Player Matchup

Kali
Kali
Broseidon02
Kali
Level 42
God Stats
4W - 4L
1,466 SR
Queue Stats
172W - 200L
1,419 Elo+
Party 2
Tiamat
Tiamat
GingerMagic10
Tiamat
Level 47
God Stats
22W - 32L
1,434 SR
Queue Stats
222W - 278L
1,368 Elo+
Party 2
Danzaburou
Danzaburou
KobeBurris
Danzaburou
Level 47
God Stats
4W - 5L
1,289 SR
Queue Stats
113W - 112L
1,417 Elo+
Solo
Gilgamesh
Gilgamesh
ShroomMage904
Gilgamesh
Level 74
God Stats
5W - 6L
1,411 SR
Queue Stats
75W - 85L
1,379 Elo+
Solo
Artio
Artio
xXxTEAM RODxXx
Artio
Level 29
God Stats
3W - 1L
1,500 SR
Queue Stats
177W - 196L
1,427 Elo+
Party 2
Team Averages
Level 48
1,420 SR
1,402 Elo+

VS

Team Averages
Level 40
1,524 SR
1,409 Elo+
Horus
Horus
CougarHunter138
Horus
Level 34
God Stats
1W - 3L
1,765 SR
Queue Stats
342W - 321L
1,539 Elo+
Solo
Ymir
Ymir
Leli17
Ymir
Level 62
God Stats
10W - 11L
1,542 SR
Queue Stats
236W - 262L
1,369 Elo+
Party 1
Janus
Janus
Mr DeafJenks
Janus
Level 38
God Stats
33W - 45L
1,448 SR
Queue Stats
235W - 263L
1,417 Elo+
Solo
Jing Wei
Jing Wei
Nairoman0430
Jing Wei
Level 37
God Stats
16W - 21L
1,365 SR
Queue Stats
67W - 110L
1,333 Elo+
Solo
Loki
Loki
PolloDeHuleZ
Loki
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
137W - 126L
1,388 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 3 / 6
10,950
576
10,898
13,905
6,949
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
0 / 3 / 7
9,058
477
10,111
10,866
5,557
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Danzaburou
KobeBurris
Danzaburou
16
7 / 0 / 8
10,788
568
13,290
7,607
2,845
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Gilgamesh
ShroomMage904
Gilgamesh
15
3 / 5 / 4
9,637
507
10,912
15,083
7,963
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

14
4 / 2 / 10
9,905
521
4,336
12,763
13,964
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
6 / 2 / 2
10,525
554
10,443
13,732
15,889
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Ymir
Leli17
Ymir
12
2 / 5 / 4
8,805
463
7,707
19,292
18,212
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

14
2 / 4 / 2
9,293
489
7,117
14,281
7,314
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Jing Wei
Nairoman0430
Jing Wei
14
1 / 3 / 1
8,617
454
3,189
10,045
3,354
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

12
2 / 5 / 1
8,715
459
6,011
12,847
4,219
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
23
19
Kills
13
13
Deaths
19
35
Assists
10
Player
Kills
Deaths
Assists
KDA
W
5
3
6
2.67
L
6
2
2
3.5
W
0
3
7
1.17
W
Danzaburou
KobeBurris
Danzaburou
7
0
8
11
L
Ymir
Leli17
Ymir
2
5
4
0.8
L
2
4
2
0.75
L
Jing Wei
Nairoman0430
Jing Wei
1
3
1
0.5
L
2
5
1
0.5
W
Gilgamesh
ShroomMage904
Gilgamesh
3
5
4
1
W
4
2
10
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,547
Damage
34,467
60,224
Taken
70,197
37,278
Mitigated
48,988
20,600
Healing
15,422
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,898
5,768
371
5,534
13,905
6,949
3,479
4,162
9,743
0
72,327
L
10,443
4,671
538
3,457
13,732
15,889
43
2,926
10,806
0
54,721
W
10,111
1,180
413
3,679
10,866
5,557
775
2,149
8,717
48,641
0
W
Danzaburou
KobeBurris
Danzaburou
13,290
9,371
0
4,997
7,607
2,845
4,239
1,951
5,656
0
63,003
L
Ymir
Leli17
Ymir
7,707
1,351
0
3,928
19,292
18,212
0
4,010
15,282
32,639
0
L
7,117
1,086
64
3,568
14,281
7,314
900
3,718
10,563
53,127
0
L
Jing Wei
Nairoman0430
Jing Wei
3,189
2,394
0
3,867
10,045
3,354
2,363
2,155
7,890
0
44,554
L
6,011
1,708
0
0
12,847
4,219
0
1,638
11,209
0
58,071
W
Gilgamesh
ShroomMage904
Gilgamesh
10,912
2,289
0
464
15,083
7,963
1,757
1,732
13,351
0
44,328
W
4,336
631
752
4,390
12,763
13,964
840
5,050
7,713
19,390
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,338
Gold Earned
45,955
443
Minions Killed
448
0
Camps Cleared
0
1,860,553
Distance Traveled
1,764,225
19
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kali
10,950
576
128
7
0
417,649
1
L
Horus
10,525
554
104
5
0
335,261
4
W
Tiamat
9,058
477
88
5
0
378,049
4
W
Danzaburou
10,788
568
107
6
0
352,714
7
L
Ymir
8,805
463
46
2
0
318,180
2
L
Janus
9,293
489
132
7
0
350,554
0
L
Jing Wei
8,617
454
78
4
0
339,320
6
L
Loki
8,715
459
88
5
0
420,910
0
W
Gilgamesh
9,637
507
85
4
0
331,130
4
W
Artio
9,905
521
35
2
0
381,011
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role