Player Matchup

Chang'e
Chang'e
Dynaosaur
Chang'e
Level 117
God Stats
6W - 6L
1,506 SR
Queue Stats
70W - 72L
1,457 Elo+
Party 1
Chaac
Chaac
Filthy_Casual21
Chaac
Level 157
God Stats
11W - 4L
1,646 SR
Queue Stats
174W - 191L
1,447 Elo+
Party 1
Discordia
Discordia
Ph8ntom_Proph3t
Discordia
Level 151
God Stats
17W - 10L
1,625 SR
Queue Stats
167W - 223L
1,350 Elo+
Party 1
Team Averages
Level 142
1,592 SR
1,418 Elo+

VS

Team Averages
Level 114
1,650 SR
1,463 Elo+
Hercules
Hercules
Banana Srasher
Hercules
Level 97
God Stats
1W - 1L
1,888 SR
Queue Stats
12W - 12L
1,471 Elo+
Solo
He Bo
He Bo
RTK747
He Bo
Level 123
God Stats
2W - 3L
1,830 SR
Queue Stats
176W - 179L
1,476 Elo+
Solo
Nemesis
Nemesis
giulianoguedes
Nemesis
Level 123
God Stats
7W - 9L
1,231 SR
Queue Stats
256W - 306L
1,441 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Dynaosaur
Chang'e
12
3 / 0 / 5
8,373
698
5,253
5,563
2,998
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

12
4 / 0 / 4
8,633
719
10,919
11,745
13,517
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Discordia
Ph8ntom_Proph3t
Discordia
11
2 / 2 / 7
8,040
670
7,619
4,562
1,542
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
12
0 / 1 / 2
7,311
609
4,533
12,832
10,516
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

He Bo
RTK747
He Bo
10
1 / 5 / 1
7,305
609
6,613
8,332
2,643
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
1 / 3 / 0
7,059
588
3,415
10,742
6,437
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
5
9
Kills
2
2
Deaths
9
16
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Hercules
0
1
2
1
W
Chang'e
Dynaosaur
Chang'e
3
0
5
5.5
W
4
0
4
6
W
Discordia
Ph8ntom_Proph3t
Discordia
2
2
7
2.75
L
He Bo
RTK747
He Bo
1
5
1
0.3
L
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,791
Damage
14,561
21,870
Taken
31,906
18,057
Mitigated
19,596
9,263
Healing
4,957
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
4,533
405
0
3,262
12,832
10,516
0
3,625
8,959
0
28,455
W
Chang'e
Dynaosaur
Chang'e
5,253
42
2,816
2,312
5,563
2,998
621
2,254
3,309
23,139
0
W
10,919
1,032
0
4,135
11,745
13,517
536
4,028
7,717
0
26,853
W
Discordia
Ph8ntom_Proph3t
Discordia
7,619
219
0
0
4,562
1,542
0
331
4,231
27,386
0
L
He Bo
RTK747
He Bo
6,613
35
0
0
8,332
2,643
0
2,400
5,912
25,206
0
L
3,415
890
0
1,695
10,742
6,437
0
6,315
4,163
0
12,164

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,046
Gold Earned
21,675
120
Minions Killed
110
0
Camps Cleared
0
711,651
Distance Traveled
658,250
9
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
7,311
609
35
3
0
233,355
1
W
Chang'e
8,373
698
35
3
0
245,609
2
W
Chaac
8,633
719
35
3
0
242,267
4
W
Discordia
8,040
670
50
4
0
223,775
3
L
He Bo
7,305
609
47
4
0
193,244
0
L
Nemesis
7,059
588
28
2
0
231,651
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role