Player Matchup

Da Ji
Da Ji
CscExclusive
Da Ji
Level 126
God Stats
3W - 2L
1,703 SR
Queue Stats
398W - 375L
1,473 Elo+
Party 1
Scylla
Scylla
KiraVibes
Scylla
Level 21
God Stats
14W - 6L
1,612 SR
Queue Stats
18W - 13L
1,517 Elo+
Party 1
Odin
Odin
grayding201
Odin
Level 157
God Stats
2W - 1L
1,596 SR
Queue Stats
51W - 42L
1,562 Elo+
Party 1
Team Averages
Level 101
1,637 SR
1,518 Elo+

VS

Team Averages
Level 78
1,545 SR
1,436 Elo+
Thanatos
Thanatos
Icy_Astral
Thanatos
Level 82
God Stats
26W - 31L
1,537 SR
Queue Stats
31W - 41L
1,490 Elo+
Solo
Osiris
Osiris
JayTheSavagee
Osiris
Level 42
God Stats
2W - 5L
1,554 SR
Queue Stats
414W - 531L
1,392 Elo+
Solo
Discordia
Discordia
Queburs2
Discordia
Level 109
God Stats
188W - 180L
1,543 SR
Queue Stats
526W - 596L
1,426 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
13 / 2 / 5
9,448
945
9,560
6,268
2,710
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Scylla
KiraVibes
Scylla
11
1 / 4 / 10
7,123
712
2,314
4,204
1,099
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
5 / 1 / 10
8,093
809
6,814
8,768
6,429
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Icy_Astral
Thanatos
10
3 / 5 / 1
6,928
693
3,109
8,034
2,517
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

10
1 / 7 / 2
6,978
698
4,199
8,657
4,530
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Discordia
Queburs2
Discordia
10
3 / 7 / 1
6,840
684
6,324
7,164
1,682
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
11
19
Kills
7
7
Deaths
19
25
Assists
4
Player
Kills
Deaths
Assists
KDA
W
13
2
5
7.75
L
Thanatos
Icy_Astral
Thanatos
3
5
1
0.7
L
1
7
2
0.29
W
Scylla
KiraVibes
Scylla
1
4
10
1.5
L
Discordia
Queburs2
Discordia
3
7
1
0.5
W
5
1
10
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,688
Damage
13,632
19,240
Taken
23,855
10,238
Mitigated
8,729
4,645
Healing
4,038
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,560
2,874
0
1,166
6,268
2,710
62
2,298
3,970
0
16,783
L
Thanatos
Icy_Astral
Thanatos
3,109
1,064
0
3,360
8,034
2,517
0
499
7,292
0
19,448
L
4,199
1,848
0
429
8,657
4,530
156
1,781
6,426
0
13,677
W
Scylla
KiraVibes
Scylla
2,314
226
0
0
4,204
1,099
254
1,259
2,945
13,970
0
L
Discordia
Queburs2
Discordia
6,324
194
51
198
7,164
1,682
48
623
6,217
24,401
0
W
6,814
1,562
0
3,479
8,768
6,429
752
2,767
6,001
2,067
26,083

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,664
Gold Earned
20,746
96
Minions Killed
102
0
Camps Cleared
0
493,413
Distance Traveled
504,139
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
9,448
945
21
2
0
173,985
0
L
Thanatos
6,928
693
30
3
0
173,282
2
L
Osiris
6,978
698
27
3
0
167,617
1
W
Scylla
7,123
712
30
3
0
139,708
0
L
Discordia
6,840
684
45
5
0
163,240
2
W
Odin
8,093
809
45
5
0
179,720
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role