Player Matchup

Horus
Horus
 
Horus
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
JodoSR
Bellona
Level 27
God Stats
13W - 15L
1,357 SR
Queue Stats
85W - 87L
1,391 Elo+
Solo
Anubis
Anubis
KateKHAOS9494
Anubis
Level 28
God Stats
12W - 7L
1,540 SR
Queue Stats
95W - 79L
1,381 Elo+
Solo
Izanami
Izanami
MedievalTown
Izanami
Level 17
God Stats
6W - 3L
1,289 SR
Queue Stats
57W - 66L
1,416 Elo+
Solo
Chaac
Chaac
Triallee
Chaac
Level 28
God Stats
4W - 0L
1,719 SR
Queue Stats
48W - 47L
1,362 Elo+
Solo
Team Averages
Level 26
1,481 SR
1,410 Elo+

VS

Team Averages
Level 14
1,465 SR
1,438 Elo+
Zeus
Zeus
 
Zeus
Level 14
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
EPBIC
Cthulhu
Level 6
God Stats
0W - 2L
1,241 SR
Queue Stats
2W - 5L
1,293 Elo+
Solo
Loki
Loki
Woolkun
Loki
Level 8
God Stats
1W - 2L
1,500 SR
Queue Stats
10W - 16L
1,455 Elo+
Party 1
Hades
Hades
ZeRealTepes
Hades
Level 13
God Stats
6W - 3L
1,595 SR
Queue Stats
12W - 8L
1,587 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
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Ah Muzen Cab
Level 29
God Stats
2W - 2L
1,491 SR
Queue Stats
122W - 145L
1,355 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
7
2 / 6 / 3
5,185
471
2,250
7,511
3,848
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bellona
JodoSR
Bellona
12
7 / 2 / 0
6,908
628
6,510
7,727
5,694
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
6 / 4 / 2
6,512
592
4,741
6,759
3,341
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Izanami
MedievalTown
Izanami
10
0 / 1 / 1
5,989
544
2,049
6,959
1,971
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Chaac
Triallee
Chaac
8
2 / 3 / 2
5,536
503
2,633
8,621
3,684
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
10
6 / 4 / 3
6,493
590
7,183
4,801
1,284
Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cthulhu
EPBIC
Cthulhu
8
0 / 1 / 3
5,259
478
2,972
5,004
2,447
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Loki
Woolkun
Loki
10
5 / 5 / 2
6,207
564
7,252
7,936
1,959
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

8
1 / 3 / 1
5,280
480
679
4,994
2,501
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ah Muzen Cab
i luv leen5976
Ah Muzen Cab
7
2 / 5 / 1
4,959
451
2,642
6,211
2,065
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
24
17
Kills
14
16
Deaths
18
8
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
2
6
3
0.58
L
Zeus
 
Zeus
6
4
3
1.88
L
Cthulhu
EPBIC
Cthulhu
0
1
3
1.5
W
Bellona
JodoSR
Bellona
7
2
0
3.5
W
6
4
2
1.75
W
Izanami
MedievalTown
Izanami
0
1
1
0.5
W
Chaac
Triallee
Chaac
2
3
2
1
L
Loki
Woolkun
Loki
5
5
2
1.2
L
1
3
1
0.5
L
Ah Muzen Cab
i luv leen5976
Ah Muzen Cab
2
5
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,183
Damage
20,728
37,577
Taken
28,946
18,538
Mitigated
10,256
13,754
Healing
5,415
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
2,250
1,274
364
1,496
7,511
3,848
217
4,194
3,317
0
6,802
L
Zeus
 
Zeus
7,183
1,495
0
0
4,801
1,284
418
1,303
3,498
27,263
0
L
Cthulhu
EPBIC
Cthulhu
2,972
449
50
1,250
5,004
2,447
0
921
4,083
13,403
0
W
Bellona
JodoSR
Bellona
6,510
2,811
0
3,444
7,727
5,694
1,018
1,156
6,571
0
31,965
W
4,741
784
19
1,403
6,759
3,341
548
2,428
4,331
26,229
0
W
Izanami
MedievalTown
Izanami
2,049
1,380
0
3,949
6,959
1,971
0
688
6,271
0
40,486
W
Chaac
Triallee
Chaac
2,633
576
0
3,079
8,621
3,684
323
2,368
6,253
0
18,604
L
Loki
Woolkun
Loki
7,252
2,981
0
2,661
7,936
1,959
0
1,293
6,643
0
26,044
L
679
197
0
615
4,994
2,501
490
0
4,994
12,520
0
L
Ah Muzen Cab
i luv leen5976
Ah Muzen Cab
2,642
1,376
0
839
6,211
2,065
0
1,224
4,987
0
17,453

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,130
Gold Earned
28,198
228
Minions Killed
161
0
Camps Cleared
0
1,019,331
Distance Traveled
948,538
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
5,185
471
13
1
0
219,067
1
L
Zeus
6,493
590
46
4
0
189,517
0
L
Cthulhu
5,259
478
13
1
0
234,189
2
W
Bellona
6,908
628
61
6
0
194,159
1
W
Anubis
6,512
592
49
4
0
200,821
0
W
Izanami
5,989
544
80
7
0
188,409
0
W
Chaac
5,536
503
25
2
0
216,875
1
L
Loki
6,207
564
49
4
0
220,419
3
L
Hades
5,280
480
24
2
0
120,907
0
L
Ah Muzen Cab
4,959
451
29
3
0
183,506
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role