Player Matchup

Scylla
Scylla
 
Scylla
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jormungandr
Jormungandr
DaSimba
Jormungandr
Level 103
God Stats
0W - 2L
1,687 SR
Queue Stats
101W - 88L
1,629 Elo+
Party 2
Gilgamesh
Gilgamesh
Hazni
Gilgamesh
Level 120
God Stats
2W - 4L
1,665 SR
Queue Stats
306W - 279L
1,632 Elo+
Solo
Awilix
Awilix
Laivum
Awilix
Level 154
God Stats
1W - 7L
1,529 SR
Queue Stats
605W - 534L
1,650 Elo+
Party 2
Anhur
Anhur
Zamdookie
Anhur
Level 119
God Stats
1W - 4L
1,757 SR
Queue Stats
178W - 149L
1,656 Elo+
Party 2
Team Averages
Level 123
1,627 SR
1,613 Elo+

VS

Team Averages
Level 127
1,638 SR
1,660 Elo+
Xing Tian
Xing Tian
Deezy4111
Xing Tian
Level 107
God Stats
2W - 2L
1,420 SR
Queue Stats
104W - 86L
1,665 Elo+
Solo
Hachiman
Hachiman
Phoumano
Hachiman
Level 131
God Stats
2W - 1L
1,712 SR
Queue Stats
138W - 105L
1,691 Elo+
Party 1
Tsukuyomi
Tsukuyomi
SatooriV
Tsukuyomi
Level 139
God Stats
14W - 8L
1,685 SR
Queue Stats
39W - 31L
1,625 Elo+
Party 1
King Arthur
King Arthur
sarcasticmelon
King Arthur
Level 153
God Stats
7W - 6L
1,560 SR
Queue Stats
324W - 283L
1,644 Elo+
Party 1
Chang'e
Chang'e
0WingMan0
Chang'e
Level 105
God Stats
6W - 3L
1,814 SR
Queue Stats
20W - 11L
1,674 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
15
5 / 6 / 3
10,041
502
11,066
15,011
5,006
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Jormungandr
DaSimba
Jormungandr
13
0 / 3 / 2
8,486
424
6,863
17,964
15,829
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gilgamesh
Hazni
Gilgamesh
17
5 / 2 / 4
10,750
538
10,383
12,513
8,479
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Awilix
Laivum
Awilix
16
0 / 3 / 1
9,603
480
9,552
17,136
12,636
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Anhur
Zamdookie
Anhur
16
2 / 4 / 2
9,985
499
6,946
12,025
3,936
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
Deezy4111
Xing Tian
15
2 / 3 / 12
10,566
528
9,400
18,422
17,647
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Hachiman
Phoumano
Hachiman
19
4 / 1 / 4
12,075
604
8,301
12,354
5,074
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Tsukuyomi
SatooriV
Tsukuyomi
17
4 / 4 / 7
11,100
555
10,584
12,591
5,671
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

King Arthur
sarcasticmelon
King Arthur
17
3 / 1 / 6
10,664
533
10,603
11,770
11,894
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Chang'e
19
5 / 3 / 7
11,715
586
14,459
14,570
5,540
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
54
12
Kills
18
18
Deaths
12
12
Assists
36
Player
Kills
Deaths
Assists
KDA
L
Scylla
 
Scylla
5
6
3
1.08
L
Jormungandr
DaSimba
Jormungandr
0
3
2
0.33
W
Xing Tian
Deezy4111
Xing Tian
2
3
12
2.67
L
Gilgamesh
Hazni
Gilgamesh
5
2
4
3.5
L
Awilix
Laivum
Awilix
0
3
1
0.17
W
Hachiman
Phoumano
Hachiman
4
1
4
6
W
Tsukuyomi
SatooriV
Tsukuyomi
4
4
7
1.88
L
Anhur
Zamdookie
Anhur
2
4
2
0.75
W
King Arthur
sarcasticmelon
King Arthur
3
1
6
6
W
Chang'e
5
3
7
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,810
Damage
53,347
74,649
Taken
69,707
45,886
Mitigated
45,826
13,338
Healing
22,013
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
 
Scylla
11,066
2,003
0
2,330
15,011
5,006
0
8,810
6,201
61,547
0
L
Jormungandr
DaSimba
Jormungandr
6,863
1,345
0
1,576
17,964
15,829
0
5,469
12,495
38,849
0
W
Xing Tian
Deezy4111
Xing Tian
9,400
1,055
0
2,906
18,422
17,647
278
5,232
13,190
26,236
0
L
Gilgamesh
Hazni
Gilgamesh
10,383
3,411
0
3,188
12,513
8,479
0
2,281
10,232
0
71,734
L
Awilix
Laivum
Awilix
9,552
3,559
0
3,622
17,136
12,636
245
4,157
12,979
0
83,574
W
Hachiman
Phoumano
Hachiman
8,301
5,322
0
4,497
12,354
5,074
4,150
2,377
9,977
0
109,522
W
Tsukuyomi
SatooriV
Tsukuyomi
10,584
2,700
0
3,786
12,591
5,671
1,234
3,757
8,834
0
82,477
L
Anhur
Zamdookie
Anhur
6,946
4,275
0
2,622
12,025
3,936
572
3,142
8,883
0
78,365
W
King Arthur
sarcasticmelon
King Arthur
10,603
1,240
0
191
11,770
11,894
371
1,904
9,866
0
57,197
W
Chang'e
14,459
650
4,350
6,283
14,570
5,540
1,848
4,802
9,768
78,676
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,865
Gold Earned
56,120
559
Minions Killed
588
0
Camps Cleared
0
1,900,281
Distance Traveled
2,089,341
34
Wards Purchased
30
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
10,041
502
108
5
0
349,393
5
L
Jormungandr
8,486
424
56
3
0
329,712
7
W
Xing Tian
10,566
528
32
2
0
421,502
11
L
Gilgamesh
10,750
538
128
6
0
419,916
5
L
Awilix
9,603
480
122
6
0
434,545
8
W
Hachiman
12,075
604
188
9
0
377,484
8
W
Tsukuyomi
11,100
555
126
6
0
446,747
7
L
Anhur
9,985
499
145
7
0
366,715
9
W
King Arthur
10,664
533
103
5
0
422,658
2
W
Chang'e
11,715
586
139
7
0
420,950
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role