Player Matchup

Merlin
Merlin
Kasabji
Merlin
Level 160
God Stats
52W - 26L
1,800 SR
Queue Stats
1,491W - 595L
1,837 Elo+
Party 1
Bacchus
Bacchus
MrJelly608
Bacchus
Level 43
God Stats
2W - 1L
1,732 SR
Queue Stats
23W - 20L
1,607 Elo+
Solo
Serqet
Serqet
XxMILDxSAUCExX
Serqet
Level 99
God Stats
9W - 0L
2,086 SR
Queue Stats
146W - 23L
1,974 Elo+
Party 1
Zhong Kui
Zhong Kui
awildchestnut
Zhong Kui
Level 84
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 16L
1,472 Elo+
Solo
Neith
Neith
iKidz
Neith
Level 160
God Stats
47W - 13L
1,881 SR
Queue Stats
1,220W - 189L
2,051 Elo+
Party 1
Team Averages
Level 109
1,800 SR
1,788 Elo+

VS

Team Averages
Level 48
1,532 SR
1,492 Elo+
Heimdallr
Heimdallr
 
Heimdallr
Level 62
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yemoja
Yemoja
BrummbleBee
Yemoja
Level 33
God Stats
5W - 5L
1,812 SR
Queue Stats
55W - 45L
1,544 Elo+
Solo
He Bo
He Bo
Quearnose
He Bo
Level 42
God Stats
5W - 5L
1,468 SR
Queue Stats
111W - 115L
1,426 Elo+
Party 2
Odin
Odin
Y0UR N0SE
Odin
Level 26
God Stats
18W - 16L
1,382 SR
Queue Stats
190W - 150L
1,438 Elo+
Party 2
Ra
Ra
Yoshi180
Ra
Level 76
God Stats
1W - 1L
1,500 SR
Queue Stats
125W - 123L
1,552 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Kasabji
Merlin
17
5 / 0 / 19
10,198
1,020
29,572
6,604
3,139
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bacchus
MrJelly608
Bacchus
17
7 / 1 / 15
10,234
1,023
8,389
9,017
6,052
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

17
8 / 0 / 18
11,781
1,178
13,775
7,399
10,560
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Zhong Kui
awildchestnut
Zhong Kui
17
3 / 1 / 24
10,033
1,003
8,703
8,882
7,200
Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Neith
iKidz
Neith
17
7 / 0 / 16
10,852
1,085
20,613
5,284
2,269
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+40
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Team 1 Tickets

336

VS

Team 2 Tickets

103

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
 
Heimdallr
14
0 / 4 / 2
8,355
836
7,533
13,178
3,838
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Yemoja
14
0 / 7 / 2
8,721
872
5,388
22,341
8,519
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

He Bo
Quearnose
He Bo
14
1 / 8 / 1
8,499
850
8,632
20,866
6,763
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Odin
14
1 / 5 / 1
8,412
841
3,754
14,754
10,876
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Talisman

Talisman

+75
Health
+15
Magical Protection

14
0 / 6 / 2
8,473
847
5,604
12,233
3,464
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

122
Kill Participation
10
30
Kills
2
2
Deaths
30
92
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
 
Heimdallr
0
4
2
0.25
L
Yemoja
0
7
2
0.14
W
Merlin
Kasabji
Merlin
5
0
19
14.5
W
Bacchus
MrJelly608
Bacchus
7
1
15
14.5
L
He Bo
Quearnose
He Bo
1
8
1
0.19
W
8
0
18
17
L
Odin
1
5
1
0.3
L
0
6
2
0.17
W
Zhong Kui
awildchestnut
Zhong Kui
3
1
24
15
W
Neith
iKidz
Neith
7
0
16
15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

81,052
Damage
30,911
37,186
Taken
83,372
29,220
Mitigated
33,460
7,873
Healing
10,190
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
 
Heimdallr
7,533
4,741
0
0
13,178
3,838
0
6,049
6,753
0
20,896
L
Yemoja
5,388
1,310
4,359
1,494
22,341
8,519
0
15,322
6,715
11,732
0
W
Merlin
Kasabji
Merlin
29,572
169
136
920
6,604
3,139
0
3,751
2,853
48,458
0
W
Bacchus
MrJelly608
Bacchus
8,389
378
0
338
9,017
6,052
0
4,687
4,330
11,902
0
L
He Bo
Quearnose
He Bo
8,632
515
306
2,209
20,866
6,763
0
10,818
9,532
25,692
0
W
13,775
1,081
0
1,110
7,399
10,560
0
4,157
3,242
1,602
17,672
L
Odin
3,754
432
0
0
14,754
10,876
0
9,609
4,942
0
8,565
L
5,604
36
1,104
718
12,233
3,464
0
5,764
6,183
27,061
0
W
Zhong Kui
awildchestnut
Zhong Kui
8,703
871
0
2,581
8,882
7,200
0
3,930
4,952
24,588
0
W
Neith
iKidz
Neith
20,613
9,755
0
2,788
5,284
2,269
0
3,099
2,185
0
46,927

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,098
Gold Earned
42,460
165
Minions Killed
133
7
Camps Cleared
5
988,460
Distance Traveled
865,456
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
8,355
836
24
2
1
164,018
3
L
Yemoja
8,721
872
5
1
1
147,518
0
W
Merlin
10,198
1,020
43
4
2
210,474
1
W
Bacchus
10,234
1,023
15
2
0
201,382
0
L
He Bo
8,499
850
36
4
0
175,629
0
W
Serqet
11,781
1,178
16
2
1
210,258
0
L
Odin
8,412
841
10
1
1
175,789
0
L
Ra
8,473
847
58
6
2
202,502
0
W
Zhong Kui
10,033
1,003
36
4
0
193,956
0
W
Neith
10,852
1,085
55
6
4
172,390
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role