Player Matchup

Anubis
Anubis
Platinum III
Boogaloo Banzai
Anubis
Platinum III
Level 146
God Stats
2W - 3L
1,350 SR
Queue Stats
124W - 102L
1,598 MMR
Party 1
Cthulhu
Cthulhu
Gold I
EvelNik
Cthulhu
Gold I
Level 141
God Stats
21W - 14L
1,604 SR
Queue Stats
120W - 101L
1,402 MMR
Party 1
Neith
Neith
Gold II
STRANG3 TAM3R
Neith
Gold II
Level 122
God Stats
28W - 27L
1,475 SR
Queue Stats
104W - 88L
1,324 MMR
Party 1
Team Averages
Platinum V
Platinum V
Average Tier
Level 136
1,476 SR
1,441 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 100
1,615 SR
1,404 MMR
Kukulkan
Kukulkan
Bronze III
ASGkyojin
Kukulkan
Bronze III
Level 107
God Stats
0W - 1L
1,792 SR
Queue Stats
5W - 8L
1,445 MMR
Solo
Cupid
Cupid
Bronze III
Frostyin9730
Cupid
Bronze III
Level 87
God Stats
0W - 2L
1,376 SR
Queue Stats
5W - 8L
1,343 MMR
Solo
Cerberus
Cerberus
Gold V
Skers789
Cerberus
Gold V
Level 105
God Stats
3W - 3L
1,676 SR
Queue Stats
25W - 31L
1,424 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
7 / 3 / 2
11,495
821
12,586
11,629
5,235
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Cthulhu
EvelNik
Cthulhu
12
2 / 5 / 6
9,897
707
6,750
16,860
12,884
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Magic Focus

Magic Focus

+20
Magical Power

14
1 / 4 / 8
10,090
721
9,118
10,943
3,875
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Bans
GilgameshMorgan Le FayHeraHerculesBastet

VS

Bans
ChaacHeimdallrArtemisAchillesMedusa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
ASGkyojin
Kukulkan
14
6 / 4 / 3
9,907
708
11,592
12,487
3,739
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

16
6 / 3 / 5
10,900
779
13,639
13,434
4,014
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cerberus
Skers789
Cerberus
8
0 / 3 / 3
7,843
560
2,334
8,352
4,610
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
23
10
Kills
12
12
Deaths
10
16
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
ASGkyojin
Kukulkan
6
4
3
1.88
W
7
3
2
2.67
W
Cthulhu
EvelNik
Cthulhu
2
5
6
1
L
6
3
5
2.83
W
1
4
8
1.25
L
Cerberus
Skers789
Cerberus
0
3
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,454
Damage
27,565
39,432
Taken
34,273
21,994
Mitigated
12,363
9,798
Healing
7,659
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
ASGkyojin
Kukulkan
11,592
1,243
0
0
12,487
3,739
188
7,200
5,161
34,084
0
W
12,586
72
53
4,851
11,629
5,235
649
4,011
7,618
60,000
0
W
Cthulhu
EvelNik
Cthulhu
6,750
174
360
2,945
16,860
12,884
88
5,061
11,799
16,961
0
L
13,639
7,091
479
5,013
13,434
4,014
0
6,341
6,855
0
62,589
W
9,118
1,480
0
1,589
10,943
3,875
1,624
4,854
6,089
0
38,896
L
Cerberus
Skers789
Cerberus
2,334
0
256
1,911
8,352
4,610
0
5,181
2,921
8,234
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,482
Gold Earned
28,650
178
Minions Killed
163
0
Camps Cleared
0
696,837
Distance Traveled
615,186
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
9,907
708
43
3
0
240,340
1
W
Anubis
11,495
821
101
7
0
220,103
2
W
Cthulhu
9,897
707
20
1
0
231,249
4
L
Cupid
10,900
779
102
7
0
238,885
1
W
Neith
10,090
721
57
4
0
245,485
2
L
Cerberus
7,843
560
18
1
0
135,961
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role