Player Matchup

Bellona
Bellona
Hotcuparage
Bellona
Level 14
God Stats
7W - 6L
1,806 SR
Queue Stats
55W - 53L
1,572 Elo+
Party 1
Merlin
Merlin
JoJoPhantom
Merlin
Level 7
God Stats
3W - 1L
1,526 SR
Queue Stats
4W - 2L
1,533 Elo+
Party 1
Artemis
Artemis
Lukás
Artemis
Level 18
God Stats
7W - 4L
1,345 SR
Queue Stats
73W - 67L
1,603 Elo+
Party 1
Aphrodite
Aphrodite
Swub
Aphrodite
Level 74
God Stats
3W - 3L
1,500 SR
Queue Stats
121W - 81L
1,533 Elo+
Party 1
Awilix
Awilix
WillieWaning
Awilix
Level 74
God Stats
32W - 21L
1,585 SR
Queue Stats
127W - 94L
1,572 Elo+
Party 1
Team Averages
Level 37
1,552 SR
1,562 Elo+

VS

Team Averages
Level 17
1,472 SR
1,634 Elo+
Loki
Loki
DesperateLoki
Loki
Level 25
God Stats
37W - 32L
1,637 SR
Queue Stats
91W - 83L
1,606 Elo+
Solo
Susano
Susano
LILPAPAWASTAKEN
Susano
Level 6
God Stats
0W - 2L
1,442 SR
Queue Stats
1W - 3L
1,704 Elo+
Party 2
Cthulhu
Cthulhu
burbb
Cthulhu
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Artemis
Artemis
csAlberto
Artemis
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
55W - 48L
1,667 Elo+
Party 3
Gilgamesh
Gilgamesh
csSebastiann
Gilgamesh
Level 31
God Stats
3W - 8L
1,281 SR
Queue Stats
79W - 72L
1,690 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Hotcuparage
Bellona
11
0 / 0 / 3
6,218
565
4,593
6,185
4,316
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Merlin
8
0 / 3 / 1
5,272
479
2,621
4,444
1,172
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Artemis
Lukás
Artemis
10
3 / 0 / 2
6,484
589
3,757
3,677
957
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Aphrodite
Swub
Aphrodite
11
2 / 0 / 8
7,170
652
3,006
3,379
2,831
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Awilix
12
6 / 1 / 1
7,244
659
2,465
5,103
2,043
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 2 / 0
6,430
585
4,436
6,915
2,624
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

5
0 / 1 / 0
4,342
395
319
3,389
803
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cthulhu
burbb
Cthulhu
8
0 / 3 / 0
4,930
448
1,731
5,740
2,932
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Artemis
csAlberto
Artemis
8
0 / 3 / 0
4,838
440
1,295
4,464
1,008
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Gilgamesh
csSebastiann
Gilgamesh
11
0 / 2 / 0
5,660
515
2,341
7,566
5,630

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
4
11
Kills
4
4
Deaths
11
15
Assists
0
Player
Kills
Deaths
Assists
KDA
L
4
2
0
2
W
Bellona
Hotcuparage
Bellona
0
0
3
1.5
W
Merlin
0
3
1
0.17
L
0
1
0
0
W
Artemis
Lukás
Artemis
3
0
2
4
W
Aphrodite
Swub
Aphrodite
2
0
8
6
W
Awilix
6
1
1
6.5
L
Cthulhu
burbb
Cthulhu
0
3
0
0
L
Artemis
csAlberto
Artemis
0
3
0
0
L
Gilgamesh
csSebastiann
Gilgamesh
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,442
Damage
10,122
22,788
Taken
28,074
11,319
Mitigated
12,997
11,547
Healing
5,902
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,436
852
0
1,575
6,915
2,624
0
2,821
3,807
0
32,036
W
Bellona
Hotcuparage
Bellona
4,593
1,466
0
3,716
6,185
4,316
0
0
6,185
131
33,172
W
Merlin
2,621
44
0
274
4,444
1,172
451
0
4,444
18,081
0
L
319
142
0
1,217
3,389
803
0
106
3,283
0
12,298
W
Artemis
Lukás
Artemis
3,757
1,914
0
1,366
3,677
957
804
492
3,185
0
31,278
W
Aphrodite
Swub
Aphrodite
3,006
863
2,078
2,792
3,379
2,831
162
962
2,417
23,710
0
W
Awilix
2,465
894
0
1,321
5,103
2,043
0
277
4,826
0
48,267
L
Cthulhu
burbb
Cthulhu
1,731
348
0
660
5,740
2,932
0
1,089
4,651
13,174
0
L
Artemis
csAlberto
Artemis
1,295
332
0
875
4,464
1,008
0
1,041
3,423
0
24,048
L
Gilgamesh
csSebastiann
Gilgamesh
2,341
282
0
1,575
7,566
5,630
0
317
7,217
0
26,646

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,388
Gold Earned
26,200
324
Minions Killed
229
0
Camps Cleared
0
1,098,514
Distance Traveled
1,036,970
15
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
6,430
585
71
6
0
235,079
2
W
Bellona
6,218
565
68
6
0
224,650
4
W
Merlin
5,272
479
48
4
0
182,961
1
L
Susano
4,342
395
30
3
0
200,004
0
W
Artemis
6,484
589
81
7
0
208,717
3
W
Aphrodite
7,170
652
36
3
0
236,876
4
W
Awilix
7,244
659
91
8
0
245,310
3
L
Cthulhu
4,930
448
13
1
0
221,555
2
L
Artemis
4,838
440
56
5
0
185,657
4
L
Gilgamesh
5,660
515
59
5
0
194,675
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role