Player Matchup

Ymir
Ymir
GrimTwixS
Ymir
Level 29
God Stats
2W - 6L
1,410 SR
Queue Stats
193W - 265L
1,472 Elo+
Solo
Raijin
Raijin
LurkingYoMama
Raijin
Level 85
God Stats
0W - 4L
1,160 SR
Queue Stats
117W - 105L
1,512 Elo+
Party 1
Fenrir
Fenrir
MasterKEEF117
Fenrir
Level 122
God Stats
2W - 3L
1,627 SR
Queue Stats
108W - 97L
1,542 Elo+
Party 1
Team Averages
Level 79
1,399 SR
1,509 Elo+

VS

Team Averages
Level 105
1,680 SR
1,560 Elo+
Nu Wa
Nu Wa
DOOL811230
Nu Wa
Level 148
God Stats
34W - 40L
1,502 SR
Queue Stats
788W - 1,190L
1,393 Elo+
Solo
Hel
Hel
crisp8239
Hel
Level 137
God Stats
5W - 0L
1,894 SR
Queue Stats
188W - 166L
1,589 Elo+
Party 2
Sun Wukong
Sun Wukong
leviatry1
Sun Wukong
Level 29
God Stats
3W - 2L
1,643 SR
Queue Stats
126W - 62L
1,699 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
13
1 / 9 / 4
9,513
595
2,597
15,149
3,714
Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

15
2 / 3 / 4
10,073
630
8,136
13,626
4,371
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
2 / 4 / 1
9,615
601
9,176
18,453
12,509
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
13
2 / 1 / 6
10,064
629
8,134
6,121
1,897
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

17
6 / 1 / 9
11,927
745
14,120
8,239
3,044
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Sun Wukong
leviatry1
Sun Wukong
16
8 / 4 / 8
12,342
771
16,817
19,580
20,379
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
39
5
Kills
16
16
Deaths
6
9
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
2
1
6
5
L
Ymir
1
9
4
0.33
L
2
3
4
1.33
L
2
4
1
0.63
W
6
1
9
10.5
W
Sun Wukong
leviatry1
Sun Wukong
8
4
8
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,909
Damage
39,071
47,228
Taken
33,940
20,594
Mitigated
25,320
8,128
Healing
16,584
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
8,134
2,291
51
1,220
6,121
1,897
960
1,870
4,072
43,085
0
L
Ymir
2,597
340
0
380
15,149
3,714
0
6,322
8,694
20,467
0
L
8,136
656
0
3,422
13,626
4,371
90
6,507
6,863
56,315
0
L
9,176
1,378
0
4,326
18,453
12,509
0
8,767
9,235
0
29,788
W
14,120
478
4,940
6,015
8,239
3,044
1,120
3,021
4,999
57,882
0
W
Sun Wukong
leviatry1
Sun Wukong
16,817
2,943
0
4,358
19,580
20,379
614
5,842
13,180
187
37,358

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,201
Gold Earned
34,333
166
Minions Killed
196
0
Camps Cleared
0
778,083
Distance Traveled
770,738
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
10,064
629
52
3
0
181,417
2
L
Ymir
9,513
595
48
3
0
209,349
0
L
Raijin
10,073
630
85
5
0
271,547
0
L
Fenrir
9,615
601
33
2
0
297,187
4
W
Hel
11,927
745
108
7
0
320,579
2
W
Sun Wukong
12,342
771
36
2
0
268,742
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role