Player Matchup

Athena
Athena
DougsNico301
Athena
Level 124
God Stats
18W - 11L
1,493 SR
Queue Stats
145W - 123L
1,480 Elo+
Solo
Thanatos
Thanatos
ThyFilthyCasual
Thanatos
Level 127
God Stats
32W - 24L
1,667 SR
Queue Stats
251W - 226L
1,550 Elo+
Solo
Hachiman
Hachiman
Toxic_Ghost7089
Hachiman
Level 35
God Stats
3W - 4L
1,301 SR
Queue Stats
48W - 64L
1,354 Elo+
Solo
King Arthur
King Arthur
ravenwolf04
King Arthur
Level 42
God Stats
12W - 22L
1,482 SR
Queue Stats
360W - 369L
1,438 Elo+
Solo
Janus
Janus
wolfpack_1295
Janus
Level 66
God Stats
12W - 9L
1,455 SR
Queue Stats
126W - 114L
1,513 Elo+
Solo
Team Averages
Level 79
1,480 SR
1,467 Elo+

VS

Team Averages
Level 84
1,548 SR
1,474 Elo+
Ymir
Ymir
Andreslc88
Ymir
Level 61
God Stats
65W - 45L
1,619 SR
Queue Stats
493W - 468L
1,519 Elo+
Solo
Agni
Agni
Bandito_Derito
Agni
Level 74
God Stats
2W - 2L
1,536 SR
Queue Stats
450W - 463L
1,506 Elo+
Solo
Cthulhu
Cthulhu
Lark_Lion
Cthulhu
Level 104
God Stats
23W - 13L
1,593 SR
Queue Stats
490W - 462L
1,511 Elo+
Solo
Thanatos
Thanatos
U_Keep_Da_Money
Thanatos
Level 44
God Stats
18W - 14L
1,512 SR
Queue Stats
93W - 100L
1,408 Elo+
Solo
Danzaburou
Danzaburou
danndaman
Danzaburou
Level 139
God Stats
12W - 12L
1,480 SR
Queue Stats
51W - 57L
1,427 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
12
2 / 2 / 1
7,601
475
3,487
10,796
8,981
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Thanatos
14
5 / 2 / 6
8,673
542
8,357
11,599
5,701
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hachiman
7
0 / 4 / 0
5,436
340
863
6,023
1,410
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

King Arthur
ravenwolf04
King Arthur
12
0 / 5 / 4
7,050
441
6,892
13,800
10,132
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

14
6 / 1 / 4
8,617
539
11,115
8,266
3,057
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 2 / 8
7,265
454
3,799
10,174
7,370
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

15
3 / 4 / 3
8,693
543
7,030
7,736
2,486
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
Lark_Lion
Cthulhu
15
4 / 1 / 4
9,474
592
10,256
10,793
9,435
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Thanatos
12
2 / 4 / 1
7,435
465
2,336
9,092
3,752
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Danzaburou
danndaman
Danzaburou
13
5 / 2 / 2
8,144
509
9,000
10,095
3,044
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
32
13
Kills
14
14
Deaths
13
15
Assists
18
Player
Kills
Deaths
Assists
KDA
W
0
2
8
2
W
3
4
3
1.13
L
Athena
2
2
1
1.25
W
Cthulhu
Lark_Lion
Cthulhu
4
1
4
6
L
Thanatos
5
2
6
4
L
Hachiman
0
4
0
0
W
Thanatos
2
4
1
0.63
W
Danzaburou
danndaman
Danzaburou
5
2
2
3
L
King Arthur
ravenwolf04
King Arthur
0
5
4
0.4
L
6
1
4
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,714
Damage
32,421
50,484
Taken
47,890
29,281
Mitigated
26,087
19,086
Healing
18,202
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,799
653
0
510
10,174
7,370
164
3,513
6,545
14,006
0
W
7,030
565
0
2,167
7,736
2,486
0
3,503
4,117
48,640
0
L
Athena
3,487
1,120
0
2,225
10,796
8,981
134
4,962
5,256
18,066
0
W
Cthulhu
Lark_Lion
Cthulhu
10,256
1,018
267
3,024
10,793
9,435
210
2,628
8,041
49,936
0
L
Thanatos
8,357
2,243
0
10,367
11,599
5,701
528
1,727
9,758
0
51,887
L
Hachiman
863
706
0
1,955
6,023
1,410
0
1,608
4,407
0
13,730
W
Thanatos
2,336
343
0
7,347
9,092
3,752
0
2,096
6,898
0
42,282
W
Danzaburou
danndaman
Danzaburou
9,000
3,677
0
4,887
10,095
3,044
2,128
2,558
7,516
0
55,267
L
King Arthur
ravenwolf04
King Arthur
6,892
996
0
2,460
13,800
10,132
250
7,744
5,200
0
38,677
L
11,115
1,088
0
2,079
8,266
3,057
252
3,090
4,778
57,025
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,377
Gold Earned
41,011
338
Minions Killed
381
0
Camps Cleared
0
1,349,422
Distance Traveled
1,539,269
12
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
7,265
454
20
1
0
293,524
1
W
Agni
8,693
543
113
7
0
302,854
4
L
Athena
7,601
475
22
1
0
307,070
5
W
Cthulhu
9,474
592
92
6
0
330,132
5
L
Thanatos
8,673
542
94
6
0
319,087
2
L
Hachiman
5,436
340
29
2
0
119,294
0
W
Thanatos
7,435
465
78
5
0
328,793
0
W
Danzaburou
8,144
509
78
5
0
283,966
3
L
King Arthur
7,050
441
64
4
0
299,078
1
L
Janus
8,617
539
129
8
0
304,893
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role