Player Matchup

Hachiman
Hachiman
Onikuri
Hachiman
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
133W - 132L
1,483 Elo+
Party 1
Artio
Artio
Wassuppii007
Artio
Level 128
God Stats
3W - 2L
1,431 SR
Queue Stats
111W - 102L
1,514 Elo+
Party 1
Ra
Ra
aSnickersBar
Ra
Level 26
God Stats
3W - 5L
1,235 SR
Queue Stats
6W - 13L
1,688 Elo+
Party 1
Team Averages
Level 93
1,389 SR
1,562 Elo+

VS

Team Averages
Level 41
1,758 SR
1,648 Elo+
Apollo
Apollo
Itsblaze-NOTBLAZ
Apollo
Level 14
God Stats
7W - 2L
1,724 SR
Queue Stats
39W - 19L
1,630 Elo+
Party 2
Cthulhu
Cthulhu
JansitoSM
Cthulhu
Level 29
God Stats
35W - 15L
1,726 SR
Queue Stats
128W - 38L
1,741 Elo+
Solo
Ah Puch
Ah Puch
hprem_1408
Ah Puch
Level 79
God Stats
10W - 1L
1,822 SR
Queue Stats
149W - 126L
1,572 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Onikuri
Hachiman
10
1 / 7 / 3
7,889
657
5,007
12,493
3,844
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

11
1 / 6 / 3
8,356
696
6,342
14,807
13,310
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

12
2 / 5 / 2
8,431
703
4,447
8,760
3,225
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 1 / 10
8,883
740
5,872
6,109
1,782
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cthulhu
JansitoSM
Cthulhu
13
6 / 1 / 10
9,202
767
10,748
12,747
11,468
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ah Puch
hprem_1408
Ah Puch
13
9 / 2 / 5
9,771
814
11,685
7,476
2,332
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
43
4
Kills
18
18
Deaths
4
8
Assists
25
Player
Kills
Deaths
Assists
KDA
W
3
1
10
8
W
Cthulhu
JansitoSM
Cthulhu
6
1
10
11
L
Hachiman
Onikuri
Hachiman
1
7
3
0.36
L
1
6
3
0.42
L
2
5
2
0.6
W
Ah Puch
hprem_1408
Ah Puch
9
2
5
5.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,796
Damage
28,305
36,060
Taken
26,332
20,379
Mitigated
15,582
5,894
Healing
7,367
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,872
2,421
0
473
6,109
1,782
1,478
3,219
2,890
0
23,109
W
Cthulhu
JansitoSM
Cthulhu
10,748
1,285
180
5,134
12,747
11,468
219
4,087
8,660
34,588
0
L
Hachiman
Onikuri
Hachiman
5,007
3,031
0
348
12,493
3,844
0
7,434
4,743
0
22,975
L
6,342
373
398
2,492
14,807
13,310
0
7,719
6,825
17,008
0
L
4,447
778
609
2,047
8,760
3,225
0
6,401
2,059
27,299
0
W
Ah Puch
hprem_1408
Ah Puch
11,685
349
0
1,580
7,476
2,332
567
3,483
3,993
34,038
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,676
Gold Earned
27,856
105
Minions Killed
134
0
Camps Cleared
0
583,015
Distance Traveled
673,510
10
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
8,883
740
30
3
0
240,434
6
W
Cthulhu
9,202
767
44
4
0
210,453
1
L
Hachiman
7,889
657
31
3
0
185,795
2
L
Artio
8,356
696
21
2
0
225,013
5
L
Ra
8,431
703
53
4
0
172,207
3
W
Ah Puch
9,771
814
60
5
0
222,623
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role