Player Matchup

Hel
Hel
BigColt94745414
Hel
Level 127
God Stats
25W - 19L
1,644 SR
Queue Stats
477W - 442L
1,600 Elo+
Party 3
Nemesis
Nemesis
Dathguy
Nemesis
Level 107
God Stats
4W - 0L
1,728 SR
Queue Stats
31W - 20L
1,642 Elo+
Party 1
Cupid
Cupid
MonumentXIV
Cupid
Level 121
God Stats
14W - 9L
1,582 SR
Queue Stats
616W - 542L
1,688 Elo+
Party 3
Cerberus
Cerberus
Olmless
Cerberus
Level 127
God Stats
29W - 23L
1,602 SR
Queue Stats
193W - 192L
1,573 Elo+
Solo
Gilgamesh
Gilgamesh
YounqqFlee
Gilgamesh
Level 115
God Stats
3W - 1L
1,881 SR
Queue Stats
94W - 85L
1,741 Elo+
Party 1
Team Averages
Level 119
1,687 SR
1,649 Elo+

VS

Team Averages
Level 137
1,611 SR
1,584 Elo+
Gilgamesh
Gilgamesh
Axtorix
Gilgamesh
Level 78
God Stats
2W - 6L
1,487 SR
Queue Stats
165W - 135L
1,586 Elo+
Solo
Merlin
Merlin
Enclave3
Merlin
Level 159
God Stats
11W - 9L
1,561 SR
Queue Stats
498W - 457L
1,580 Elo+
Party 4
Rama
Rama
NandoGamgee
Rama
Level 156
God Stats
8W - 7L
1,765 SR
Queue Stats
631W - 573L
1,633 Elo+
Party 2
Nox
Nox
iDunedain
Nox
Level 146
God Stats
5W - 5L
1,617 SR
Queue Stats
393W - 329L
1,591 Elo+
Party 2
Fenrir
Fenrir
kibbie
Fenrir
Level 147
God Stats
46W - 41L
1,625 SR
Queue Stats
275W - 292L
1,528 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 1 / 4
8,416
601
4,373
6,593
2,622
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Nemesis
Dathguy
Nemesis
15
2 / 2 / 3
8,751
625
6,185
7,843
5,711
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

15
11 / 4 / 4
9,609
686
15,284
9,887
3,313
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Cerberus
Olmless
Cerberus
12
2 / 1 / 8
7,990
571
6,077
10,620
8,781
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Gilgamesh
YounqqFlee
Gilgamesh
14
1 / 2 / 3
7,859
561
1,997
9,699
5,626
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Axtorix
Gilgamesh
15
2 / 3 / 0
7,870
562
5,289
10,602
6,986
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Merlin
Enclave3
Merlin
15
2 / 2 / 3
8,469
605
8,158
6,174
2,206
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

13
4 / 6 / 2
8,346
596
5,996
10,529
2,603
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hidden Dagger

Hidden Dagger

+15
Physical Power

10
1 / 3 / 5
6,591
471
3,404
10,926
8,560
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Fenrir
kibbie
Fenrir
11
1 / 4 / 1
6,475
463
3,235
8,440
2,147
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
21
18
Kills
10
10
Deaths
18
22
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
Axtorix
Gilgamesh
2
3
0
0.67
W
2
1
4
4
W
Nemesis
Dathguy
Nemesis
2
2
3
1.75
L
Merlin
Enclave3
Merlin
2
2
3
1.75
W
11
4
4
3.25
L
4
6
2
0.83
W
Cerberus
Olmless
Cerberus
2
1
8
6
W
Gilgamesh
YounqqFlee
Gilgamesh
1
2
3
1.25
L
1
3
5
1.17
L
Fenrir
kibbie
Fenrir
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,916
Damage
26,082
44,642
Taken
46,671
26,053
Mitigated
22,502
19,325
Healing
8,598
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
Axtorix
Gilgamesh
5,289
1,367
0
1,779
10,602
6,986
553
849
9,753
4,695
45,206
W
4,373
0
2,637
4,219
6,593
2,622
416
2,361
4,028
56,273
0
W
Nemesis
Dathguy
Nemesis
6,185
3,111
0
2,958
7,843
5,711
428
686
7,139
0
51,738
L
Merlin
Enclave3
Merlin
8,158
701
0
733
6,174
2,206
0
2,078
4,096
67,732
0
W
15,284
9,975
409
3,165
9,887
3,313
560
2,806
6,991
0
68,289
L
5,996
5,085
0
2,852
10,529
2,603
1,198
1,201
9,328
0
47,654
W
Cerberus
Olmless
Cerberus
6,077
884
0
3,768
10,620
8,781
112
3,980
6,422
30,051
0
W
Gilgamesh
YounqqFlee
Gilgamesh
1,997
641
0
2,169
9,699
5,626
0
2,060
7,495
0
48,004
L
3,404
1,110
0
2,150
10,926
8,560
0
3,863
7,063
12,337
0
L
Fenrir
kibbie
Fenrir
3,235
681
0
1,084
8,440
2,147
0
2,459
5,981
0
36,201

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,625
Gold Earned
37,751
519
Minions Killed
432
0
Camps Cleared
0
1,418,246
Distance Traveled
1,314,553
24
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
7,870
562
107
8
0
270,842
1
W
Hel
8,416
601
124
9
0
290,374
6
W
Nemesis
8,751
625
113
8
0
295,374
8
L
Merlin
8,469
605
142
10
0
283,067
9
W
Cupid
9,609
686
116
8
0
267,011
2
L
Rama
8,346
596
92
7
0
243,353
5
W
Cerberus
7,990
571
70
5
0
272,314
5
W
Gilgamesh
7,859
561
96
7
0
293,173
3
L
Nox
6,591
471
25
2
0
255,720
3
L
Fenrir
6,475
463
66
5
0
261,571
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role