Player Matchup

Set
Set
Bardtech
Set
Level 69
God Stats
10W - 5L
1,263 SR
Queue Stats
158W - 163L
1,444 Elo+
Party 3
Ra
Ra
FREEZINGxFURY
Ra
Level 22
God Stats
3W - 0L
1,500 SR
Queue Stats
56W - 54L
1,529 Elo+
Party 3
Chiron
Chiron
MidoryaPOWER
Chiron
Level 29
God Stats
9W - 10L
1,596 SR
Queue Stats
85W - 86L
1,426 Elo+
Party 1
Cthulhu
Cthulhu
TheAlexMgt
Cthulhu
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
63W - 53L
1,339 Elo+
Party 1
Cerberus
Cerberus
ballsausedrinker
Cerberus
Level 26
God Stats
5W - 2L
1,758 SR
Queue Stats
95W - 101L
1,536 Elo+
Party 3
Team Averages
Level 55
1,523 SR
1,455 Elo+

VS

Team Averages
Level 43
1,422 SR
1,459 Elo+
Sun Wukong
Sun Wukong
HotGirlFartzYUM
Sun Wukong
Level 45
God Stats
5W - 4L
1,554 SR
Queue Stats
259W - 237L
1,508 Elo+
Party 2
Cthulhu
Cthulhu
LordSmegmaRod
Cthulhu
Level 37
God Stats
24W - 16L
1,581 SR
Queue Stats
120W - 121L
1,501 Elo+
Party 2
Freya
Freya
MąrıÐ
Freya
Level 31
God Stats
1W - 3L
1,499 SR
Queue Stats
50W - 62L
1,310 Elo+
Solo
Bakasura
Bakasura
Sarotic
Bakasura
Level 80
God Stats
0W - 5L
1,106 SR
Queue Stats
257W - 252L
1,501 Elo+
Party 2
Olorun
Olorun
Ticonderoga99
Olorun
Level 23
God Stats
7W - 7L
1,368 SR
Queue Stats
65W - 76L
1,473 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
9 / 2 / 10
10,903
519
12,865
15,338
10,283
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

18
10 / 3 / 13
11,900
567
24,951
16,730
8,422
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chiron
15
4 / 0 / 9
9,767
465
6,390
8,693
3,629
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cthulhu
TheAlexMgt
Cthulhu
16
5 / 5 / 7
10,688
509
15,946
21,656
19,077
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

14
4 / 3 / 20
10,183
485
9,725
21,421
23,325
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
HotGirlFartzYUM
Sun Wukong
15
7 / 4 / 4
10,530
501
16,293
22,479
18,333
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cthulhu
12
2 / 7 / 5
8,418
401
9,160
18,456
13,753
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Freya
MąrıÐ
Freya
15
1 / 6 / 1
9,297
443
3,968
12,416
3,556
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bakasura
Sarotic
Bakasura
14
3 / 6 / 6
9,778
466
11,559
17,301
6,226
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

13
0 / 9 / 3
8,540
407
7,931
14,998
5,643
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

91
Kill Participation
32
32
Kills
13
13
Deaths
32
59
Assists
19
Player
Kills
Deaths
Assists
KDA
W
9
2
10
7
W
10
3
13
5.5
L
Sun Wukong
HotGirlFartzYUM
Sun Wukong
7
4
4
2.25
L
Cthulhu
2
7
5
0.64
W
Chiron
4
0
9
8.5
L
Freya
MąrıÐ
Freya
1
6
1
0.25
L
Bakasura
Sarotic
Bakasura
3
6
6
1
W
Cthulhu
TheAlexMgt
Cthulhu
5
5
7
1.7
L
0
9
3
0.17
W
4
3
20
4.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,877
Damage
48,911
83,838
Taken
85,650
64,736
Mitigated
47,511
35,036
Healing
19,670
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,865
4,995
0
6,355
15,338
10,283
364
3,928
11,104
0
67,141
W
24,951
2,244
2,940
6,900
16,730
8,422
1,026
4,778
11,672
100,267
0
L
Sun Wukong
HotGirlFartzYUM
Sun Wukong
16,293
3,506
0
9,202
22,479
18,333
785
13,501
8,831
0
54,170
L
Cthulhu
9,160
462
398
363
18,456
13,753
269
9,651
8,159
29,627
0
W
Chiron
6,390
1,462
1,356
5,556
8,693
3,629
3,929
1,466
7,007
0
48,608
L
Freya
MąrıÐ
Freya
3,968
1,016
0
3,067
12,416
3,556
482
6,389
6,006
49,787
0
L
Bakasura
Sarotic
Bakasura
11,559
7,643
0
3,902
17,301
6,226
0
8,719
8,519
0
45,293
W
Cthulhu
TheAlexMgt
Cthulhu
15,946
1,696
508
7,156
21,656
19,077
1,041
5,542
15,748
72,210
0
L
7,931
3,838
639
2,099
14,998
5,643
1,038
11,417
3,513
39,661
4,214
W
9,725
375
0
4,265
21,421
23,325
0
4,691
15,948
21,856
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,441
Gold Earned
46,563
491
Minions Killed
385
0
Camps Cleared
0
2,031,258
Distance Traveled
1,971,345
13
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Set
10,903
519
102
5
0
433,863
1
W
Ra
11,900
567
149
7
0
410,274
2
L
Sun Wukong
10,530
501
88
4
0
409,024
5
L
Cthulhu
8,418
401
39
2
0
376,995
0
W
Chiron
9,767
465
93
4
0
415,821
1
L
Freya
9,297
443
90
4
0
358,057
1
L
Bakasura
9,778
466
85
4
0
482,667
2
W
Cthulhu
10,688
509
116
6
0
353,594
3
L
Olorun
8,540
407
83
4
0
344,602
0
W
Cerberus
10,183
485
31
1
0
417,706
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role