Player Matchup

Neith
Neith
AlbaRazz51
Neith
Level 56
God Stats
60W - 40L
1,552 SR
Queue Stats
240W - 273L
1,354 Elo+
Party 2
Hel
Hel
BePlan
Hel
Level 95
God Stats
6W - 2L
1,848 SR
Queue Stats
370W - 361L
1,436 Elo+
Party 2
Nike
Nike
Enes_669
Nike
Level 102
God Stats
54W - 31L
1,494 SR
Queue Stats
266W - 263L
1,394 Elo+
Party 2
Ares
Ares
Mr_Serge_95
Ares
Level 65
God Stats
28W - 30L
1,650 SR
Queue Stats
117W - 128L
1,372 Elo+
Solo
Pele
Pele
X6SPHALANX
Pele
Level 64
God Stats
6W - 6L
1,526 SR
Queue Stats
109W - 98L
1,435 Elo+
Solo
Team Averages
Level 76
1,614 SR
1,398 Elo+

VS

Team Averages
Level 100
1,484 SR
1,345 Elo+
Ao Kuang
Ao Kuang
Deflecting Palm
Ao Kuang
Level 109
God Stats
45W - 33L
1,544 SR
Queue Stats
709W - 805L
1,400 Elo+
Solo
Anhur
Anhur
Draknofass
Anhur
Level 64
God Stats
2W - 4L
1,558 SR
Queue Stats
87W - 89L
1,275 Elo+
Party 1
Geb
Geb
I_Killed_U_OMG
Geb
Level 156
God Stats
19W - 16L
1,591 SR
Queue Stats
108W - 128L
1,399 Elo+
Solo
Zeus
Zeus
ukilke
Zeus
Level 75
God Stats
1W - 2L
1,647 SR
Queue Stats
125W - 111L
1,275 Elo+
Party 1
Amaterasu
Amaterasu
xMarija_insomnia
Amaterasu
Level 97
God Stats
1W - 8L
1,080 SR
Queue Stats
550W - 659L
1,375 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
12
7 / 1 / 5
7,445
573
8,811
6,079
1,933
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hel
BePlan
Hel
11
0 / 2 / 7
6,833
526
5,512
9,401
3,472
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Nike
13
3 / 1 / 2
7,392
569
8,213
7,623
7,270
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

11
3 / 2 / 7
6,632
510
3,813
6,400
2,659
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

11
4 / 0 / 0
6,964
536
3,289
6,571
1,975
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
9
1 / 4 / 1
5,744
442
3,207
8,155
2,718
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Anhur
8
1 / 7 / 1
5,322
409
2,910
7,428
1,330
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

8
2 / 1 / 1
5,534
426
2,924
10,051
4,913
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Zeus
ukilke
Zeus
11
1 / 2 / 0
6,174
475
7,555
6,086
2,126
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Amaterasu
11
0 / 3 / 1
5,812
447
2,120
10,674
5,432
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
9
17
Kills
5
6
Deaths
17
21
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Neith
7
1
5
9.5
W
Hel
BePlan
Hel
0
2
7
1.75
L
Ao Kuang
1
4
1
0.38
L
Anhur
1
7
1
0.21
W
Nike
3
1
2
4
L
2
1
1
2.5
W
3
2
7
3.25
W
4
0
0
4
L
Zeus
ukilke
Zeus
1
2
0
0.5
L
Amaterasu
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,638
Damage
18,716
36,074
Taken
42,394
17,309
Mitigated
16,519
13,525
Healing
11,524
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
8,811
5,730
139
1,999
6,079
1,933
372
2,661
3,418
0
33,157
W
Hel
BePlan
Hel
5,512
212
2,107
5,004
9,401
3,472
154
4,809
4,592
44,753
0
L
Ao Kuang
3,207
920
0
2,086
8,155
2,718
0
1,685
6,240
18,486
7,199
L
Anhur
2,910
1,720
325
380
7,428
1,330
105
2,262
5,119
0
14,250
W
Nike
8,213
591
0
1,721
7,623
7,270
240
1,553
6,070
10,605
32,598
L
2,924
720
67
3,103
10,051
4,913
0
1,646
8,405
14,731
0
W
3,813
321
281
1,601
6,400
2,659
0
2,723
3,677
16,183
0
W
3,289
1,089
0
673
6,571
1,975
0
1,609
4,962
0
40,332
L
Zeus
ukilke
Zeus
7,555
233
0
1,550
6,086
2,126
0
3,564
2,522
40,965
0
L
Amaterasu
2,120
216
0
4,013
10,674
5,432
140
2,235
7,567
0
25,441

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,266
Gold Earned
28,586
324
Minions Killed
214
0
Camps Cleared
0
1,268,457
Distance Traveled
1,120,714
11
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
7,445
573
60
5
0
226,636
0
W
Hel
6,833
526
89
7
0
285,844
6
L
Ao Kuang
5,744
442
50
4
0
230,757
1
L
Anhur
5,322
409
20
2
0
197,885
1
W
Nike
7,392
569
80
6
0
253,269
0
L
Geb
5,534
426
18
1
0
206,903
4
W
Ares
6,632
510
25
2
0
250,552
4
W
Pele
6,964
536
70
5
0
252,156
1
L
Zeus
6,174
475
72
6
0
240,410
0
L
Amaterasu
5,812
447
54
4
0
244,759
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role