Player Matchup

Athena
Athena
Gold III
 
Athena
Gold III
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Osiris
Osiris
Gold I
LeparD06
Osiris
Gold I
Level 154
God Stats
13W - 10L
1,413 SR
Queue Stats
371W - 368L
1,535 MMR
Solo
Cupid
Cupid
Gold III
MythicTreez
Cupid
Gold III
Level 154
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 29L
1,553 MMR
Solo
Nike
Nike
Gold II
Vroski
Nike
Gold II
Level 146
God Stats
17W - 12L
1,755 SR
Queue Stats
1,033W - 1,036L
1,537 MMR
Solo
Merlin
Merlin
Gold III
shlongmcgee
Merlin
Gold III
Level 128
God Stats
10W - 9L
1,571 SR
Queue Stats
321W - 325L
1,551 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 148
1,548 SR
1,535 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 106
1,543 SR
1,548 MMR
Apollo
Apollo
Gold II
Casannovas
Apollo
Gold II
Level 156
God Stats
44W - 33L
1,692 SR
Queue Stats
302W - 299L
1,562 MMR
Solo
Sobek
Sobek
Gold I
CordialTundra
Sobek
Gold I
Level 147
God Stats
2W - 6L
1,213 SR
Queue Stats
328W - 323L
1,539 MMR
Solo
Bastet
Bastet
Gold III
PREDITA011
Bastet
Gold III
Level 67
God Stats
2W - 4L
1,616 SR
Queue Stats
164W - 180L
1,534 MMR
Solo
Scylla
Scylla
Silver II
TheHippie
Scylla
Silver II
Level 37
God Stats
1W - 2L
1,694 SR
Queue Stats
25W - 27L
1,563 MMR
Solo
Erlang Shen
Erlang Shen
Gold IV
diavsel
Erlang Shen
Gold IV
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
68W - 69L
1,544 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
 
Athena
14
2 / 2 / 10
9,206
460
5,790
14,739
11,498
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Osiris
LeparD06
Osiris
19
4 / 2 / 1
11,971
599
12,860
12,750
12,229
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

19
7 / 3 / 5
11,902
595
16,057
14,255
5,695
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Nike
Vroski
Nike
20
9 / 0 / 5
12,187
609
7,357
10,382
7,286
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Merlin
18
0 / 3 / 6
11,120
556
13,083
12,105
4,632
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bans
Morgan Le FayOdinTiamatGilgamesh

VS

Bans
SetArtemisAresAwilix
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
Casannovas
Apollo
18
3 / 4 / 0
11,095
555
8,913
15,249
6,537
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
2 / 5 / 3
9,064
453
6,125
18,396
19,782
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Bastet
PREDITA011
Bastet
14
0 / 8 / 5
8,600
430
6,639
15,810
5,246
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Scylla
TheHippie
Scylla
17
3 / 2 / 2
10,171
509
13,493
11,265
5,448
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Erlang Shen
diavsel
Erlang Shen
17
2 / 3 / 0
10,481
524
7,338
16,254
18,233
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
20
22
Kills
10
10
Deaths
22
27
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Athena
 
Athena
2
2
10
3.5
L
Apollo
Casannovas
Apollo
3
4
0
0.75
L
2
5
3
0.7
W
Osiris
LeparD06
Osiris
4
2
1
2.25
W
7
3
5
3.17
L
Bastet
PREDITA011
Bastet
0
8
5
0.31
L
Scylla
TheHippie
Scylla
3
2
2
2
W
Nike
Vroski
Nike
9
0
5
11.5
L
Erlang Shen
diavsel
Erlang Shen
2
3
0
0.67
W
Merlin
0
3
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,147
Damage
42,508
64,231
Taken
76,974
41,340
Mitigated
55,246
15,212
Healing
21,694
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Athena
 
Athena
5,790
1,757
0
1,510
14,739
11,498
0
8,355
6,332
20,097
0
L
Apollo
Casannovas
Apollo
8,913
4,596
0
4,630
15,249
6,537
0
1,509
13,740
0
93,883
L
6,125
731
0
3,832
18,396
19,782
0
6,502
11,894
20,926
0
W
Osiris
LeparD06
Osiris
12,860
6,063
0
4,858
12,750
12,229
0
312
11,486
553
95,802
W
16,057
10,160
0
5,687
14,255
5,695
978
3,012
11,243
0
98,497
L
Bastet
PREDITA011
Bastet
6,639
1,658
0
4,258
15,810
5,246
0
4,561
11,249
0
54,658
L
Scylla
TheHippie
Scylla
13,493
1,359
477
4,037
11,265
5,448
0
5,697
5,568
84,821
0
W
Nike
Vroski
Nike
7,357
1,667
0
754
10,382
7,286
0
2,757
7,483
0
101,497
L
Erlang Shen
diavsel
Erlang Shen
7,338
3,556
0
4,460
16,254
18,233
0
830
15,424
0
68,568
W
Merlin
13,083
559
0
2,403
12,105
4,632
71
5,251
6,854
104,438
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,386
Gold Earned
49,411
736
Minions Killed
608
0
Camps Cleared
0
1,976,874
Distance Traveled
1,888,271
25
Wards Purchased
31
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Athena
9,206
460
26
1
0
433,337
9
L
Apollo
11,095
555
179
9
0
367,381
7
L
Sobek
9,064
453
23
1
0
360,094
11
W
Osiris
11,971
599
179
9
0
389,819
1
W
Cupid
11,902
595
164
8
0
360,481
3
L
Bastet
8,600
430
93
5
0
384,334
2
L
Scylla
10,171
509
165
8
0
355,123
9
W
Nike
12,187
609
166
8
0
437,733
7
L
Erlang Shen
10,481
524
148
7
0
421,339
2
W
Merlin
11,120
556
201
10
0
355,504
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role