Player Matchup

Fafnir
Fafnir
 
Fafnir
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cerberus
Cerberus
AesirHound
Cerberus
Level 50
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 19L
1,492 Elo+
Party 1
Pele
Pele
Funkydew
Pele
Level 106
God Stats
0W - 4L
1,518 SR
Queue Stats
32W - 54L
1,401 Elo+
Party 1
Ra
Ra
KRlSCO
Ra
Level 127
God Stats
8W - 12L
1,492 SR
Queue Stats
613W - 535L
1,519 Elo+
Solo
Izanami
Izanami
The Raggedspawn
Izanami
Level 115
God Stats
2W - 2L
1,689 SR
Queue Stats
58W - 71L
1,479 Elo+
Party 1
Team Averages
Level 97
1,540 SR
1,478 Elo+

VS

Team Averages
Level 102
1,389 SR
1,508 Elo+
Mercury
Mercury
 
Mercury
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sylvanus
Sylvanus
 
Sylvanus
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
GB II Killer II
Bellona
Level 123
God Stats
10W - 10L
1,402 SR
Queue Stats
186W - 174L
1,495 Elo+
Party 2
Vulcan
Vulcan
MrToeCrust
Vulcan
Level 50
God Stats
1W - 2L
1,141 SR
Queue Stats
185W - 160L
1,529 Elo+
Party 2
Chernobog
Chernobog
SevenHarpy20016
Chernobog
Level 107
God Stats
1W - 1L
1,402 SR
Queue Stats
162W - 140L
1,518 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
 
Fafnir
7
0 / 1 / 0
4,625
463
2,079
5,187
2,679
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Cerberus
AesirHound
Cerberus
7
0 / 4 / 0
4,370
437
1,897
6,790
3,486
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Pele
8
1 / 5 / 3
5,109
511
3,191
8,210
2,422
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ra
10
3 / 3 / 1
6,100
610
3,624
3,687
1,245
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

8
0 / 3 / 0
4,430
443
2,036
3,746
904
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
11
6 / 2 / 2
6,801
680
4,873
5,842
1,487
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Sylvanus
 
Sylvanus
9
2 / 0 / 2
5,432
543
2,890
6,803
2,985
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

11
3 / 0 / 5
6,414
641
4,091
6,331
4,200
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Vulcan
MrToeCrust
Vulcan
11
3 / 2 / 3
6,442
644
4,307
3,937
1,155
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chernobog
SevenHarpy20016
Chernobog
10
2 / 0 / 2
5,641
564
2,765
3,704
1,185
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
30
4
Kills
16
16
Deaths
4
4
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Fafnir
 
Fafnir
0
1
0
0
W
Mercury
 
Mercury
6
2
2
3.5
W
Sylvanus
 
Sylvanus
2
0
2
3
L
Cerberus
AesirHound
Cerberus
0
4
0
0
L
Pele
1
5
3
0.5
W
3
0
5
5.5
L
Ra
3
3
1
1.17
W
Vulcan
MrToeCrust
Vulcan
3
2
3
2.25
W
Chernobog
SevenHarpy20016
Chernobog
2
0
2
3
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,827
Damage
18,926
27,620
Taken
26,617
10,736
Mitigated
11,012
3,230
Healing
8,726
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fafnir
 
Fafnir
2,079
133
0
1,233
5,187
2,679
0
1,311
3,876
7,903
0
W
Mercury
 
Mercury
4,873
3,052
496
554
5,842
1,487
246
1,454
4,262
0
38,093
W
Sylvanus
 
Sylvanus
2,890
651
364
2,200
6,803
2,985
135
1,301
5,139
15,747
0
L
Cerberus
AesirHound
Cerberus
1,897
23
0
322
6,790
3,486
85
669
6,081
13,632
0
L
Pele
3,191
993
0
725
8,210
2,422
0
2,256
5,806
0
21,920
W
4,091
1,199
0
2,961
6,331
4,200
864
1,814
4,453
0
33,245
L
Ra
3,624
80
58
549
3,687
1,245
0
1,076
2,493
29,364
0
W
Vulcan
MrToeCrust
Vulcan
4,307
501
0
750
3,937
1,155
480
1,298
2,521
27,728
0
W
Chernobog
SevenHarpy20016
Chernobog
2,765
1,582
0
1,401
3,704
1,185
588
1,250
2,410
0
32,779
L
2,036
1,219
0
343
3,746
904
0
1,579
2,167
0
25,750

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,634
Gold Earned
30,730
235
Minions Killed
303
0
Camps Cleared
0
856,121
Distance Traveled
904,902
15
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fafnir
4,625
463
14
1
0
170,856
4
W
Mercury
6,801
680
74
7
0
194,398
0
W
Sylvanus
5,432
543
30
3
0
163,603
0
L
Cerberus
4,370
437
36
4
0
148,648
3
L
Pele
5,109
511
40
4
0
190,798
1
W
Bellona
6,414
641
69
7
0
197,214
2
L
Ra
6,100
610
74
7
0
189,763
4
W
Vulcan
6,442
644
67
7
0
188,296
4
W
Chernobog
5,641
564
63
6
0
161,391
4
L
Izanami
4,430
443
71
7
0
156,056
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role