Player Matchup

Skadi
Skadi
 
Skadi
Level 135
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Fenrir
Fenrir
 
Fenrir
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Fafnir
Fafnir
 
Fafnir
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ra
Ra
RenanMN
Ra
Level 160
God Stats
31W - 13L
1,739 SR
Queue Stats
565W - 382L
1,701 Elo+
Party 2
Cu Chulainn
Cu Chulainn
Zeykkon
Cu Chulainn
Level 8
God Stats
2W - 0L
1,500 SR
Queue Stats
12W - 1L
1,500 Elo+
Party 2
Team Averages
Level 124
1,548 SR
1,540 Elo+

VS

Team Averages
Level 76
1,359 SR
1,354 Elo+
Heimdallr
Heimdallr
AlloPradoz_
Heimdallr
Level 87
God Stats
1W - 12L
1,160 SR
Queue Stats
251W - 457L
1,386 Elo+
Party 1
Horus
Horus
DEMIOVER
Horus
Level 109
God Stats
4W - 7L
1,361 SR
Queue Stats
552W - 846L
1,357 Elo+
Party 1
Yemoja
Yemoja
carlosar9325
Yemoja
Level 55
God Stats
6W - 13L
1,366 SR
Queue Stats
120W - 245L
1,312 Elo+
Party 1
Ah Puch
Ah Puch
iTzYce
Ah Puch
Level 9
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 11L
1,343 Elo+
Party 1
Awilix
Awilix
sauller
Awilix
Level 120
God Stats
65W - 79L
1,406 SR
Queue Stats
699W - 925L
1,374 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
11
8 / 2 / 4
7,274
661
10,244
6,889
2,063
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Fenrir
 
Fenrir
11
3 / 1 / 5
6,553
596
2,266
8,067
2,414
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Fafnir
 
Fafnir
9
0 / 1 / 11
5,860
533
1,344
7,045
5,074
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

14
7 / 0 / 4
7,879
716
5,503
5,553
1,861
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cu Chulainn
Zeykkon
Cu Chulainn
10
2 / 3 / 3
6,231
566
6,468
8,838
4,558
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
AlloPradoz_
Heimdallr
9
0 / 5 / 1
4,878
443
2,533
7,621
1,806
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Horus
DEMIOVER
Horus
9
0 / 4 / 3
5,491
499
4,650
9,346
3,796
Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Yemoja
7
0 / 3 / 0
4,696
427
481
5,609
1,999
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ah Puch
iTzYce
Ah Puch
9
2 / 5 / 1
5,883
535
6,490
6,133
1,933
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Awilix
sauller
Awilix
12
5 / 3 / 0
6,774
616
3,649
7,079
2,089
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
12
20
Kills
7
7
Deaths
20
27
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Skadi
 
Skadi
8
2
4
5
W
Fenrir
 
Fenrir
3
1
5
5.5
W
Fafnir
 
Fafnir
0
1
11
5.5
L
Heimdallr
AlloPradoz_
Heimdallr
0
5
1
0.1
L
Horus
DEMIOVER
Horus
0
4
3
0.38
W
7
0
4
9
W
Cu Chulainn
Zeykkon
Cu Chulainn
2
3
3
1.17
L
Yemoja
0
3
0
0
L
Ah Puch
iTzYce
Ah Puch
2
5
1
0.5
L
Awilix
sauller
Awilix
5
3
0
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,825
Damage
17,803
36,392
Taken
35,788
15,970
Mitigated
11,623
14,205
Healing
6,063
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Skadi
 
Skadi
10,244
5,190
0
2,520
6,889
2,063
2,011
1,442
5,325
0
35,707
W
Fenrir
 
Fenrir
2,266
326
0
3,472
8,067
2,414
55
501
7,534
0
32,651
W
Fafnir
 
Fafnir
1,344
436
45
1,403
7,045
5,074
220
3,384
3,543
10,225
0
L
Heimdallr
AlloPradoz_
Heimdallr
2,533
919
0
1,638
7,621
1,806
759
971
6,650
0
20,021
L
Horus
DEMIOVER
Horus
4,650
1,934
73
3,270
9,346
3,796
144
2,341
7,005
0
24,793
W
5,503
1,074
1,397
3,032
5,553
1,861
478
3,221
2,010
54,027
0
W
Cu Chulainn
Zeykkon
Cu Chulainn
6,468
1,081
0
2,336
8,838
4,558
432
1,206
7,588
5,394
24,393
L
Yemoja
481
85
269
409
5,609
1,999
0
459
5,150
10,366
0
L
Ah Puch
iTzYce
Ah Puch
6,490
0
0
404
6,133
1,933
0
2,980
3,153
26,104
0
L
Awilix
sauller
Awilix
3,649
930
0
0
7,079
2,089
0
1,917
5,162
0
31,633

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,797
Gold Earned
27,722
303
Minions Killed
197
0
Camps Cleared
0
1,068,075
Distance Traveled
954,682
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
7,274
661
59
5
0
205,901
1
W
Fenrir
6,553
596
65
6
0
238,313
0
W
Fafnir
5,860
533
21
2
0
204,960
1
L
Heimdallr
4,878
443
28
3
0
183,288
2
L
Horus
5,491
499
44
4
0
181,185
1
W
Ra
7,879
716
115
10
0
230,283
4
W
Cu Chulainn
6,231
566
43
4
0
188,618
1
L
Yemoja
4,696
427
15
1
0
164,954
1
L
Ah Puch
5,883
535
46
4
0
189,296
2
L
Awilix
6,774
616
64
6
0
235,959
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role