Player Matchup

Danzaburou
Danzaburou
Masters
 
Danzaburou
Masters
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Horus
Horus
Diamond III
Inupi
Horus
Diamond III
Level 123
God Stats
5W - 2L
1,906 SR
Queue Stats
199W - 203L
2,295 MMR
Party 1
Cthulhu
Cthulhu
Masters
TheRogue007
Cthulhu
Masters
Level 160
God Stats
6W - 5L
1,539 SR
Queue Stats
339W - 307L
2,503 MMR
Solo
Fenrir
Fenrir
Masters
WhyNoty
Fenrir
Masters
Level 160
God Stats
3W - 4L
1,419 SR
Queue Stats
209W - 201L
2,355 MMR
Party 1
Thoth
Thoth
Masters
Ópalo
Thoth
Masters
Level 156
God Stats
110W - 68L
1,643 SR
Queue Stats
858W - 776L
2,842 MMR
Party 2
Team Averages
Diamond I
Diamond I
Average Tier
Level 152
1,601 SR
2,299 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 158
1,627 SR
2,342 MMR
Ne Zha
Ne Zha
Masters
 
Ne Zha
Masters
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Apollo
Apollo
Masters
MarceloLynch1
Apollo
Masters
Level 160
God Stats
3W - 3L
1,472 SR
Queue Stats
262W - 224L
2,791 MMR
Solo
Vulcan
Vulcan
Masters
MrMaxHunter
Vulcan
Masters
Level 160
God Stats
5W - 5L
1,689 SR
Queue Stats
184W - 170L
2,714 MMR
Solo
Cerberus
Cerberus
Diamond III
R1uK
Cerberus
Diamond III
Level 157
God Stats
8W - 5L
1,841 SR
Queue Stats
579W - 580L
2,324 MMR
Solo
Bakasura
Bakasura
Diamond II
ѕuperman
Bakasura
Diamond II
Level 160
God Stats
3W - 4L
1,633 SR
Queue Stats
108W - 89L
2,380 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
15
8 / 0 / 7
9,631
741
10,703
7,113
2,429
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Horus
Inupi
Horus
11
3 / 0 / 14
7,447
573
3,495
9,813
8,062
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Cthulhu
TheRogue007
Cthulhu
13
0 / 0 / 5
7,528
579
6,676
10,279
8,606
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Fenrir
WhyNoty
Fenrir
13
6 / 0 / 4
7,802
600
5,209
9,377
4,512
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

Thoth
Ópalo
Thoth
14
5 / 1 / 5
8,091
622
9,439
6,527
2,398
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
SetTiamatAthenaMorgan Le Fay

VS

Bans
GilgameshGebYemojaSobek
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
8
0 / 5 / 1
5,400
415
3,384
9,084
3,662
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

10
0 / 7 / 0
6,060
466
4,776
10,611
2,523
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Vulcan
10
0 / 5 / 1
6,164
474
5,869
8,351
2,141
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cerberus
R1uK
Cerberus
12
0 / 2 / 0
7,030
541
3,782
10,062
7,249
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bakasura
ѕuperman
Bakasura
12
1 / 3 / 0
7,081
545
3,857
9,333
2,520
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
3
22
Kills
1
1
Deaths
22
35
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
8
0
7
11.5
L
Ne Zha
 
Ne Zha
0
5
1
0.1
W
Horus
Inupi
Horus
3
0
14
10
L
0
7
0
0
L
Vulcan
0
5
1
0.1
L
Cerberus
R1uK
Cerberus
0
2
0
0
W
Cthulhu
TheRogue007
Cthulhu
0
0
5
2.5
W
Fenrir
WhyNoty
Fenrir
6
0
4
8
W
Thoth
Ópalo
Thoth
5
1
5
7.5
L
Bakasura
ѕuperman
Bakasura
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,522
Damage
21,668
43,109
Taken
47,441
26,007
Mitigated
18,095
14,829
Healing
9,719
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
10,703
6,602
0
3,286
7,113
2,429
252
1,331
5,622
0
73,441
L
Ne Zha
 
Ne Zha
3,384
591
0
1,390
9,084
3,662
0
2,792
6,292
0
11,961
W
Horus
Inupi
Horus
3,495
1,679
857
3,375
9,813
8,062
0
2,795
6,768
0
15,284
L
4,776
3,393
0
1,858
10,611
2,523
0
2,239
8,372
0
39,143
L
Vulcan
5,869
663
0
1,552
8,351
2,141
0
4,802
3,549
39,188
0
L
Cerberus
R1uK
Cerberus
3,782
302
0
2,924
10,062
7,249
0
3,362
6,700
43,746
0
W
Cthulhu
TheRogue007
Cthulhu
6,676
630
328
4,140
10,279
8,606
0
2,139
8,100
48,565
0
W
Fenrir
WhyNoty
Fenrir
5,209
1,379
0
1,648
9,377
4,512
0
2,364
7,013
80
52,053
W
Thoth
Ópalo
Thoth
9,439
342
0
1,195
6,527
2,398
0
1,086
4,926
65,227
0
L
Bakasura
ѕuperman
Bakasura
3,857
2,730
0
1,995
9,333
2,520
0
3,000
6,333
0
42,279

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,499
Gold Earned
31,735
475
Minions Killed
385
0
Camps Cleared
0
1,384,781
Distance Traveled
1,307,065
21
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
9,631
741
115
9
0
270,416
8
L
Ne Zha
5,400
415
20
2
0
251,534
3
W
Horus
7,447
573
20
2
0
265,856
2
L
Apollo
6,060
466
78
6
0
237,628
1
L
Vulcan
6,164
474
78
6
0
271,836
4
L
Cerberus
7,030
541
107
8
0
252,268
5
W
Cthulhu
7,528
579
106
8
0
305,057
5
W
Fenrir
7,802
600
100
8
0
282,650
2
W
Thoth
8,091
622
134
10
0
260,802
4
L
Bakasura
7,081
545
102
8
0
293,799
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role