Player Matchup

Horus
Horus
Mandalore Haze
Horus
Level 68
God Stats
2W - 6L
1,491 SR
Queue Stats
32W - 33L
1,439 Elo+
Party 1
He Bo
He Bo
Sloth Breath OG
He Bo
Level 132
God Stats
1W - 0L
1,292 SR
Queue Stats
19W - 25L
1,460 Elo+
Party 1
Danzaburou
Danzaburou
levi7139
Danzaburou
Level 150
God Stats
6W - 4L
1,582 SR
Queue Stats
294W - 326L
1,488 Elo+
Solo
Team Averages
Level 117
1,455 SR
1,462 Elo+

VS

Team Averages
Level 30
1,528 SR
1,498 Elo+
Guan Yu
Guan Yu
CharliE777JAJA
Guan Yu
Level 49
God Stats
14W - 7L
1,606 SR
Queue Stats
166W - 188L
1,528 Elo+
Solo
Terra
Terra
FireVsGamin
Terra
Level 25
God Stats
1W - 3L
1,479 SR
Queue Stats
5W - 10L
1,242 Elo+
Party 2
Merlin
Merlin
TheRatatoasky
Merlin
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 13L
1,724 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 3 / 10
12,334
649
9,150
24,901
28,139
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Heavy Mace

Heavy Mace

+30
Physical Power

17
2 / 7 / 6
12,983
683
14,909
22,407
7,281
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
levi7139
Danzaburou
18
8 / 12 / 1
14,127
744
22,873
22,001
7,502
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
7 / 5 / 11
13,261
698
9,368
25,336
31,703
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

16
1 / 3 / 18
11,757
619
6,762
21,261
24,352
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

18
14 / 5 / 7
14,170
746
37,072
18,640
8,731
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
58
11
Kills
22
22
Deaths
13
17
Assists
36
Player
Kills
Deaths
Assists
KDA
L
7
5
11
2.5
L
1
3
18
3.33
W
1
3
10
2
W
2
7
6
0.71
L
14
5
7
3.5
W
Danzaburou
levi7139
Danzaburou
8
12
1
0.71

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,932
Damage
53,202
69,309
Taken
65,237
42,922
Mitigated
64,786
16,059
Healing
27,731
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,368
1,111
5,085
9,209
25,336
31,703
34
7,107
17,953
0
35,592
L
6,762
1,993
7,348
5,281
21,261
24,352
121
4,438
16,823
20,042
0
W
9,150
4,269
4,645
6,619
24,901
28,139
458
13,880
11,021
0
22,333
W
14,909
840
423
3,024
22,407
7,281
481
13,035
9,372
65,670
0
L
37,072
2,204
0
808
18,640
8,731
1,820
3,364
15,276
88,526
0
W
Danzaburou
levi7139
Danzaburou
22,873
8,779
0
1,348
22,001
7,502
2,279
16,919
5,082
0
76,412

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,444
Gold Earned
39,188
192
Minions Killed
174
0
Camps Cleared
0
929,245
Distance Traveled
940,978
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Guan Yu
13,261
698
51
3
0
294,241
1
L
Terra
11,757
619
19
1
0
359,968
0
W
Horus
12,334
649
18
1
0
349,996
0
W
He Bo
12,983
683
92
5
0
324,558
2
L
Merlin
14,170
746
104
5
0
286,769
2
W
Danzaburou
14,127
744
82
4
0
254,691
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role