Player Matchup

Cthulhu
Cthulhu
Claiton-1
Cthulhu
Level 85
God Stats
14W - 4L
1,896 SR
Queue Stats
150W - 168L
1,517 Elo+
Party 3
Mulan
Mulan
Echeverriadragon
Mulan
Level 28
God Stats
4W - 2L
1,689 SR
Queue Stats
15W - 29L
1,322 Elo+
Party 3
Bakasura
Bakasura
Stonks-Master
Bakasura
Level 13
God Stats
3W - 1L
1,797 SR
Queue Stats
10W - 10L
1,426 Elo+
Party 3
Zhong Kui
Zhong Kui
alce_violeta
Zhong Kui
Level 28
God Stats
5W - 1L
1,682 SR
Queue Stats
47W - 53L
1,373 Elo+
Solo
Neith
Neith
ice_kingsman
Neith
Level 10
God Stats
1W - 0L
1,268 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Team Averages
Level 33
1,666 SR
1,428 Elo+

VS

Team Averages
Level 22
1,489 SR
1,344 Elo+
Mercury
Mercury
HiPlexZr0
Mercury
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Yemoja
Yemoja
NeekoNeekoLux
Yemoja
Level 28
God Stats
6W - 5L
1,489 SR
Queue Stats
107W - 135L
1,389 Elo+
Party 1
Chiron
Chiron
airborne_lake1
Chiron
Level 25
God Stats
9W - 12L
1,698 SR
Queue Stats
100W - 109L
1,527 Elo+
Solo
Chaac
Chaac
angelokafa
Chaac
Level 27
God Stats
0W - 2L
1,256 SR
Queue Stats
0W - 3L
882 Elo+
Party 2
Merlin
Merlin
dorobaro
Merlin
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
121W - 146L
1,419 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Claiton-1
Cthulhu
9
2 / 0 / 2
5,600
560
1,472
5,574
2,841
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

11
3 / 0 / 4
6,686
669
4,021
6,715
3,419
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Bakasura
Stonks-Master
Bakasura
11
4 / 1 / 3
6,441
644
1,719
6,660
2,741
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Zhong Kui
alce_violeta
Zhong Kui
11
3 / 0 / 2
6,366
637
5,600
6,539
3,801
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

9
2 / 0 / 0
5,563
556
1,986
3,267
1,008
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
HiPlexZr0
Mercury
6
1 / 4 / 0
4,784
478
362
6,693
1,424
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

8
0 / 2 / 1
4,816
482
1,915
6,730
3,156
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

5
0 / 2 / 0
3,819
382
1,260
1,553
207
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chaac
7
0 / 4 / 0
4,202
420
3,240
5,911
4,265
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Merlin
dorobaro
Merlin
9
0 / 2 / 1
4,617
462
3,789
4,037
1,314
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
3
14
Kills
1
1
Deaths
14
11
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Claiton-1
Cthulhu
2
0
2
3
W
3
0
4
5
L
Mercury
HiPlexZr0
Mercury
1
4
0
0.25
L
0
2
1
0.25
W
Bakasura
Stonks-Master
Bakasura
4
1
3
5.5
L
0
2
0
0
W
Zhong Kui
alce_violeta
Zhong Kui
3
0
2
4
L
Chaac
0
4
0
0
L
Merlin
dorobaro
Merlin
0
2
1
0.25
W
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,798
Damage
10,566
28,755
Taken
24,924
13,810
Mitigated
10,366
10,833
Healing
3,268
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Claiton-1
Cthulhu
1,472
219
0
1,500
5,574
2,841
175
725
4,849
22,771
0
W
4,021
935
0
2,196
6,715
3,419
665
0
6,715
0
31,768
L
Mercury
HiPlexZr0
Mercury
362
259
0
912
6,693
1,424
0
1,012
5,440
0
9,046
L
1,915
437
116
1,000
6,730
3,156
0
2,982
3,587
14,626
0
W
Bakasura
Stonks-Master
Bakasura
1,719
1,021
0
3,495
6,660
2,741
0
667
5,993
0
33,562
L
1,260
144
131
0
1,553
207
0
125
1,428
0
6,062
W
Zhong Kui
alce_violeta
Zhong Kui
5,600
577
0
2,898
6,539
3,801
782
3,515
3,024
32,127
0
L
Chaac
3,240
862
0
729
5,911
4,265
0
0
5,846
0
14,694
L
Merlin
dorobaro
Merlin
3,789
340
0
380
4,037
1,314
0
2,515
1,236
26,279
0
W
1,986
1,149
0
744
3,267
1,008
1,321
1,072
2,195
0
18,322

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,656
Gold Earned
22,238
289
Minions Killed
101
0
Camps Cleared
0
947,647
Distance Traveled
735,118
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
5,600
560
34
3
0
187,337
1
W
Mulan
6,686
669
74
7
0
188,183
0
L
Mercury
4,784
478
19
2
0
158,698
1
L
Yemoja
4,816
482
22
2
0
166,581
2
W
Bakasura
6,441
644
72
7
0
222,683
1
L
Chiron
3,819
382
8
1
0
67,789
0
W
Zhong Kui
6,366
637
65
7
0
172,341
0
L
Chaac
4,202
420
22
2
0
174,860
0
L
Merlin
4,617
462
30
3
0
167,190
1
W
Neith
5,563
556
44
4
0
177,103
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role