Player Matchup

Kuzenbo
Kuzenbo
Hipstaachris
Kuzenbo
Level 148
God Stats
0W - 2L
1,291 SR
Queue Stats
311W - 246L
1,592 Elo+
Party 1
Yemoja
Yemoja
JotaMishima1
Yemoja
Level 82
God Stats
0W - 3L
1,140 SR
Queue Stats
213W - 222L
1,472 Elo+
Party 1
Bastet
Bastet
Manolo7232
Bastet
Level 160
God Stats
5W - 4L
1,532 SR
Queue Stats
513W - 354L
1,634 Elo+
Party 1
Chiron
Chiron
OppaiHimari
Chiron
Level 160
God Stats
5W - 5L
1,544 SR
Queue Stats
469W - 328L
1,662 Elo+
Party 1
Heimdallr
Heimdallr
YuKa_1992
Heimdallr
Level 133
God Stats
0W - 2L
1,522 SR
Queue Stats
42W - 47L
1,509 Elo+
Solo
Team Averages
Level 137
1,406 SR
1,574 Elo+

VS

Team Averages
Level 100
1,530 SR
1,548 Elo+
He Bo
He Bo
 
He Bo
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
Haydonnis
Hel
Level 80
God Stats
2W - 0L
1,500 SR
Queue Stats
123W - 107L
1,542 Elo+
Party 3
Artemis
Artemis
Kyojin VI
Artemis
Level 104
God Stats
11W - 3L
1,549 SR
Queue Stats
164W - 139L
1,584 Elo+
Party 2
Tiamat
Tiamat
PrincessKyojin
Tiamat
Level 129
God Stats
6W - 7L
1,575 SR
Queue Stats
180W - 153L
1,584 Elo+
Party 2
Discordia
Discordia
brensushi
Discordia
Level 62
God Stats
2W - 0L
1,524 SR
Queue Stats
75W - 64L
1,531 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Hipstaachris
Kuzenbo
16
4 / 6 / 6
9,074
756
8,073
19,288
23,247
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Yemoja
15
1 / 6 / 4
8,443
704
5,313
13,456
11,472
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Bastet
Manolo7232
Bastet
14
4 / 4 / 5
7,872
656
15,064
11,195
7,089
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Chiron
17
3 / 3 / 7
8,976
748
13,862
10,942
4,655
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Heimdallr
YuKa_1992
Heimdallr
12
0 / 9 / 7
7,273
606
7,411
12,930
4,994
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
15
3 / 5 / 13
9,270
773
11,069
13,135
5,338
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

16
3 / 3 / 15
9,457
788
9,384
15,065
8,744
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Artemis
Kyojin VI
Artemis
19
12 / 1 / 10
11,547
962
19,203
12,451
7,175
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

16
2 / 2 / 21
10,018
835
5,574
13,408
18,673
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Discordia
brensushi
Discordia
18
7 / 1 / 14
10,491
874
14,140
12,210
5,987
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
100
12
Kills
27
28
Deaths
12
29
Assists
73
Player
Kills
Deaths
Assists
KDA
W
He Bo
 
He Bo
3
5
13
1.9
W
3
3
15
3.5
L
Kuzenbo
Hipstaachris
Kuzenbo
4
6
6
1.17
L
Yemoja
1
6
4
0.5
W
Artemis
Kyojin VI
Artemis
12
1
10
17
L
Bastet
Manolo7232
Bastet
4
4
5
1.63
L
Chiron
3
3
7
2.17
W
2
2
21
6.25
L
Heimdallr
YuKa_1992
Heimdallr
0
9
7
0.39
W
Discordia
brensushi
Discordia
7
1
14
14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,723
Damage
59,370
67,811
Taken
66,269
51,457
Mitigated
45,917
16,374
Healing
34,087
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
He Bo
 
He Bo
11,069
530
425
1,539
13,135
5,338
1,091
1,987
11,148
22,876
0
W
9,384
1,202
12,246
7,691
15,065
8,744
0
3,706
11,359
19,401
0
L
Kuzenbo
Hipstaachris
Kuzenbo
8,073
1,792
394
4,072
19,288
23,247
0
8,443
10,845
13,297
0
L
Yemoja
5,313
363
2,496
360
13,456
11,472
42
5,669
7,787
17,971
0
W
Artemis
Kyojin VI
Artemis
19,203
8,706
0
3,404
12,451
7,175
2,696
2,377
10,074
0
41,360
L
Bastet
Manolo7232
Bastet
15,064
4,887
488
1,205
11,195
7,089
0
7,834
3,361
0
18,542
L
Chiron
13,862
4,648
1,815
3,750
10,942
4,655
0
8,472
2,470
0
32,641
W
5,574
607
1,920
2,939
13,408
18,673
100
2,313
11,095
16,261
0
L
Heimdallr
YuKa_1992
Heimdallr
7,411
1,341
1,184
610
12,930
4,994
25
9,749
3,181
0
20,811
W
Discordia
brensushi
Discordia
14,140
744
1,000
2,923
12,210
5,987
627
3,003
9,207
32,370
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,638
Gold Earned
50,783
120
Minions Killed
159
0
Camps Cleared
0
1,050,733
Distance Traveled
1,241,894
1
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
9,270
773
17
1
0
261,232
3
W
Hel
9,457
788
33
3
0
241,858
2
L
Kuzenbo
9,074
756
10
1
0
215,209
0
L
Yemoja
8,443
704
25
2
0
184,072
1
W
Artemis
11,547
962
53
4
0
253,181
0
L
Bastet
7,872
656
8
1
0
262,597
0
L
Chiron
8,976
748
50
4
0
211,720
0
W
Tiamat
10,018
835
19
2
0
232,498
4
L
Heimdallr
7,273
606
27
2
0
177,135
0
W
Discordia
10,491
874
37
3
0
253,125
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role