Player Matchup

Thoth
Thoth
Gold I
AkkaHato
Thoth
Gold I
Level 43
God Stats
3W - 1L
1,866 SR
Queue Stats
14W - 5L
1,925 MMR
Party 1
Fenrir
Fenrir
Gold I
QueenYuno
Fenrir
Gold I
Level 41
God Stats
8W - 4L
1,786 SR
Queue Stats
14W - 6L
1,919 MMR
Party 1
Ares
Ares
Platinum I
RaindarkNesss
Ares
Platinum I
Level 104
God Stats
12W - 6L
1,896 SR
Queue Stats
42W - 49L
2,110 MMR
Party 1
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 63
1,849 SR
1,985 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 119
1,395 SR
1,595 MMR
Ao Kuang
Ao Kuang
Diamond V
 
Ao Kuang
Diamond V
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Tyr
Tyr
Bronze III
EmergentNin9
Tyr
Bronze III
Level 42
God Stats
0W - 1L
1,487 SR
Queue Stats
0W - 1L
1,500 MMR
Solo
Scylla
Scylla
Gold V
l EVIL MORTY
Scylla
Gold V
Level 154
God Stats
5W - 9L
1,198 SR
Queue Stats
96W - 76L
1,786 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
AkkaHato
Thoth
13
6 / 1 / 6
8,724
872
11,458
4,980
1,606
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Fenrir
QueenYuno
Fenrir
13
10 / 3 / 6
9,394
939
9,072
8,905
4,520
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
5 / 2 / 9
8,844
884
6,668
9,566
11,805
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Bans
AthenaHadesSolGilgameshSobek

VS

Bans
Morgan Le FayOdinMedusaGuan YuChiron
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
 
Ao Kuang
12
4 / 9 / 2
9,249
925
3,431
12,925
3,946
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

10
0 / 9 / 3
6,699
670
5,836
14,007
11,053
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Scylla
11
2 / 3 / 2
7,702
770
2,710
7,011
1,848
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
13
21
Kills
6
6
Deaths
21
21
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Ao Kuang
 
Ao Kuang
4
9
2
0.56
W
Thoth
AkkaHato
Thoth
6
1
6
9
L
0
9
3
0.17
W
Fenrir
QueenYuno
Fenrir
10
3
6
4.33
W
5
2
9
4.75
L
Scylla
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,198
Damage
11,977
23,451
Taken
33,943
17,931
Mitigated
16,847
2,797
Healing
5,894
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ao Kuang
 
Ao Kuang
3,431
497
0
1,948
12,925
3,946
0
7,260
5,665
18,295
3,383
W
Thoth
AkkaHato
Thoth
11,458
379
0
692
4,980
1,606
1,479
1,674
3,306
47,332
0
L
5,836
995
0
2,305
14,007
11,053
0
7,324
6,683
0
16,071
W
Fenrir
QueenYuno
Fenrir
9,072
2,167
0
1,328
8,905
4,520
913
2,012
6,893
0
20,259
W
6,668
2,165
0
777
9,566
11,805
290
2,204
7,362
14,987
0
L
Scylla
2,710
467
0
1,641
7,011
1,848
0
3,542
3,469
23,480
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,962
Gold Earned
23,650
112
Minions Killed
84
0
Camps Cleared
0
555,314
Distance Traveled
447,869
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ao Kuang
9,249
925
21
2
0
120,940
2
W
Thoth
8,724
872
70
7
0
190,736
0
L
Tyr
6,699
670
17
2
0
164,515
0
W
Fenrir
9,394
939
25
3
0
204,481
0
W
Ares
8,844
884
17
2
0
160,097
0
L
Scylla
7,702
770
46
5
0
162,414
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role