Player Matchup

Cabrakan
Cabrakan
Gold V
 
Cabrakan
Gold V
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sylvanus
Sylvanus
Gold II
 
Sylvanus
Gold II
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ullr
Ullr
Silver I
JDelgado
Ullr
Silver I
Level 63
God Stats
4W - 4L
1,573 SR
Queue Stats
9W - 11L
1,509 MMR
Solo
Nu Wa
Nu Wa
Silver II
Krenosx
Nu Wa
Silver II
Level 57
God Stats
1W - 0L
1,340 SR
Queue Stats
6W - 10L
1,455 MMR
Solo
Hun Batz
Hun Batz
Gold IV
iLL3galM3x1can
Hun Batz
Gold IV
Level 148
God Stats
5W - 3L
1,668 SR
Queue Stats
30W - 23L
1,472 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 115
1,516 SR
1,487 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 72
1,506 SR
1,445 MMR
Hachiman
Hachiman
Gold I
 
Hachiman
Gold I
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Sol
Sol
Gold V
GladiatoreX
Sol
Gold V
Level 124
God Stats
4W - 6L
1,363 SR
Queue Stats
365W - 364L
1,363 MMR
Solo
Osiris
Osiris
Bronze III
KylesArk
Osiris
Bronze III
Level 30
God Stats
2W - 5L
1,415 SR
Queue Stats
6W - 15L
1,353 MMR
Party 2
Hercules
Hercules
Gold II
RibbedForHer
Hercules
Gold II
Level 83
God Stats
24W - 25L
1,604 SR
Queue Stats
363W - 357L
1,653 MMR
Party 1
Sobek
Sobek
Bronze III
dieselzombie
Sobek
Bronze III
Level 55
God Stats
2W - 5L
1,648 SR
Queue Stats
6W - 15L
1,353 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
 
Cabrakan
14
2 / 4 / 2
8,427
602
8,249
12,230
11,257
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sylvanus
 
Sylvanus
14
4 / 0 / 3
7,898
564
6,700
8,302
9,298
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Ullr
13
5 / 0 / 4
7,998
571
9,873
5,505
2,065
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Nu Wa
Krenosx
Nu Wa
12
1 / 2 / 4
7,329
524
8,898
7,530
2,578
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Hun Batz
15
4 / 1 / 2
8,440
603
3,647
6,529
2,452
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Bans
GilgameshMorgan Le FayArtemisTiamatSet

VS

Bans
AthenaRamaFenrirGuan YuPoseidon
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
10
0 / 3 / 0
6,019
430
2,886
8,277
1,863
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

12
1 / 1 / 1
7,090
506
5,059
7,883
2,737
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Osiris
KylesArk
Osiris
11
5 / 3 / 0
7,220
516
4,259
9,302
6,547
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hercules
RibbedForHer
Hercules
14
1 / 3 / 4
8,054
575
6,999
12,388
10,806
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

9
0 / 6 / 0
5,676
405
1,536
11,993
7,107
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
12
16
Kills
7
7
Deaths
16
15
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Cabrakan
 
Cabrakan
2
4
2
0.75
W
Sylvanus
 
Sylvanus
4
0
3
5.5
L
Hachiman
 
Hachiman
0
3
0
0
L
1
1
1
1.5
W
Ullr
5
0
4
7
W
Nu Wa
Krenosx
Nu Wa
1
2
4
1.5
L
Osiris
KylesArk
Osiris
5
3
0
1.67
L
Hercules
RibbedForHer
Hercules
1
3
4
1
L
0
6
0
0
W
Hun Batz
4
1
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,367
Damage
20,739
40,096
Taken
49,843
27,650
Mitigated
29,060
13,474
Healing
15,671
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cabrakan
 
Cabrakan
8,249
1,362
0
4,386
12,230
11,257
245
0
11,581
50,988
0
W
Sylvanus
 
Sylvanus
6,700
1,356
1,167
4,147
8,302
9,298
276
808
7,494
41,023
11,852
L
Hachiman
 
Hachiman
2,886
1,423
0
2,020
8,277
1,863
0
4,538
3,711
0
36,320
L
5,059
960
0
4,468
7,883
2,737
0
2,660
5,031
54,918
4,427
W
Ullr
9,873
2,760
0
1,314
5,505
2,065
1,266
1,047
4,458
0
42,530
W
Nu Wa
Krenosx
Nu Wa
8,898
2,393
0
2,340
7,530
2,578
7
4,411
3,119
45,133
0
L
Osiris
KylesArk
Osiris
4,259
1,585
0
1,731
9,302
6,547
0
3,588
5,520
0
38,131
L
Hercules
RibbedForHer
Hercules
6,999
3,159
0
5,498
12,388
10,806
0
6,912
5,448
0
48,176
L
1,536
35
0
1,954
11,993
7,107
0
5,108
6,641
8,629
0
W
Hun Batz
3,647
660
0
120
6,529
2,452
393
133
6,358
0
65,549

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,092
Gold Earned
34,059
475
Minions Killed
391
0
Camps Cleared
0
1,361,036
Distance Traveled
1,356,475
19
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cabrakan
8,427
602
123
9
0
241,852
2
W
Sylvanus
7,898
564
94
7
0
282,705
5
L
Hachiman
6,019
430
63
5
0
255,532
6
L
Sol
7,090
506
118
8
0
267,851
7
W
Ullr
7,998
571
75
5
0
268,065
8
W
Nu Wa
7,329
524
73
5
0
265,465
0
L
Osiris
7,220
516
76
5
0
282,908
3
L
Hercules
8,054
575
112
8
0
295,988
3
L
Sobek
5,676
405
22
2
0
254,196
5
W
Hun Batz
8,440
603
110
8
0
302,949
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role