Player Matchup

Awilix
Awilix
Amadoiscool
Awilix
Level 23
God Stats
4W - 5L
1,500 SR
Queue Stats
124W - 130L
1,458 Elo+
Solo
King Arthur
King Arthur
Isogashi
King Arthur
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 33L
1,530 Elo+
Solo
Sol
Sol
ItsMuRK5526
Sol
Level 59
God Stats
1W - 3L
1,433 SR
Queue Stats
223W - 210L
1,499 Elo+
Party 1
Artemis
Artemis
JeisuOsutin
Artemis
Level 5
God Stats
6W - 2L
1,861 SR
Queue Stats
14W - 8L
1,733 Elo+
Party 1
Ymir
Ymir
TH3COLL3CTOR889
Ymir
Level 34
God Stats
10W - 5L
1,758 SR
Queue Stats
133W - 125L
1,526 Elo+
Party 1
Team Averages
Level 27
1,610 SR
1,549 Elo+

VS

Team Averages
Level 20
1,584 SR
1,447 Elo+
Olorun
Olorun
Daiku102
Olorun
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,287 Elo+
Party 2
Gilgamesh
Gilgamesh
Kinuc1
Gilgamesh
Level 29
God Stats
3W - 1L
1,695 SR
Queue Stats
14W - 10L
1,456 Elo+
Party 2
Khepri
Khepri
RenTek0
Khepri
Level 7
God Stats
6W - 0L
1,695 SR
Queue Stats
9W - 6L
1,456 Elo+
Party 2
Loki
Loki
YukiShiro5932
Loki
Level 39
God Stats
7W - 5L
1,530 SR
Queue Stats
16W - 13L
1,456 Elo+
Party 2
Cupid
Cupid
esquivel13
Cupid
Level 20
God Stats
1W - 1L
1,500 SR
Queue Stats
15W - 13L
1,580 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
8
2 / 3 / 1
5,599
467
2,524
10,171
2,889
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

King Arthur
Isogashi
King Arthur
9
0 / 5 / 0
5,245
437
1,434
6,785
3,492
Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

11
1 / 4 / 2
6,384
532
3,995
8,100
2,549
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Artemis
JeisuOsutin
Artemis
9
1 / 3 / 2
5,290
441
4,628
6,184
1,590
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

10
2 / 1 / 0
5,996
500
6,341
8,145
3,874
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
Daiku102
Olorun
11
2 / 1 / 4
6,366
531
4,119
4,336
1,217
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Gilgamesh
Kinuc1
Gilgamesh
12
7 / 1 / 0
7,343
612
6,697
5,280
3,750
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cudgel

Cudgel

+10
Physical Power
+50
Health

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Khepri
RenTek0
Khepri
10
0 / 1 / 2
6,041
503
2,542
7,202
4,459
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

11
3 / 3 / 7
6,793
566
5,716
6,788
1,804
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Cupid
10
4 / 1 / 0
6,250
521
7,777
7,025
2,081
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
29
6
Kills
16
16
Deaths
7
5
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Awilix
2
3
1
0.83
W
Olorun
Daiku102
Olorun
2
1
4
4
L
King Arthur
Isogashi
King Arthur
0
5
0
0
L
1
4
2
0.5
L
Artemis
JeisuOsutin
Artemis
1
3
2
0.67
W
Gilgamesh
Kinuc1
Gilgamesh
7
1
0
7
W
Khepri
RenTek0
Khepri
0
1
2
1
L
2
1
0
2
W
3
3
7
2.17
W
Cupid
4
1
0
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,922
Damage
26,851
39,385
Taken
30,631
14,394
Mitigated
13,311
7,669
Healing
10,567
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Awilix
2,524
874
0
1,860
10,171
2,889
0
1,347
8,824
0
24,359
W
Olorun
Daiku102
Olorun
4,119
2,353
89
1,893
4,336
1,217
470
2,268
1,764
24,199
1,616
L
King Arthur
Isogashi
King Arthur
1,434
284
0
250
6,785
3,492
212
333
6,452
0
14,849
L
3,995
742
0
3,003
8,100
2,549
0
2,277
5,823
32,753
0
L
Artemis
JeisuOsutin
Artemis
4,628
2,176
0
1,353
6,184
1,590
0
945
5,239
0
26,369
W
Gilgamesh
Kinuc1
Gilgamesh
6,697
2,639
0
757
5,280
3,750
460
173
5,093
0
34,410
W
Khepri
RenTek0
Khepri
2,542
268
0
2,176
7,202
4,459
0
3,221
3,981
6,104
0
L
6,341
1,004
0
1,203
8,145
3,874
0
1,351
6,794
22,061
0
W
5,716
1,787
0
2,134
6,788
1,804
552
1,363
5,303
0
28,418
W
Cupid
7,777
4,238
736
2,782
7,025
2,081
104
2,871
4,154
0
40,079

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,514
Gold Earned
32,793
238
Minions Killed
255
0
Camps Cleared
0
983,566
Distance Traveled
1,035,331
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Awilix
5,599
467
50
4
0
216,942
2
W
Olorun
6,366
531
52
4
0
177,651
1
L
King Arthur
5,245
437
28
2
0
182,898
3
L
Sol
6,384
532
67
6
0
197,519
1
L
Artemis
5,290
441
57
5
0
192,095
0
W
Gilgamesh
7,343
612
67
6
0
224,953
0
W
Khepri
6,041
503
3
0
0
223,430
2
L
Ymir
5,996
500
36
3
0
194,112
2
W
Loki
6,793
566
56
5
0
225,376
3
W
Cupid
6,250
521
77
6
0
183,921
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role