Player Matchup

Da Ji
Da Ji
AjarIsland59256
Da Ji
Level 18
God Stats
24W - 20L
1,229 SR
Queue Stats
143W - 179L
1,355 Elo+
Solo
Olorun
Olorun
Idc what it2859
Olorun
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 8L
1,415 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
Lockdown07-Fett
Morgan Le Fay
Level 23
God Stats
4W - 3L
1,500 SR
Queue Stats
198W - 207L
1,314 Elo+
Party 3
Geb
Geb
Optimus-Primal96
Geb
Level 17
God Stats
32W - 38L
1,507 SR
Queue Stats
230W - 253L
1,321 Elo+
Party 3
Sun Wukong
Sun Wukong
jasjaidyn2
Sun Wukong
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Party 2
Team Averages
Level 13
1,447 SR
1,381 Elo+

VS

Team Averages
Level 26
1,575 SR
1,416 Elo+
Xing Tian
Xing Tian
DarkIp10
Xing Tian
Level 28
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 5L
1,500 Elo+
Solo
Ra
Ra
LAWDOG5150
Ra
Level 24
God Stats
1W - 3L
1,416 SR
Queue Stats
107W - 119L
1,278 Elo+
Solo
Chernobog
Chernobog
cleancharlieshee
Chernobog
Level 25
God Stats
20W - 17L
1,542 SR
Queue Stats
78W - 63L
1,435 Elo+
Party 1
Ymir
Ymir
drunkbrucelee
Ymir
Level 24
God Stats
8W - 6L
1,489 SR
Queue Stats
65W - 56L
1,411 Elo+
Party 1
Gilgamesh
Gilgamesh
sobermelgibson_
Gilgamesh
Level 28
God Stats
9W - 6L
1,929 SR
Queue Stats
91W - 69L
1,453 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 13 / 2
9,763
407
13,142
22,846
8,102
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

12
0 / 20 / 4
8,318
347
10,977
27,129
8,343
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Morgan Le Fay
Lockdown07-Fett
Morgan Le Fay
14
5 / 9 / 3
9,877
412
21,817
19,325
6,793
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

15
2 / 2 / 5
9,364
390
14,204
18,387
14,891
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Sun Wukong
jasjaidyn2
Sun Wukong
9
1 / 14 / 1
7,729
322
5,330
19,932
14,069
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
DarkIp10
Xing Tian
14
4 / 4 / 21
9,892
412
8,180
28,246
27,210
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

16
6 / 2 / 25
11,442
477
19,212
15,479
5,625
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chernobog
14
5 / 3 / 21
10,455
436
15,727
12,036
4,140
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
7 / 1 / 18
11,406
475
11,235
23,100
30,737
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Gilgamesh
sobermelgibson_
Gilgamesh
20
33 / 2 / 13
13,981
583
26,820
25,289
23,504
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
153
12
Kills
55
58
Deaths
12
15
Assists
98
Player
Kills
Deaths
Assists
KDA
L
4
13
2
0.38
W
Xing Tian
DarkIp10
Xing Tian
4
4
21
3.63
L
0
20
4
0.1
W
6
2
25
9.25
L
Morgan Le Fay
Lockdown07-Fett
Morgan Le Fay
5
9
3
0.72
L
2
2
5
2.25
W
Chernobog
5
3
21
5.17
W
7
1
18
16
L
Sun Wukong
jasjaidyn2
Sun Wukong
1
14
1
0.11
W
Gilgamesh
sobermelgibson_
Gilgamesh
33
2
13
19.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,470
Damage
81,174
107,619
Taken
104,150
52,198
Mitigated
91,216
9,971
Healing
29,928
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
13,142
3,198
0
1,882
22,846
8,102
0
6,084
16,762
0
63,641
W
Xing Tian
DarkIp10
Xing Tian
8,180
758
1,185
5,581
28,246
27,210
1,168
15,292
11,603
23,977
0
L
10,977
3,828
1,023
5,114
27,129
8,343
647
12,700
14,429
34,747
0
W
19,212
2,942
5,392
6,580
15,479
5,625
1,631
7,543
7,397
69,128
0
L
Morgan Le Fay
Lockdown07-Fett
Morgan Le Fay
21,817
2,242
0
353
19,325
6,793
873
7,053
12,272
54,849
0
L
14,204
790
0
1,551
18,387
14,891
189
6,531
11,685
42,077
0
W
Chernobog
15,727
11,133
0
1,187
12,036
4,140
1,800
4,417
7,429
0
62,474
W
11,235
2,092
0
4,097
23,100
30,737
1,022
11,140
11,004
37,156
0
L
Sun Wukong
jasjaidyn2
Sun Wukong
5,330
506
0
48
19,932
14,069
113
6,088
13,844
0
24,298
W
Gilgamesh
sobermelgibson_
Gilgamesh
26,820
9,355
0
5,906
25,289
23,504
2,632
10,380
14,204
0
104,091

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,051
Gold Earned
57,176
277
Minions Killed
365
0
Camps Cleared
0
1,932,599
Distance Traveled
2,193,445
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
9,763
407
87
4
0
378,567
2
W
Xing Tian
9,892
412
30
1
0
418,020
3
L
Olorun
8,318
347
46
2
0
322,590
2
W
Ra
11,442
477
101
4
0
447,023
0
L
Morgan Le Fay
9,877
412
62
3
0
406,928
0
L
Geb
9,364
390
49
2
0
486,162
0
W
Chernobog
10,455
436
85
4
0
420,123
0
W
Ymir
11,406
475
34
1
0
401,815
0
L
Sun Wukong
7,729
322
33
1
0
338,352
1
W
Gilgamesh
13,981
583
115
5
0
506,464
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role