Player Matchup

Cerberus
Cerberus
Dusky4
Cerberus
Level 29
God Stats
21W - 4L
1,782 SR
Queue Stats
122W - 86L
1,457 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
thetrollgrinder
Ah Muzen Cab
Level 66
God Stats
2W - 2L
1,836 SR
Queue Stats
114W - 159L
1,299 Elo+
Party 1
Hel
Hel
ultharkat
Hel
Level 19
God Stats
2W - 6L
1,118 SR
Queue Stats
37W - 74L
1,173 Elo+
Party 1
Team Averages
Level 38
1,579 SR
1,310 Elo+

VS

Team Averages
Level 29
1,594 SR
1,039 Elo+
Kukulkan
Kukulkan
HARTxBreaker
Kukulkan
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 6L
1,035 Elo+
Party 2
Izanami
Izanami
butthead34567
Izanami
Level 63
God Stats
0W - 1L
1,825 SR
Queue Stats
4W - 10L
1,177 Elo+
Party 2
Cthulhu
Cthulhu
mvh616
Cthulhu
Level 17
God Stats
3W - 9L
1,458 SR
Queue Stats
16W - 21L
905 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Dusky4
Cerberus
20
10 / 2 / 7
16,288
740
22,084
33,519
53,017
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Ah Muzen Cab
thetrollgrinder
Ah Muzen Cab
19
7 / 8 / 5
15,338
697
31,211
24,909
14,098
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

17
0 / 5 / 13
12,899
586
4,255
16,066
13,870
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
HARTxBreaker
Kukulkan
16
1 / 9 / 10
12,476
567
13,316
18,089
5,249
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Izanami
19
12 / 5 / 3
15,201
691
35,676
18,574
6,606
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Cthulhu
mvh616
Cthulhu
17
1 / 3 / 9
12,558
571
13,369
31,115
28,109
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
36
17
Kills
14
15
Deaths
17
25
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Cerberus
Dusky4
Cerberus
10
2
7
6.75
L
Kukulkan
HARTxBreaker
Kukulkan
1
9
10
0.67
L
Izanami
12
5
3
2.7
L
Cthulhu
mvh616
Cthulhu
1
3
9
1.83
W
Ah Muzen Cab
thetrollgrinder
Ah Muzen Cab
7
8
5
1.19
W
0
5
13
1.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,550
Damage
62,361
74,494
Taken
67,778
80,985
Mitigated
39,964
28,043
Healing
12,465
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
Dusky4
Cerberus
22,084
414
0
9,872
33,519
53,017
307
10,274
23,245
71,568
0
L
Kukulkan
HARTxBreaker
Kukulkan
13,316
2,005
0
1,471
18,089
5,249
176
10,164
7,797
34,696
0
L
Izanami
35,676
18,442
0
836
18,574
6,606
1,085
5,085
13,382
0
102,746
L
Cthulhu
mvh616
Cthulhu
13,369
653
0
10,158
31,115
28,109
148
9,481
20,260
43,108
0
W
Ah Muzen Cab
thetrollgrinder
Ah Muzen Cab
31,211
14,088
0
5,600
24,909
14,098
2,523
8,319
16,590
0
105,036
W
4,255
769
7,287
5,284
16,066
13,870
54
8,092
7,974
14,262
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,525
Gold Earned
40,235
247
Minions Killed
241
0
Camps Cleared
0
1,184,340
Distance Traveled
1,061,970
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
16,288
740
117
5
0
411,120
0
L
Kukulkan
12,476
567
41
2
0
319,240
0
L
Izanami
15,201
691
143
7
0
354,960
1
L
Cthulhu
12,558
571
57
3
0
387,770
0
W
Ah Muzen Cab
15,338
697
114
5
0
354,931
0
W
Hel
12,899
586
16
1
0
418,289
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role