Player Matchup

Raijin
Raijin
F4nt
Raijin
Level 159
God Stats
6W - 4L
1,643 SR
Queue Stats
282W - 144L
1,677 Elo+
Party 2
Aphrodite
Aphrodite
KingDestroct
Aphrodite
Level 121
God Stats
0W - 4L
1,151 SR
Queue Stats
312W - 311L
1,513 Elo+
Solo
Anhur
Anhur
NanharakOal
Anhur
Level 143
God Stats
2W - 3L
1,535 SR
Queue Stats
299W - 289L
1,597 Elo+
Solo
Bacchus
Bacchus
futuram19
Bacchus
Level 160
God Stats
7W - 3L
1,883 SR
Queue Stats
432W - 281L
1,589 Elo+
Party 2
Khepri
Khepri
rabbitshankar
Khepri
Level 65
God Stats
0W - 1L
1,334 SR
Queue Stats
84W - 73L
1,535 Elo+
Solo
Team Averages
Level 130
1,509 SR
1,582 Elo+

VS

Team Averages
Level 134
1,604 SR
1,544 Elo+
Guan Yu
Guan Yu
 
Guan Yu
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Scylla
Scylla
HeartMage
Scylla
Level 98
God Stats
2W - 1L
1,631 SR
Queue Stats
46W - 43L
1,534 Elo+
Solo
Sol
Sol
olsayd
Sol
Level 147
God Stats
5W - 6L
1,479 SR
Queue Stats
405W - 348L
1,553 Elo+
Party 1
Artio
Artio
panchito95
Artio
Level 129
God Stats
5W - 2L
1,700 SR
Queue Stats
407W - 352L
1,551 Elo+
Party 1
Heimdallr
Heimdallr
xVector20x
Heimdallr
Level 135
God Stats
3W - 0L
1,712 SR
Queue Stats
100W - 71L
1,583 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
F4nt
Raijin
18
6 / 2 / 9
11,096
740
24,582
13,255
7,853
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Aphrodite
KingDestroct
Aphrodite
18
4 / 3 / 12
10,611
707
7,124
15,307
14,145
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

17
3 / 5 / 8
10,098
673
10,223
15,410
6,176
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Bacchus
futuram19
Bacchus
16
4 / 4 / 10
10,708
714
13,430
20,273
26,662
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

17
1 / 3 / 14
10,820
721
8,591
20,595
23,196
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
 
Guan Yu
18
4 / 5 / 12
10,861
724
14,527
16,158
18,629
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Scylla
HeartMage
Scylla
19
5 / 3 / 10
11,331
755
13,566
11,677
4,018
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sol
olsayd
Sol
18
3 / 2 / 12
10,565
704
19,311
12,507
4,444
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Artio
17
1 / 5 / 15
9,896
660
6,188
21,438
24,104
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heimdallr
xVector20x
Heimdallr
19
4 / 3 / 7
10,966
731
12,177
12,379
4,688
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
73
18
Kills
17
17
Deaths
18
53
Assists
56
Player
Kills
Deaths
Assists
KDA
W
Guan Yu
 
Guan Yu
4
5
12
2
L
Raijin
F4nt
Raijin
6
2
9
5.25
W
Scylla
HeartMage
Scylla
5
3
10
3.33
L
Aphrodite
KingDestroct
Aphrodite
4
3
12
3.33
L
3
5
8
1.4
L
Bacchus
futuram19
Bacchus
4
4
10
2.25
W
Sol
olsayd
Sol
3
2
12
4.5
W
Artio
1
5
15
1.7
L
1
3
14
2.67
W
Heimdallr
xVector20x
Heimdallr
4
3
7
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,950
Damage
65,769
84,840
Taken
74,159
78,032
Mitigated
55,883
45,520
Healing
24,805
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Guan Yu
 
Guan Yu
14,527
2,138
3,923
3,673
16,158
18,629
754
7,210
8,509
0
24,703
L
Raijin
F4nt
Raijin
24,582
2,603
1,204
3,713
13,255
7,853
1,443
7,009
6,246
42,849
0
W
Scylla
HeartMage
Scylla
13,566
718
449
1,537
11,677
4,018
778
10,254
1,053
40,075
0
L
Aphrodite
KingDestroct
Aphrodite
7,124
1,202
15,946
8,437
15,307
14,145
884
7,008
8,298
27,867
0
L
10,223
6,095
2,476
2,577
15,410
6,176
2,325
8,502
6,908
0
22,555
L
Bacchus
futuram19
Bacchus
13,430
1,272
3,224
5,412
20,273
26,662
183
7,376
12,897
19,342
0
W
Sol
olsayd
Sol
19,311
2,629
600
2,896
12,507
4,444
2,248
10,555
1,952
33,149
0
W
Artio
6,188
360
3,208
4,976
21,438
24,104
80
14,705
6,733
18,270
0
L
8,591
209
583
1,948
20,595
23,196
0
9,170
11,425
18,946
0
W
Heimdallr
xVector20x
Heimdallr
12,177
4,408
1,292
2,251
12,379
4,688
1,875
10,194
2,185
0
30,184

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,333
Gold Earned
53,619
154
Minions Killed
157
0
Camps Cleared
0
1,449,059
Distance Traveled
1,386,347
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
10,861
724
24
2
0
288,421
5
L
Raijin
11,096
740
39
3
0
284,313
0
W
Scylla
11,331
755
54
4
0
251,819
0
L
Aphrodite
10,611
707
47
3
0
291,110
0
L
Anhur
10,098
673
29
2
0
246,369
5
L
Bacchus
10,708
714
18
1
0
329,191
0
W
Sol
10,565
704
31
2
0
290,485
0
W
Artio
9,896
660
11
1
0
278,363
0
L
Khepri
10,820
721
21
1
0
298,076
0
W
Heimdallr
10,966
731
37
2
0
277,259
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role