Player Matchup

Zeus
Zeus
Eureka7i
Zeus
Level 17
God Stats
12W - 4L
1,856 SR
Queue Stats
140W - 87L
1,707 Elo+
Solo
Neith
Neith
Heenriqueigls
Neith
Level 23
God Stats
37W - 35L
1,415 SR
Queue Stats
135W - 171L
1,442 Elo+
Solo
Merlin
Merlin
Nishiel
Merlin
Level 13
God Stats
1W - 1L
1,500 SR
Queue Stats
6W - 4L
1,154 Elo+
Party 1
Chang'e
Chang'e
ReFilippis
Chang'e
Level 29
God Stats
5W - 0L
1,704 SR
Queue Stats
42W - 31L
1,462 Elo+
Solo
Thor
Thor
RobertoDRKing
Thor
Level 8
God Stats
1W - 2L
1,500 SR
Queue Stats
30W - 31L
1,377 Elo+
Party 1
Team Averages
Level 18
1,595 SR
1,428 Elo+

VS

Team Averages
Level 19
1,473 SR
1,416 Elo+
Nox
Nox
AlbertPF
Nox
Level 38
God Stats
1W - 5L
1,296 SR
Queue Stats
53W - 51L
1,515 Elo+
Party 2
Yemoja
Yemoja
CovenKarma
Yemoja
Level 11
God Stats
7W - 6L
1,524 SR
Queue Stats
11W - 12L
1,437 Elo+
Party 2
Olorun
Olorun
HIVITRO
Olorun
Level 8
God Stats
6W - 8L
1,387 SR
Queue Stats
17W - 26L
1,136 Elo+
Solo
Skadi
Skadi
MsBunny
Skadi
Level 15
God Stats
0W - 2L
1,267 SR
Queue Stats
30W - 36L
1,439 Elo+
Party 2
Bellona
Bellona
sebbbarei
Bellona
Level 25
God Stats
8W - 6L
1,891 SR
Queue Stats
35W - 38L
1,553 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
20
18 / 1 / 14
16,183
1,349
53,183
8,570
3,470
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

19
3 / 3 / 17
11,664
972
9,246
17,681
7,381
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Merlin
Nishiel
Merlin
19
1 / 5 / 18
11,435
953
9,083
14,109
5,991
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chang'e
ReFilippis
Chang'e
19
5 / 0 / 21
12,271
1,023
14,272
13,876
5,823
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

20
11 / 6 / 21
13,670
1,139
19,430
16,027
6,888
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Team 1 Tickets

213

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 14 / 6
11,069
922
16,461
24,874
9,259
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Yemoja
CovenKarma
Yemoja
17
1 / 4 / 10
10,906
909
3,928
19,418
8,982
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Olorun
HIVITRO
Olorun
17
2 / 11 / 3
10,829
902
10,871
21,596
7,971
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Skadi
MsBunny
Skadi
17
2 / 5 / 9
11,402
950
12,727
23,493
8,229
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bellona
sebbbarei
Bellona
18
6 / 4 / 8
12,475
1,040
21,957
23,038
22,585
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

129
Kill Participation
51
38
Kills
15
15
Deaths
38
91
Assists
36
Player
Kills
Deaths
Assists
KDA
L
4
14
6
0.5
L
Yemoja
CovenKarma
Yemoja
1
4
10
1.5
W
Zeus
18
1
14
25
L
Olorun
HIVITRO
Olorun
2
11
3
0.32
W
3
3
17
3.83
L
Skadi
MsBunny
Skadi
2
5
9
1.3
W
Merlin
Nishiel
Merlin
1
5
18
2
W
Chang'e
ReFilippis
Chang'e
5
0
21
15.5
W
11
6
21
3.58
L
Bellona
sebbbarei
Bellona
6
4
8
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

105,214
Damage
65,944
70,263
Taken
112,419
29,553
Mitigated
57,026
16,442
Healing
14,667
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
16,461
673
0
0
24,874
9,259
0
16,219
8,655
24,708
0
L
Yemoja
CovenKarma
Yemoja
3,928
443
7,048
3,434
19,418
8,982
0
13,959
5,459
19,228
0
W
Zeus
53,183
2,864
0
0
8,570
3,470
0
3,114
5,456
89,948
0
L
Olorun
HIVITRO
Olorun
10,871
4,558
180
2,315
21,596
7,971
0
13,466
8,130
32,626
0
W
9,246
4,428
0
575
17,681
7,381
0
9,150
8,531
0
19,552
L
Skadi
MsBunny
Skadi
12,727
3,563
0
232
23,493
8,229
0
17,464
6,029
0
35,035
W
Merlin
Nishiel
Merlin
9,083
540
290
887
14,109
5,991
0
5,795
8,314
37,159
0
W
Chang'e
ReFilippis
Chang'e
14,272
754
8,266
6,424
13,876
5,823
0
6,853
7,023
29,331
0
W
19,430
4,075
0
0
16,027
6,888
0
6,348
9,679
0
24,479
L
Bellona
sebbbarei
Bellona
21,957
5,531
471
987
23,038
22,585
0
15,430
7,608
0
45,383

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,223
Gold Earned
56,681
225
Minions Killed
180
6
Camps Cleared
8
1,180,233
Distance Traveled
1,147,721
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nox
11,069
922
23
2
0
236,303
0
L
Yemoja
10,906
909
24
2
0
223,114
2
W
Zeus
16,183
1,349
90
8
3
255,022
0
L
Olorun
10,829
902
61
5
0
180,835
0
W
Neith
11,664
972
19
2
0
227,037
0
L
Skadi
11,402
950
38
3
4
245,694
0
W
Merlin
11,435
953
80
7
1
191,657
1
W
Chang'e
12,271
1,023
26
2
1
286,186
0
W
Thor
13,670
1,139
10
1
1
220,331
0
L
Bellona
12,475
1,040
34
3
4
261,775
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role