
154
Minions Killed
120
0
Camps Cleared
0
713,433
Distance Traveled
624,318
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
6,942
579
63
5
0
198,627
2
W
Bakasura
9,075
756
75
6
0
291,295
1
L
Sun Wukong
7,264
605
32
3
0
231,171
4
W
Zeus
8,618
718
67
6
0
199,418
2
W
Geb
7,509
626
12
1
0
222,720
3
L
Ao Kuang
7,410
618
25
2
0
194,520
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role