Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Anubis
Anubis
BrntBiscuit
Anubis
Level 148
God Stats
2W - 0L
1,500 SR
Queue Stats
34W - 35L
1,503 Elo+
Party 1
Kukulkan
Kukulkan
Changlings
Kukulkan
Level 155
God Stats
5W - 1L
1,316 SR
Queue Stats
92W - 91L
1,510 Elo+
Solo
Rama
Rama
Cutter254
Rama
Level 158
God Stats
4W - 8L
1,380 SR
Queue Stats
562W - 591L
1,586 Elo+
Solo
Zhong Kui
Zhong Kui
Sithera14
Zhong Kui
Level 138
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 33L
1,518 Elo+
Party 1
Team Averages
Level 147
1,439 SR
1,523 Elo+

VS

Team Averages
Level 116
1,521 SR
1,590 Elo+
Rama
Rama
 
Rama
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
BigDaddysBelt
Arachne
Level 120
God Stats
2W - 1L
1,454 SR
Queue Stats
102W - 78L
1,558 Elo+
Solo
Kuzenbo
Kuzenbo
FuzzyPanda94
Kuzenbo
Level 127
God Stats
1W - 3L
1,500 SR
Queue Stats
51W - 44L
1,695 Elo+
Solo
Chernobog
Chernobog
OG Knuese
Chernobog
Level 128
God Stats
3W - 7L
1,575 SR
Queue Stats
397W - 456L
1,560 Elo+
Solo
Jing Wei
Jing Wei
Shiin21
Jing Wei
Level 43
God Stats
1W - 4L
1,574 SR
Queue Stats
118W - 113L
1,637 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
12
0 / 3 / 10
8,381
762
8,570
16,480
18,792
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Anubis
17
5 / 2 / 11
9,690
881
8,957
6,935
3,624
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kukulkan
Changlings
Kukulkan
17
6 / 1 / 11
9,829
894
10,890
6,802
3,719
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Rama
16
5 / 1 / 11
9,493
863
11,252
8,823
4,479
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Zhong Kui
Sithera14
Zhong Kui
15
5 / 2 / 13
9,353
850
8,818
12,658
9,809
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
12
1 / 5 / 3
7,192
654
5,483
10,344
4,216
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Arachne
12
2 / 6 / 2
7,175
652
5,391
9,784
5,648
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Kuzenbo
FuzzyPanda94
Kuzenbo
14
1 / 3 / 3
7,664
697
7,568
12,974
19,012
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Chernobog
OG Knuese
Chernobog
16
1 / 2 / 4
7,983
726
5,723
9,020
4,085
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Jing Wei
Shiin21
Jing Wei
13
2 / 5 / 3
8,018
729
11,576
9,636
4,367
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

77
Kill Participation
22
21
Kills
7
9
Deaths
21
56
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
0
3
10
1.67
L
Rama
 
Rama
1
5
3
0.5
L
Arachne
2
6
2
0.5
W
Anubis
5
2
11
5.25
W
Kukulkan
Changlings
Kukulkan
6
1
11
11.5
W
Rama
5
1
11
10.5
L
Kuzenbo
FuzzyPanda94
Kuzenbo
1
3
3
0.83
L
Chernobog
OG Knuese
Chernobog
1
2
4
1.5
L
Jing Wei
Shiin21
Jing Wei
2
5
3
0.7
W
Zhong Kui
Sithera14
Zhong Kui
5
2
13
5.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,487
Damage
35,741
51,698
Taken
51,758
40,423
Mitigated
37,328
18,120
Healing
17,383
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
8,570
436
1,269
3,535
16,480
18,792
0
2,569
13,911
13,474
0
L
Rama
 
Rama
5,483
3,523
911
2,198
10,344
4,216
54
6,471
3,873
0
13,613
L
Arachne
5,391
3,076
0
1,427
9,784
5,648
0
7,091
2,693
0
6,776
W
Anubis
8,957
436
1,779
2,133
6,935
3,624
746
1,409
5,526
25,715
0
W
Kukulkan
Changlings
Kukulkan
10,890
535
1,259
1,092
6,802
3,719
973
1,290
5,512
27,453
0
W
Rama
11,252
7,756
0
2,733
8,823
4,479
3,484
1,077
7,746
0
31,845
L
Kuzenbo
FuzzyPanda94
Kuzenbo
7,568
2,821
2,091
3,034
12,974
19,012
0
7,711
5,263
14,918
0
L
Chernobog
OG Knuese
Chernobog
5,723
2,673
1,180
2,414
9,020
4,085
0
7,858
1,162
0
23,280
L
Jing Wei
Shiin21
Jing Wei
11,576
7,217
2,196
1,932
9,636
4,367
0
8,104
1,532
0
20,869
W
Zhong Kui
Sithera14
Zhong Kui
8,818
897
1,009
3,311
12,658
9,809
1,063
1,223
11,435
18,055
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,746
Gold Earned
38,032
167
Minions Killed
91
0
Camps Cleared
0
1,110,218
Distance Traveled
1,037,906
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
8,381
762
16
1
0
235,208
0
L
Rama
7,192
654
21
2
0
179,737
0
L
Arachne
7,175
652
9
1
0
217,307
2
W
Anubis
9,690
881
35
3
0
216,928
0
W
Kukulkan
9,829
894
34
3
0
225,713
1
W
Rama
9,493
863
49
4
0
221,528
1
L
Kuzenbo
7,664
697
14
1
0
211,766
3
L
Chernobog
7,983
726
25
2
0
231,987
0
L
Jing Wei
8,018
729
22
2
0
197,109
4
W
Zhong Kui
9,353
850
33
3
0
210,841
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role