Player Matchup

Pele
Pele
Jwrizzy
Pele
Level 18
God Stats
14W - 38L
1,271 SR
Queue Stats
41W - 70L
1,315 Elo+
Party 2
Thor
Thor
Kakugen-13
Thor
Level 6
God Stats
0W - 2L
1,249 SR
Queue Stats
0W - 8L
1,060 Elo+
Party 3
Odin
Odin
Kingslayer136
Odin
Level 3
God Stats
0W - 3L
1,500 SR
Queue Stats
0W - 8L
1,060 Elo+
Party 3
Ah Puch
Ah Puch
ShadowSquak
Ah Puch
Level 29
God Stats
29W - 13L
1,802 SR
Queue Stats
231W - 239L
1,471 Elo+
Party 2
Loki
Loki
giggity0099
Loki
Level 18
God Stats
6W - 5L
1,388 SR
Queue Stats
18W - 22L
1,295 Elo+
Solo
Team Averages
Level 15
1,442 SR
1,240 Elo+

VS

Team Averages
Level 31
1,537 SR
1,422 Elo+
Zeus
Zeus
 
Zeus
Level 91
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ymir
Ymir
BonSawIsRdy
Ymir
Level 6
God Stats
1W - 0L
1,670 SR
Queue Stats
2W - 3L
1,722 Elo+
Party 1
Jormungandr
Jormungandr
Medicandarchimed
Jormungandr
Level 25
God Stats
27W - 30L
1,448 SR
Queue Stats
184W - 244L
1,358 Elo+
Solo
Khepri
Khepri
TTVICECRUSHERYT
Khepri
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 11L
1,080 Elo+
Solo
Hou Yi
Hou Yi
sanszeu5
Hou Yi
Level 29
God Stats
12W - 9L
1,566 SR
Queue Stats
26W - 31L
1,449 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
Jwrizzy
Pele
16
3 / 10 / 3
9,907
991
8,650
18,982
7,476
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

15
0 / 16 / 5
8,822
882
4,940
22,309
9,055
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

16
1 / 13 / 6
10,253
1,025
3,616
24,867
28,113
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ah Puch
ShadowSquak
Ah Puch
17
3 / 1 / 6
11,678
1,168
20,670
9,368
3,561
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
4 / 4 / 0
10,312
1,031
4,631
11,774
5,709
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Team 1 Tickets

0

VS

Team 2 Tickets

256

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
20
11 / 1 / 27
13,630
1,363
24,548
7,627
4,031
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

19
3 / 0 / 31
11,560
1,156
8,209
7,846
7,808
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Jormungandr
Medicandarchimed
Jormungandr
18
7 / 1 / 24
11,605
1,161
15,357
9,121
6,356
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

17
3 / 8 / 14
9,705
971
3,938
12,269
5,945
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Hou Yi
sanszeu5
Hou Yi
19
19 / 1 / 13
13,008
1,301
25,829
9,944
4,592
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
152
11
Kills
43
44
Deaths
11
20
Assists
109
Player
Kills
Deaths
Assists
KDA
W
Zeus
 
Zeus
11
1
27
24.5
W
3
0
31
18.5
L
Pele
Jwrizzy
Pele
3
10
3
0.45
L
0
16
5
0.16
L
1
13
6
0.31
W
Jormungandr
Medicandarchimed
Jormungandr
7
1
24
19
L
Ah Puch
ShadowSquak
Ah Puch
3
1
6
6
W
3
8
14
1.25
L
4
4
0
1
W
Hou Yi
sanszeu5
Hou Yi
19
1
13
25.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,507
Damage
77,881
87,300
Taken
46,807
53,914
Mitigated
28,732
2,184
Healing
5,170
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zeus
 
Zeus
24,548
4,019
328
1,017
7,627
4,031
0
2,782
4,845
49,228
0
W
8,209
1,284
0
0
7,846
7,808
0
3,972
3,874
24,387
0
L
Pele
Jwrizzy
Pele
8,650
2,793
0
308
18,982
7,476
0
12,839
6,143
0
17,666
L
4,940
870
0
0
22,309
9,055
0
13,256
7,930
0
16,690
L
3,616
2,022
0
0
24,867
28,113
0
15,179
9,688
0
12,881
W
Jormungandr
Medicandarchimed
Jormungandr
15,357
4,306
153
807
9,121
6,356
0
4,366
4,755
32,460
0
L
Ah Puch
ShadowSquak
Ah Puch
20,670
1,053
258
1,618
9,368
3,561
0
5,506
3,862
57,734
0
W
3,938
1,693
0
205
12,269
5,945
0
5,319
6,950
8,168
0
L
4,631
2,679
0
0
11,774
5,709
0
5,272
6,502
0
25,032
W
Hou Yi
sanszeu5
Hou Yi
25,829
20,265
70
2,590
9,944
4,592
0
4,231
5,713
0
43,519

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,972
Gold Earned
59,508
172
Minions Killed
214
10
Camps Cleared
5
940,328
Distance Traveled
863,636
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
13,630
1,363
67
7
0
172,248
0
W
Ymir
11,560
1,156
45
5
0
183,704
2
L
Pele
9,907
991
11
1
0
166,259
0
L
Thor
8,822
882
8
1
0
171,918
1
L
Odin
10,253
1,025
16
2
2
168,528
2
W
Jormungandr
11,605
1,161
51
5
1
202,550
0
L
Ah Puch
11,678
1,168
98
10
3
217,693
1
W
Khepri
9,705
971
7
1
1
114,301
0
L
Loki
10,312
1,031
39
4
5
215,930
0
W
Hou Yi
13,008
1,301
44
4
3
190,833
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role